GTA4 WFT Export discussion
Moderator: Oleg
GTA4 WFT Export discussion
This thread for discussion and bugs reporting.
ATTENTION! Always keep a .z3d save of your work! When filter updates will come up, you will need to reexport wft files.
Declarative part of filter is here:
http://forum.zmodeler2.com/viewtopic.php?t=3887
Additional threads for GTA4 modding are:
GTA4 Collision
GTA4 Scene assembly
GTA4 Materials and textures
GTA4 Lights
Game stability verification:
Game crash (usually with SMPA60 Unrecoverable error) can appear after:
- start the game (last saved game)
- load another saved game
- locate your vehicle ingame
- destroy it.
- move away and take another vehicle for a ride. It will take less than two minutes for a game to crash.
Certain exported models might work fine and do not affect game stability. Steps above supplied for testing stability, but should not be considered as the only way of testing.
Before importing stock models or opening example pack files, make sure to specify vehshare folder with textures in Services/Textures search paths list. Imported or opened vehicle must be fully textured!
Update: 6 July 2009:
Fatal Error SMPA60 was confirmed to appear on models with missing objects. You need to keep the same "extra_*" objects and passanger seat dummies as in original vehicle. At least a complete replace of schafter model does not cause SMPA60 error when missing "extras" were added.
Update: 23 July 2009:
Mesh deformation was updated. Exported models should have the same level of visual damage as original models. You should re-export your models to get them updated.
Update: 08.March 2012:
I'm attaching GTA textures configuration preset. Copy this XML file into ZModeler\Install folder and start ZModeler.
ATTENTION! Always keep a .z3d save of your work! When filter updates will come up, you will need to reexport wft files.
Declarative part of filter is here:
http://forum.zmodeler2.com/viewtopic.php?t=3887
Additional threads for GTA4 modding are:
GTA4 Collision
GTA4 Scene assembly
GTA4 Materials and textures
GTA4 Lights
Game stability verification:
Game crash (usually with SMPA60 Unrecoverable error) can appear after:
- start the game (last saved game)
- load another saved game
- locate your vehicle ingame
- destroy it.
- move away and take another vehicle for a ride. It will take less than two minutes for a game to crash.
Certain exported models might work fine and do not affect game stability. Steps above supplied for testing stability, but should not be considered as the only way of testing.
Before importing stock models or opening example pack files, make sure to specify vehshare folder with textures in Services/Textures search paths list. Imported or opened vehicle must be fully textured!
Update: 6 July 2009:
Fatal Error SMPA60 was confirmed to appear on models with missing objects. You need to keep the same "extra_*" objects and passanger seat dummies as in original vehicle. At least a complete replace of schafter model does not cause SMPA60 error when missing "extras" were added.
Update: 23 July 2009:
Mesh deformation was updated. Exported models should have the same level of visual damage as original models. You should re-export your models to get them updated.
Update: 08.March 2012:
I'm attaching GTA textures configuration preset. Copy this XML file into ZModeler\Install folder and start ZModeler.
- Attachments
-
- GTAIV_Textures.xml
- (1.03 KiB) Downloaded 1449 times
Last edited by Oleg on Thu Sep 17, 2009 5:52 am, edited 9 times in total.
Oleg thanks for the release of the beta exporter but i have a problem,i have updated the version 2.2.1 from Build 959 to Build 960 for the exporter and now when i import a file .wft
Zmodeler crashes i have this error only with .wft files...others are ok
but with Build 959 i import the files withot problems
and i noticed when i import a wft file in build 959 first voice was chassi with the +
while the shafter z3d starts with shafter.wft and in it there is the chassis
hope u can help me
Zmodeler crashes i have this error only with .wft files...others are ok
but with Build 959 i import the files withot problems
and i noticed when i import a wft file in build 959 first voice was chassi with the +
while the shafter z3d starts with shafter.wft and in it there is the chassis
hope u can help me
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- Posts: 6
- Joined: Fri Jan 23, 2009 6:03 am
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- Posts: 6
- Joined: Fri Jan 23, 2009 6:03 am
Great news! Do you have some screenshots? =)Chasez wrote:I have played the game with modified car and there is no crashes for me. It works fine explodes like every car on GTA IV but there is something wrong with damage. front and rear bumper deforms as they get hit but rest of the car still remains the same:(
I'll make a video and upload it to youtube I will post the link here:)_aLeX wrote:Great news! Do you have some screenshots? =)Chasez wrote:I have played the game with modified car and there is no crashes for me. It works fine explodes like every car on GTA IV but there is something wrong with damage. front and rear bumper deforms as they get hit but rest of the car still remains the same:(
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- Posts: 15
- Joined: Thu Jun 04, 2009 10:16 pm
and what about if we have new materials?for example i have replaced a wheel but when i export the wheel is untextured
Code: Select all
Object "banshee.wft" was not found. Whole scene will be exported.
Missing shader configuration for shader "gta_vehicle_MOMO_Corse_gm" in material "MOMO_Corse_gm". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_conti" in material "conti". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_conti-sc2" in material "conti-sc2". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_brake" in material "brake". Defaulting to "gta_default".
Heres what ive done by now: http://www.servimg.com/image_preview.ph ... u=13820578
Now this is what I did :D:D This model has a wheels but the other one didn't:DSDrifter wrote:Heres what ive done by now: http://www.servimg.com/image_preview.ph ... u=13820578
I did everything that I knew to make the game crash but the game still went on:)
edit
Here is some pictures of my first car mod:
http://g.imagehost.org/view/0511/GTAIV_ ... -19-84.png
http://g.imagehost.org/0128/GTAIV_2009- ... -02-07.png
http://g.imagehost.org/0434/GTAIV_2009- ... -18-82.png
http://g.imagehost.org/view/0836/GTAIV_ ... 2-51-46-24
*PS.: This mod is using only original game textures, cuz i can't import any new texture.
http://g.imagehost.org/view/0511/GTAIV_ ... -19-84.png
http://g.imagehost.org/0128/GTAIV_2009- ... -02-07.png
http://g.imagehost.org/0434/GTAIV_2009- ... -18-82.png
http://g.imagehost.org/view/0836/GTAIV_ ... 2-51-46-24
*PS.: This mod is using only original game textures, cuz i can't import any new texture.