GTA4 WFT Export discussion

GTA San Andreas and GTA Vice City discussion.

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Re: GTA4 WFT Export discussion

Postby Kotton » Sat May 14, 2011 12:31 am

TAR-TON wrote::shock: guess all the attachments are gone since forum got updated...
so can somebody hook me up the GTAIV_Textures.xml file plz


nothn's gone bro, it's in the same place it's always been

viewtopic.php?t=3892
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Re: GTA4 WFT Export discussion

Postby TAR-TON » Sat May 14, 2011 7:14 am

hmm guess then it's not workn here :( http://www.imagebam.com/image/ebf4ee132252544
goggled one now...anyways thx for the check up homie :)
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Re: GTA4 WFT Export discussion

Postby Kotton » Sat May 14, 2011 9:42 am

lol that's because you needed to follow the written instructions by right clicking and saving link as
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Re: GTA4 WFT Export discussion

Postby Oleg » Sat May 14, 2011 12:02 pm

I've re-uploaded the file again. Now it can be obtained from attachment box of associated "Materials and Textures" thread.
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Re: GTA4 WFT Export discussion

Postby TAR-TON » Sun May 15, 2011 12:08 am

works fine now :)

@Kot yup first followed the instructions and it downloads html format file named "file.html" which contain the page "file does not exist" and then...
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Re: GTA4 WFT Export discussion

Postby ajayextreme09 » Sun Nov 13, 2011 11:53 pm

as in the following link
viewtopic.php?t=3892

oleg have given some details about shaders
Shader: gta_vehicle_paint1
Shader: gta_vehicle_paint2
Shader: gta_vehicle_badges
Shader: gta_vehicle_shuts
Shader: gta_vehicle_mesh
Shader: gta_vehicle_interior2

but what about folloing shaders
gta_vehicle_badges
gta_vehicle_basic
gta_vehicle_chrome
gta_vehicle_disc
gta_vehicle_generic
gta_vehicle_interior
gta_vehicle_interior2
gta_vehicle_lightsemissive
gta_vehicle_mesh
gta_vehicle_paint1
gta_vehicle_paint2
gta_vehicle_paint3
gta_vehicle_rims1
gta_vehicle_rims2
gta_vehicle_rubber
gta_vehicle_shuts
gta_vehicle_tire
gta_vehicle_vehglass

please update shader if someone knows
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Re: GTA4 WFT Export discussion

Postby Guest » Fri Mar 02, 2012 10:32 pm

Where's all the additional threads and files?
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Re: GTA4 WFT Export discussion

Postby Oleg » Sat Mar 03, 2012 1:57 am

I had to prune forum hardly to reduce database usage on my hosting account. It's my mistake, I've pruned sticky threads too. :(
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Re: GTA4 WFT Export discussion

Postby Guest » Sat Mar 03, 2012 12:03 pm

[quote="Oleg"]I had to prune forum hardly to reduce database usage on my hosting account. It's my mistake, I've pruned sticky threads too. :([/quote]

Will You re-upload those files?
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Re: GTA4 WFT Export discussion

Postby Oleg » Sat Mar 03, 2012 12:18 pm

which files? I've deleted old posts, not files..
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Re: GTA4 WFT Export discussion

Postby Guest » Sun Mar 04, 2012 4:42 am

The ones with the GTA IV materials. I think there was something else too but I haven't downloaded in a while so I don't remember. Something about texture_109 or ..., yeah I don't remember. Since now I didn't need them.
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Re: GTA4 WFT Export discussion

Postby Guest » Wed Mar 07, 2012 2:03 pm

holy crap Oleg.. all of that needed info, files and documentation is gone!? :facepalm:

GTAIV_textures.xml please (especially since it *poof* disappears after you open Zm)

or better yet, a GTAIV_textures file that doesn't replace the existing options, but ADDS to them
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Re: GTA4 WFT Export discussion

Postby Oleg » Wed Mar 07, 2012 11:35 pm

attached to the first post.
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Re: GTA4 WFT Export discussion

Postby alialmoot » Mon Apr 02, 2012 9:53 am

hiiii all

i got abig problem after i done from my car

i went to game to try i got the car shaking and i cant do any thing to stop it


hope you tell me what the problem !!!
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Re: GTA4 WFT Export discussion

Postby NERU » Wed Apr 04, 2012 10:49 am

Здравствуйте у меня проблема с часис КОЛ, проблема в том что часис Л0 в игре не простреливаетсяю подскажите что это может быть если часис кол стоит нормально
Hello, I have a problem with the chasis COL, the problem is that the chasis L0 in the game is not scratched. tell me that it might be worth if chasis_COL normal
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Re: GTA4 WFT Export discussion

Postby Oleg » Wed Apr 04, 2012 11:02 am

1. wrong shader assigned (should be paint, paint3 or like this)
2. very detailed chassis_l1/chassis_col objects.
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Re: GTA4 WFT Export discussion

Postby Guest » Wed Apr 04, 2012 6:05 pm

вот я сделал фото свойств chassis_l1 у меня вобше 32993 полигона как и у L0 я скопирывал их. но уменшил их количество quadsom сейчас у меня 21018 сделал их квадратными потаму что rc20 выбивало.
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Re: GTA4 WFT Export discussion

Postby NERU » Wed Apr 04, 2012 6:08 pm

NERU
 

Re: GTA4 WFT Export discussion

Postby unit » Sat Apr 14, 2012 1:07 am

из за чего ошибку rc20 выкидывает?
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Re: GTA4 WFT Export discussion

Postby Oleg » Sat Apr 14, 2012 5:55 am

Quads does not reduce poly count; mesh is always exported as triangles.

RC20 is mostly a heavy detalization.
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Re: GTA4 WFT Export discussion

Postby unit » Sat Apr 14, 2012 9:23 am

оказалось не всегда. удалил большие текстуры с wtd файла и это помогло.
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Re: GTA4 WFT Export discussion

Postby Guest » Sun Apr 15, 2012 3:42 am

и опять появилась. Уже уменшил количество полигонов модель уменшила размер с 5,9мб до 5,1 ошибак при экспорте нет и в игре RC20 что это можыт быть?
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Re: GTA4 WFT Export discussion

Postby Oleg » Sun Apr 15, 2012 5:40 am

Не сохраняй текстуры в .wtd файлах. используй самый последний фильтра для .wft
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Re: GTA4 WFT Export discussion

Postby Guest » Sun Apr 15, 2012 11:11 pm

это было с последним фильтром. Взял предыдущий удалил сначала л1 сохранил, потом опятьоткрыл заменил на л1 с меншим количеством полигонов сохранил и получилось всё только размер модели уменшился с 5,9 на 5,6
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Re: GTA4 WFT Export discussion

Postby lazlow555 » Tue Apr 17, 2012 9:48 am

so everything is gone. I knew this kinda thing can happen. and because I'm a paranoic I saved materials page on my pc. here it is, maybe someone need it.
Attachments
GTA IV Modding.rar
(112.66 KiB) Downloaded 304 times
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