GTA 5: ZModeler3 import/export plugin (Now available)
Moderator: Oleg
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
still can't get dune spawned. trainer jams after attempt to spawn any vehicle. hmm... just want to see a cloth simulation on a vehicle.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
That is what I'm going to love most about this. The cloth on a vehicleOleg wrote:still can't get dune spawned. trainer jams after attempt to spawn any vehicle. hmm... just want to see a cloth simulation on a vehicle.
P.S. OpenIV has an update.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
SNT can cause problems with modded files especially, textures. There is a common bug, where you spawn a car and the trainer freezes and then building textures take a while to load. This is due to bad textures from the modded file. (normally wrong sizes like 512x578).. and corrupt textures, and even the size of the texture file needs to be low. But that was for GTA IV.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
for testing also try another trainer maybe this one works?
http://gtaforums.com/topic/789786-vrelw ... e-trainer/
i hope it will work for you
http://gtaforums.com/topic/789786-vrelw ... e-trainer/
i hope it will work for you
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
the problem seems to be with the "Dune" vehicle. it does not spawn. I've tried another car (some sports car) and it spawned ok.
Are there any other vehicles with soft-top that has dynamic cloth simulation? e.g. something like army truck?
Are there any other vehicles with soft-top that has dynamic cloth simulation? e.g. something like army truck?
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
Marshall and Liberator carry waving flags, Barracks has a flapping tarmac, Marquis have a sail moving in the wind, all they have cloth drawables.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
What he saidAlvarez wrote:Marshall and Liberator carry waving flags, Barracks has a flapping tarmac, Marquis have a sail moving in the wind, all they have cloth drawables.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
The Monster Truck has waving flags.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
I'm really saddened by a fact that my posts are blocked by someone i don't even know.
A new Internet low.
Also, some scenery objects in Sandy Shores also are cloth drawables.
A new Internet low.
Also, some scenery objects in Sandy Shores also are cloth drawables.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
There's plenty of cloth drawables but we're talking cars now.Alvarez wrote:I'm really saddened by a fact that my posts are blocked by someone i don't even know.
A new Internet low.
Also, some scenery objects in Sandy Shores also are cloth drawables.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
The only that spawns for me is Chevy Marshall. But I can't locate a corresponding *.yft, *.ytd files. Can someone specify me a location of these? may be they are inside some patch? I haven't explored the vehicle precisely, so I can't recognize it by checking up the associated textures yet.Alvarez wrote:Marshall and Liberator carry waving flags, Barracks has a flapping tarmac, Marquis have a sail moving in the wind, all they have cloth drawables.
Barracks seems to be a good choice for research, as it contains the biggest cloth simulation data so far, but it doesn't spawn for me. neither dune, nor liberator does.
May be my savegame or game progress is below requirements, i don't know.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
Have you tried reverify your game files? because it should work and simple trainer by sjaak works very good.Oleg wrote:The only that spawns for me is Chevy Marshall. But I can't locate a corresponding *.yft, *.ytd files. Can someone specify me a location of these? may be they are inside some patch? I haven't explored the vehicle precisely, so I can't recognize it by checking up the associated textures yet.Alvarez wrote:Marshall and Liberator carry waving flags, Barracks has a flapping tarmac, Marquis have a sail moving in the wind, all they have cloth drawables.
Barracks seems to be a good choice for research, as it contains the biggest cloth simulation data so far, but it doesn't spawn for me. neither dune, nor liberator does.
May be my savegame or game progress is below requirements, i don't know.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
not sure what you mean by reverifying game files. the files seems to be ok, as I can load barracks model into zmod. textures are ok too. dune/dune2 models are loaded fine too.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
I mean the files might be alright but the reason why other cars won't spawn could be because they are messy. If you have the new version of OpenIV, I would suggest you to verify game files(so that the original files can be downloaded and replaced) and edit the files again. That's what I did after OpenIV update. My game crashed after modifying some ped textures. I saved the textures, verified game files, updated OpenIV, used it to replace textures and my game hasn't crashed since. Sometimes it's just better to start fresh is all I'm sayingOleg wrote:not sure what you mean by reverifying game files. the files seems to be ok, as I can load barracks model into zmod. textures are ok too. dune/dune2 models are loaded fine too.
P.S. not sure how verifying files works on Rockstar games loader but you can verify files on steam by going to game properties, local files and ''verify integrity of game cache''. It then downloads and replaces modified files with the originals.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
Game installer's "Repair" features says everything is ok. I haven't modded any game file except the update.rpf
Also, I can't find how to add the game into steam, as my license key in a different format (CT-AAAAAA-BBBBBB-CCCCCC-DDDDDD) than steam requires.
the problem seems to be related to the game, as I've tried three trainers already and none of them has spawned me a desired vehicle. I think I'll put "cloth stuff" on hold temporary and will mess farther with Buffalo2 model parked near my save game location.
Also, I can't find how to add the game into steam, as my license key in a different format (CT-AAAAAA-BBBBBB-CCCCCC-DDDDDD) than steam requires.
the problem seems to be related to the game, as I've tried three trainers already and none of them has spawned me a desired vehicle. I think I'll put "cloth stuff" on hold temporary and will mess farther with Buffalo2 model parked near my save game location.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
You have to buy steam version to have it on steam. You can't add it with rockstar games or other retailer key.Oleg wrote:Game installer's "Repair" features says everything is ok. I haven't modded any game file except the update.rpf
Also, I can't find how to add the game into steam, as my license key in a different format (CT-AAAAAA-BBBBBB-CCCCCC-DDDDDD) than steam requires.
the problem seems to be related to the game, as I've tried three trainers already and none of them has spawned me a desired vehicle. I think I'll put "cloth stuff" on hold temporary and will mess farther with Buffalo2 model parked near my save game location.
Well when you feel ready to release the filter I think people can help you with cloth shader.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
maybe you can replace buffalo to dune buggy? with text parameters of course.Oleg wrote: the problem seems to be related to the game, as I've tried three trainers already and none of them has spawned me a desired vehicle. I think I'll put "cloth stuff" on hold temporary and will mess farther with Buffalo2 model parked near my save game location.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
to my surprise this did worked. I just replaced model and texture files by renaming them, no touch in text parameters etc. it had some visual artifacts, but it looked ok to me. the second attempt with barracks truck was a bit better with no visual artifacts but with some lagging or missing textures. not a problem in context of exploring the cloth data._dimka_ wrote:maybe you can replace buffalo to dune buggy? with text parameters of course.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
This is astonishing.
Basically, you guys just created a "change Characters Personal Vehicle Mod" - and since the vehicles of MFT aren't spawning in traffic, you could replace their cars with any vehicle.
I doubt, though, that the LSC mods can be applied correctly to these vehicles, (except for rims and color) even with renamed mod part files - mod parts will probably use coordinates dictated by game, than the vehicle offsets.
Unfortunate we can't just rename a GTAIV car model file to GTAVcar.ytd and expect it to work.
Or can we, with many repairable issues?
Basically, you guys just created a "change Characters Personal Vehicle Mod" - and since the vehicles of MFT aren't spawning in traffic, you could replace their cars with any vehicle.
I doubt, though, that the LSC mods can be applied correctly to these vehicles, (except for rims and color) even with renamed mod part files - mod parts will probably use coordinates dictated by game, than the vehicle offsets.
Unfortunate we can't just rename a GTAIV car model file to GTAVcar.ytd and expect it to work.
Or can we, with many repairable issues?
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
It's not seen from this angle, but the truck has a hanging (in the air) rear wing that I've installed earlier onto buffalo model. it was placed next to the rear boot frame, somewhat same offset relative to original buffalo's boot.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
As the game thinks it`s a Buffalo, i guess.
How different (or rather, how similar) are GTAIV and GTAV car model files, by the way, Oleg? Do perhaps GTAV files have some legacy from GTAIV?
How different (or rather, how similar) are GTAIV and GTAV car model files, by the way, Oleg? Do perhaps GTAV files have some legacy from GTAIV?
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
generally, they are very alike. most of data patterns found in gta4 have moved into gta5 too with slight modifications and/or improvements.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
But can you trick the game into reading the GTA 4 car model file, if it's that similar?
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
No!Alvarez wrote:But can you trick the game into reading the GTA 4 car model file, if it's that similar?
It should be similar because it's the same engine.
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
I know this is a completely different file format, but why actually?
It has a different extension, it has a different file header, but there are similarities (in file structure?), as Oleg stated?
It has a different extension, it has a different file header, but there are similarities (in file structure?), as Oleg stated?