Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
Moderator: Oleg
Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)
Zmodeler can edit the wheel positions oleg, so don't worry about it.
http://img535.imageshack.us/img535/9418/58811030.jpg
http://img28.imageshack.us/img28/7826/27872976.jpg
And thanks for export filter
http://img535.imageshack.us/img535/9418/58811030.jpg
http://img28.imageshack.us/img28/7826/27872976.jpg
And thanks for export filter
-
- Posts: 16
- Joined: Fri May 13, 2011 12:20 am
Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)
Oleg,
but the interior can already be done without problems or something is missing?
but the interior can already be done without problems or something is missing?
Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)
we miss a changeable colors; when you buy the car, you can't change predefined colors. I got no ideas yet on this subject.Reventon09 wrote:Oleg,
but the interior can already be done without problems or something is missing?
-
- Posts: 16
- Joined: Fri May 13, 2011 12:20 am
Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)
Have you some idea because there aren't the doors panels?
http://img18.imageshack.us/img18/976/te ... 112293.png
http://img18.imageshack.us/img18/976/te ... 112293.png
Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)
Does it still an issue with TDUMT beta 3 ? Should be fixed now.Oleg wrote:we miss a changeable colors; when you buy the car, you can't change predefined colors. I got no ideas yet on this subject.
As with beta 1 & 2 you could not change interior colors in car dealer with a simple unpacked/repacked model indeed.
So, please let me know
Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)
Sorry, Djey, I didn't tested MMT Beta3, everything is Ok. Interior color changes properly as far as I see now.
2All: Make sure to read the note I added in the first post.
2All: Make sure to read the note I added in the first post.
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
16:17
I downloaded the file .xml e and I put it in the install folder of Zmodeler but nothing is change
I downloaded the file .xml e and I put it in the install folder of Zmodeler but nothing is change
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
Would if be possible Oleg to investigate the whole wheel dummy's ?
Yes.. We can move them but all my attempts work and move the tire positions but when driving they start rotating out of control from the actual position. I am not too sure what's happening here, it could be only me but I have tried for a whole day and still no result.
If it is only me no one has specified the proper way to do it.
Yes.. We can move them but all my attempts work and move the tire positions but when driving they start rotating out of control from the actual position. I am not too sure what's happening here, it could be only me but I have tried for a whole day and still no result.
If it is only me no one has specified the proper way to do it.
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
Well, the game phisics does contain wheel forks positions. At least moving the entire fork herarchy branch does not have effect in game.
You need to create dummy helper for the wheel you would like to reposition. For example "OFFSET_FL" for front-left wheel. Dummy helper is created at 0,0,0 point. Drag it into D_CAR hierarchy branch. Then drag FORK_FL into OFFSET_FL dummy. No visual changes in scene should happen, only hierarchy got changed.
Now, pick Modify\Move tool and make sure to tick "Affect Children" option. Highlight a OFFSET_FL dummy node in scene (you can tap CTRL key several times to get proper object highlighted) and move it. The FORK, DISK, and other dummies related to front-left wheel will move too.
Red arrows show dummy helpers; green arrows show the direction/offset that I've applied (and according wheel dummies got moved too).
Then export and you've got wheels positioned as you want them to be: Note, DO NOT MOVE FORK\STIRRUP\DISK\TIRE or other dummies, the game will either revert your changes or will screw relative positions. Move entire assembly using "parent" node ("offset helper").
You need to create dummy helper for the wheel you would like to reposition. For example "OFFSET_FL" for front-left wheel. Dummy helper is created at 0,0,0 point. Drag it into D_CAR hierarchy branch. Then drag FORK_FL into OFFSET_FL dummy. No visual changes in scene should happen, only hierarchy got changed.
Now, pick Modify\Move tool and make sure to tick "Affect Children" option. Highlight a OFFSET_FL dummy node in scene (you can tap CTRL key several times to get proper object highlighted) and move it. The FORK, DISK, and other dummies related to front-left wheel will move too.
Red arrows show dummy helpers; green arrows show the direction/offset that I've applied (and according wheel dummies got moved too).
Then export and you've got wheels positioned as you want them to be: Note, DO NOT MOVE FORK\STIRRUP\DISK\TIRE or other dummies, the game will either revert your changes or will screw relative positions. Move entire assembly using "parent" node ("offset helper").
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
Thank you, 100% works perfectly. I have no issues at all.
Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)
Oleg wrote:Sorry, Djey, I didn't tested MMT Beta3, everything is Ok. Interior color changes properly as far as I see now.
2All: Make sure to read the note I added in the first post.
Concerning Interior Colors, you must edit the database by yourself, using Materials Name of the 3D Model.
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
Hey Oleg,
Just a question sort of similar with tire positions (relating to dummy's) the interior gauges use's multiple dummy's, physics of cars cannot be editied so I was thinking of seeing if the dummy could be "Tweaked" to respond or stop earlier then the actual RPM in physics.
I have a Carrera GT going onto the Mclaren MP4-12C, the RPM is 9000 RPM since the Carrera GT gauges in real life shift at 8400 RPM, how could I tweak the dummy's for them to reach a certain point? They slip of the gauge and looks horrible.
TDU1 interior files was possible to tweak the dummy's and have them slower or faster and even stop at a certain point.
Hope you get what I mean.
Just a question sort of similar with tire positions (relating to dummy's) the interior gauges use's multiple dummy's, physics of cars cannot be editied so I was thinking of seeing if the dummy could be "Tweaked" to respond or stop earlier then the actual RPM in physics.
I have a Carrera GT going onto the Mclaren MP4-12C, the RPM is 9000 RPM since the Carrera GT gauges in real life shift at 8400 RPM, how could I tweak the dummy's for them to reach a certain point? They slip of the gauge and looks horrible.
TDU1 interior files was possible to tweak the dummy's and have them slower or faster and even stop at a certain point.
Hope you get what I mean.
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
can you try it yourself? I got no clue on a subject.
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
I have tried tweaking the dummy's, I have no result so I was wondering if you had a idea. Seems not judging by your post.
-
- Posts: 16
- Joined: Fri May 13, 2011 12:20 am
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
I have a problem with the hands on the steer:
the steer in Zmod is ok the pivot are ok
http://img825.imageshack.us/img825/4060/36676800.png
http://img338.imageshack.us/img338/9553/98137061.png
but in game....
http://imageshack.us/photo/my-images/59 ... 18411.png/
http://imageshack.us/photo/my-images/83 ... 18411.png/
Some one can help me?
Thanks
the steer in Zmod is ok the pivot are ok
http://img825.imageshack.us/img825/4060/36676800.png
http://img338.imageshack.us/img338/9553/98137061.png
but in game....
http://imageshack.us/photo/my-images/59 ... 18411.png/
http://imageshack.us/photo/my-images/83 ... 18411.png/
Some one can help me?
Thanks
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
apply Modify\Exact transform tool on hierarchy nodes starting from driver's hand dummis upto D_CAR object; It should always show "1, 1, 1" on scale for any object you apply it too. ("Geometry" should be ticked off).
-
- Posts: 16
- Joined: Fri May 13, 2011 12:20 am
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
Sorry Oleg but I haven't understood can you explain better?Oleg wrote:apply Modify\Exact transform tool on hierarchy nodes starting from driver's hand dummis upto D_CAR object; It should always show "1, 1, 1" on scale for any object you apply it too. ("Geometry" should be ticked off).
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
Unlocking TDU2 Mod Model
http://youtube.com/watch?v=b9pxN0jmUZk
http://youtube.com/watch?v=b9pxN0jmUZk
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
hi Oleg,
i've a missing shader when i try to import 3dg FXX
"Flashdashboard" shader info missing
"Carvelour" shader info missing
don't know if it's an unpacking problem, or a zmod import problem ?
cordially
Rick.
i've a missing shader when i try to import 3dg FXX
"Flashdashboard" shader info missing
"Carvelour" shader info missing
don't know if it's an unpacking problem, or a zmod import problem ?
cordially
Rick.
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
I did not actually tested this thing, but I've added shaders definition for both materials. you should try to import/export them to ensure that everything is fine.
Also, CarPaint2 shader materials might get affected too, so you should improt/export exterior model too to verify that everything is ok.
CarVelour shader uses "FLAKES" user-defined option, but it's driven to underlayer "noise" rather than metallic flakes. Settings are the same: power and scale:
FLAKES 0.5, 3
means 50% power of noise with 3x UV-map scale;
Let me know how it works, I'll include the filter in update if everything is fine.
Also, CarPaint2 shader materials might get affected too, so you should improt/export exterior model too to verify that everything is ok.
CarVelour shader uses "FLAKES" user-defined option, but it's driven to underlayer "noise" rather than metallic flakes. Settings are the same: power and scale:
FLAKES 0.5, 3
means 50% power of noise with 3x UV-map scale;
Let me know how it works, I'll include the filter in update if everything is fine.
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
OK oleg,
now, no missing message when i import FXX interior, and now the dashboard work fine ingame
but.. i have pink texture on the alcantara in the fxx interior alcantara = alc (Carvelour) shader, seem to be now a repacking problem messing or dont find alc texture..
another problem with all the sunroof anim, sunroof don't work after export. i've tried with the TTRs, just import> export> repack
and oleg, can u explain me one thing please
i import a tdu car in Zmod ex FXX
i merge my own 3d car ex BMW
i applied the FXX shader and texture on my BMW, move all the dummy in my COCK_HR bmw ex HOOD, STEER_HR, GEAR
delete the FXX cock_hr, and move my bmw cock in the FXX_EVOLUZIONE_I
i export and repack, but ingame, all the shader ex leather, chrome, plastic are black ?? i see only my textured parts
now, no missing message when i import FXX interior, and now the dashboard work fine ingame
but.. i have pink texture on the alcantara in the fxx interior alcantara = alc (Carvelour) shader, seem to be now a repacking problem messing or dont find alc texture..
another problem with all the sunroof anim, sunroof don't work after export. i've tried with the TTRs, just import> export> repack
and oleg, can u explain me one thing please
i import a tdu car in Zmod ex FXX
i merge my own 3d car ex BMW
i applied the FXX shader and texture on my BMW, move all the dummy in my COCK_HR bmw ex HOOD, STEER_HR, GEAR
delete the FXX cock_hr, and move my bmw cock in the FXX_EVOLUZIONE_I
i export and repack, but ingame, all the shader ex leather, chrome, plastic are black ?? i see only my textured parts
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
do not mess with modification yet, just import and export original model.
here's an update to CarVelour shader configuration. let me know if this works fine or not.
here's an update to CarVelour shader configuration. let me know if this works fine or not.
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
don't work oleg, always pink texture
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
Yes that work fine now Oleg, u can update Zmod
real thank
real thank
Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)
oleg,
no reply for the sunroof problem, just after import / export the audi ttrs, the sunroof is locked ingame
what did u think about that? missing dummy ?
no reply for the sunroof problem, just after import / export the audi ttrs, the sunroof is locked ingame
what did u think about that? missing dummy ?