Go on "Display -> Local Axes -> Center to Object", and click on the wheel. Export it again and test itChasez wrote:it doesn't work it does switches the sides in the zmodeler but in the game it's still the same.EmsterFan wrote:reset your axis to the world (orientation-mode)
GTA4 WFT Export discussion
Moderator: Oleg
Ammmm... guys :D:D thanks...but....
Chasez wrote:it doesn't work it does switches the sides in the zmodeler but in the game it's still the same.EmsterFan wrote:reset your axis to the world (orientation-mode)
EDIT:
Nevermind I got it working after reseting axis to the world I had to rotate it's geometry and now it's working now I gotta solve some other problems (wheel blimping when I'm driving and very annoying reflection) and the wheel will be fully working and textured btw it's from san andreas ford crown victoria model
Can someone help me? I applied the new textures on my wheel with the names of "rims1" and "rims2", like Oled sayd on the Materials topic. But when i open Zmodeler again, it look like this:
http://h.imagehost.org/0224/zmodelerbug.jpg
Does someone know how to fix it?
http://h.imagehost.org/0224/zmodelerbug.jpg
Does someone know how to fix it?
-
- Posts: 15
- Joined: Thu Jun 04, 2009 10:16 pm
whell there is a user-defined option in materials editor and you need to write the value of reflection like Oleg was posted in here but my situation is much worse as far as I can tell looking at yours and I can't find the solution@Chasez: I got the same problem with the wheels and I also don't know why there are so shiny.
P.S. btw that's a good looking model you got there can you upload it when you'll finish it? I love that car
Last edited by Chasez on Fri Jul 03, 2009 12:32 pm, edited 4 times in total.
the dirt works fine just place the dirt texture in the right place. the corner with more dirt I think must be placed on the sides of the car.
Oleg, how to place the texture with dirt in correct position untouching other textures? I haven't checked that but I will need to know that :D:D can you please help.
that's not true. My schafter wheel (which is few comments above) didn't have any dirt texture and I could convert it. that is just a texture and you can even remove it.LeX91 wrote:Dirt don`t work correctly ((( we remap body, but it`s did not help (( if we remove dirt texture from material, model didn`t convert ((
he means the white texture that uses the car body if u delete that zmod get out of memory exporting or at least i have that problem tooChasez wrote:that's not true. My schafter wheel (which is few comments above) didn't have any dirt texture and I could convert it. that is just a texture and you can even remove it.LeX91 wrote:Dirt don`t work correctly ((( we remap body, but it`s did not help (( if we remove dirt texture from material, model didn`t convert ((
Can't you read? he's talking about DIRT texture :D:D lolNeos7 wrote:he means the white texture that uses the car body if u delete that zmod get out of memory exporting or at least i have that problem tooChasez wrote:that's not true. My schafter wheel (which is few comments above) didn't have any dirt texture and I could convert it. that is just a texture and you can even remove it.LeX91 wrote:Dirt don`t work correctly ((( we remap body, but it`s did not help (( if we remove dirt texture from material, model didn`t convert ((