Hi everybody,
Yesterday I also started to convert a new car for GTAIV. I used the '68 Mustang Fastback from Carface, because its one of my favourite.^^
In the first Ingametest, I only saw the windows of the car but nothing else. *lol*
After some testing with the materials, I found out that you have to rename the textures like the textures of the original schafter (for example: "mesh", "tire", "paint1", ....)
Then you can see the textures of the car.
Unfortunately I can't create a new .wtd file at the moment with GForce so I have exported with Spark an another .wtd file. I just used one with a lot of texture files in it, so I can replace more then just four, like in the original schafter .wtd file.
And it works good.
The only problem that I have so far is, that the complete wheel is very shiny because of the reflections. And I don't know why. I just can't change the reflections of the wheel.
But all other parts looking real good. It's just the wheel.
Futhermore I have a another little problem. If I drive around and steer, the car turn completely over. Even by slow speed.
Is that because of the collisionsmodel or what could it be?
I'm at work at the moment, so I can't post a ingamepicture. I will show you some pics if I'm at home.
Except the shiny wheel, the car looks very great ingame. Can't wait to convert more cars ingame. Especially my other own models.
So, thanks Oleg, for the export filter. Very good work.
Greets, FUBAR