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Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Posted: Fri Aug 07, 2015 4:51 am
by MrGTAmodsgerman
@Oleg And, did my post helped you?

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Posted: Fri Aug 07, 2015 6:11 am
by Oleg
generally, nope.

currently it looks like the game re-triangulates the mesh and the "crash data" defines the shape and boundaries of smashing glass area, the area that gets free of glass on crash. you can see it on windscreen when it's smashed, some glass retain on borders. just need to determine how they encoded this boundary, so I could do something of a kind on export.

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Posted: Fri Aug 07, 2015 9:13 am
by MrGTAmodsgerman
@Oleg
ok thanks Oleg, i hope that is the last problem for the exporter :)

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Posted: Mon Aug 10, 2015 8:28 am
by FPS
Any updates?

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Posted: Mon Aug 10, 2015 10:02 am
by Kamel
Yep new update available now you can export file

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Posted: Mon Aug 10, 2015 10:06 am
by Kamel
thank you Oleg

Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)

Posted: Mon Aug 10, 2015 12:07 pm
by MrGTAmodsgerman
Kamel wrote:thank you Oleg
@Kamel OMG thanks for the info

Thank you Oleg

Re: GTA 5: ZModeler3 import/export plugin.

Posted: Mon Aug 10, 2015 12:41 pm
by Oleg
I haven't yet made the docs, neither got any reports whether stuff works fine or not. and have no "modded content" to post as a candy screenshot on site title page. That is why the release has come with no announcement yet.

Re: GTA 5: ZModeler3 import/export plugin (Now available)

Posted: Mon Aug 10, 2015 12:54 pm
by f5544
no problem, for the lightning you asked for a model with lights. do you mean a copcar of other lights?

Re: GTA 5: ZModeler3 import/export plugin (Now available)

Posted: Mon Aug 10, 2015 1:00 pm
by Oleg
nope, I think it should be something like street lamp or a building with a light mounted on it... or a lamp attached to the garage at Franklin's house..

Edit: the garage and a lamp on it next to Franklin's house would be the best choice, as I could be able to test it immediately. I have only 2.4% game progress, so some features and locations are locked for me yet.

Re: GTA 5: ZModeler3 import/export plugin (Now available)

Posted: Mon Aug 10, 2015 2:59 pm
by f5544
OLeg you can close this topic, because we are working with zmod 3