GTA4 WFT Export discussion
Moderator: Oleg
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- Posts: 15
- Joined: Thu Jun 04, 2009 10:16 pm
Have you tried to use G-texture? I tried and it sux! SparkIV refuses to put in the WTD file created in G-texture.Neos7 wrote:to add new textures in the wtd files we need G-Textures because sparkIV only allow to replace textures and not to add too,now the only problem is the one from wft export and missing textures
and how u think to add new textures in a wtd??Chasez wrote:Have you tried to use G-texture? I tried and it sux! SparkIV refuses to put in the WTD file created in G-texture.Neos7 wrote:to add new textures in the wtd files we need G-Textures because sparkIV only allow to replace textures and not to add too,now the only problem is the one from wft export and missing textures
[quote="Oleg"][b]SDrifter[/b],
Example:
- import ambulance.wft (with textures)
- rename in zmodeler "ambulance.wft" to "schafter.wft"
- export to "schafter.wft" file.
- put this file ingame and pass a "stability test" as stated in main thread.
GTA will crash with SMPA60.[/quote]
Ahhh i see lol.No idea why it happens, must be some kinda encrypted code to know where are all cars stashed or shit.
Example:
- import ambulance.wft (with textures)
- rename in zmodeler "ambulance.wft" to "schafter.wft"
- export to "schafter.wft" file.
- put this file ingame and pass a "stability test" as stated in main thread.
GTA will crash with SMPA60.[/quote]
Ahhh i see lol.No idea why it happens, must be some kinda encrypted code to know where are all cars stashed or shit.
OMG that's what I'm saying! there is NO tool yet to create WTD file.Neos7 wrote:and how u think to add new textures in a wtd??Chasez wrote:Have you tried to use G-texture? I tried and it sux! SparkIV refuses to put in the WTD file created in G-texture.Neos7 wrote:to add new textures in the wtd files we need G-Textures because sparkIV only allow to replace textures and not to add too,now the only problem is the one from wft export and missing textures
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- Posts: 15
- Joined: Thu Jun 04, 2009 10:16 pm
XSB I've used to start it on english version of windows 7. no problems.
City_Poke912, make sure vertices color is white (surface\paint\color), normals are calculated and uv-mapping #2 is mapped properly to texture (uv#2 is a main texture - if you don't have uv#2, it will use coordinates 0,0 which is an upper-left pixel of texture. may be it's black?)
Anaheim, read this and this.
City_Poke912, make sure vertices color is white (surface\paint\color), normals are calculated and uv-mapping #2 is mapped properly to texture (uv#2 is a main texture - if you don't have uv#2, it will use coordinates 0,0 which is an upper-left pixel of texture. may be it's black?)
Anaheim, read this and this.
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- Posts: 15
- Joined: Thu Jun 04, 2009 10:16 pm
I found problem with chassis [COL] file. This is the model I have it loads and drives perfectly but as soon as I hit anything (except people I think) game crashes and if I try to make the collision bigger in Zmodeler and trying to export it crashes too.
I'll do my best to figure out how to make my own collision model and see what's happening then well as you can see I'm not a modder but just a GTA IV and car modding fan and I don't know everything :D:D
I'll do my best to figure out how to make my own collision model and see what's happening then well as you can see I'm not a modder but just a GTA IV and car modding fan and I don't know everything :D:D
And this is what happens when I move further from the carChasez wrote:I found problem with chassis [COL] file. This is the model I have it loads and drives perfectly but as soon as I hit anything (except people I think) game crashes and if I try to make the collision bigger in Zmodeler and trying to export it crashes too.
I'll do my best to figure out how to make my own collision model and see what's happening then well as you can see I'm not a modder but just a GTA IV and car modding fan and I don't know everything :D:D
This is ofcourse normal if you do it exactly that way.Oleg wrote:SDrifter,
Example:
- import ambulance.wft (with textures)
- rename in zmodeler "ambulance.wft" to "schafter.wft"
- export to "schafter.wft" file.
- put this file ingame and pass a "stability test" as stated in main thread.
GTA will crash with SMPA60.
Thinks to add:
-export ambulance.wtd and rename to schafter.wtd
-replace schafter.wtd in vehicle.img
-copy ambulance line in handling, carcols, vehicles, and replace schafter line.
I think we are missing something. I think that the wtf is correctly exported.
Maybe there is some hash calc in gtaiv.exe. Where is the carhash based on?
Like: SCHAFTER 3972623423 0xECC96C3F
Where is that based on? It should be calculated from something.
Some people say that they can play hours with an exported wft.
gtaiv is not stable on some ways. I got also one time an error.
I did everyting (3 times reinstall). Finally I did something I don't remember and it works.