i have that problem with some cars too. for example, i can import the patriot, admiral, or pmp600 but when i try to import dukes or vigero, it crashes. i wonder whats the problem.Mr. BerK wrote:Hello guys! I'm using the Spark IV 0.6.2.2 to export the car model and textures, but when i try to import the car on Zmodeler 2.2.1, the program crashes and close. Can someone please help me? Sorry for my bad english, i'm brazilian.
GTA IV: .WFT import filter in ZModeler v2.2.1
Moderator: Oleg
Re: Crash
Can't Import
I can't import almost any car. I tryed Hakumai, Police Car, Coquette, etc. and none of those works. :/ I'm so sad
When i import a .wft files in Zmodeler in don't open, all textures are in .png in the same folder as the model and i have selected GTA IV .wft. I also have updated to Zmodeler 2.21 build 960, i also didn't worked on build 959
Oleg please help me to find a solution for this problem, thanks in advance.
Oleg please help me to find a solution for this problem, thanks in advance.
that doesn't matter if you put the textures in the same path as model. go to options->settings->services->textures and add the folders with all textures (vehshare textures included), press ''ok'' and open the wft modelSLAYERMAGGOT wrote:When i import a .wft files in Zmodeler in don't open, all textures are in .png in the same folder as the model and i have selected GTA IV .wft. I also have updated to Zmodeler 2.21 build 960, i also didn't worked on build 959
Oleg please help me to find a solution for this problem, thanks in advance.
Thanks for the help, now i've added the folder with the textures and imported the .wft models, but nothing happens, no kidding, no crash, it don't open.Chasez wrote:that doesn't matter if you put the textures in the same path as model. go to options->settings->services->textures and add the folders with all textures (vehshare textures included), press ''ok'' and open the wft modelSLAYERMAGGOT wrote:When i import a .wft files in Zmodeler in don't open, all textures are in .png in the same folder as the model and i have selected GTA IV .wft. I have updated to Zmodeler 2.21 build 960, it also didn't worked on build 959
Oleg please help me to find a solution for this problem, thanks in advance.
Well, i hope Oleg will fix this huge problem fast, because i need Zmodeler now for make some new GTA IV carsChasez wrote:Oh! now I see what you really ment I have the same problem since Zm2.2.1 (960), there is somekind of problem so that's why I'm using two Zmodelers one is build 957 for importing .wft files and other is build 960 for editing and exporting .wft files :D:D:D I didn't have other solutions Seems like Oleg is busy or just ignores our little problem with importing :D:D:DAnonymous wrote:Thanks for the help, now i've added the folder with the textures and imported the .wft models, but nothing happens, no kidding, no crash, it don't open.Chasez wrote: that doesn't matter if you put the textures in the same path as model. go to options->settings->services->textures and add the folders with all textures (vehshare textures included), press ''ok'' and open the wft model
ive got a really annoying problem:
when i was about to test my crown vic out, and i called the top-dummy car.wft (like i always do in gta sa), so i hit the export-button, called it car, and it says:
first i was like wtf, so i hit the export-button again, and i called it car.wft this time, but i got the same fucking error =/
aaand
please help =(
EDIT: i think ive figured the error out
when i was about to test my crown vic out, and i called the top-dummy car.wft (like i always do in gta sa), so i hit the export-button, called it car, and it says:
Code: Select all
Error collecting export data. file:GTAIVExport.cpp line:75
ìDuplicate instances of part "door_pside_f" found. file:GTAIVExport.cpp line:323
aaand
please help =(
EDIT: i think ive figured the error out
how do you change scene nodes from gta sa set up (sa mod model)to gta 4 +chasis chasis L0 ,L1,L2 etc. Or better yet how can i convert sa setup car to iv easily? or tut
How do i get wtd files from my model thanks newbie just purchesed zmodeler just to do this for one car here is my wft file http://rapidshare.com/files/252900169/comet.wft.html
How do i get wtd files from my model thanks newbie just purchesed zmodeler just to do this for one car here is my wft file http://rapidshare.com/files/252900169/comet.wft.html
dirt texture should be properly mapped over the mesh. if you don't have mapping of dirt texture, it's upper-left pixel is used for unmapped areas, so the color of the car fades to dirt color slowly.
you can adjust material by specifying GTA4:DIRT 0.0
this will set maximum dirt level to 0 and the car will not be affected by dirt at all.
you can adjust material by specifying GTA4:DIRT 0.0
this will set maximum dirt level to 0 and the car will not be affected by dirt at all.