GTA IV: .WFT import filter in ZModeler v2.2.1
Moderator: Oleg
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- Posts: 3
- Joined: Tue Jul 19, 2005 12:47 pm
beta
Glad to see a Beta release, hopefully the community can help solve the bugs. The 'Lone Ranger' needs a break! ;p
Everytime i import turismo model, i have this single error :
Texture "vehicle_generic_chrome_colour.png" was not found in "[search list]". file:TexturesService.cpp line:460
I can't find the texture anywhere and it's the only mistake i have, since you said model must be fully textured before export, i hope you can help me with this
Texture "vehicle_generic_chrome_colour.png" was not found in "[search list]". file:TexturesService.cpp line:460
I can't find the texture anywhere and it's the only mistake i have, since you said model must be fully textured before export, i hope you can help me with this
Hi, why my model is partly white after i have exported model? i modifyed turismo model and its interior and tyres are white... i get these things when i export and i think those are reason for this:
ZModeler is ready.
Object "Turismo2.wft" was not found. Whole scene will be exported.
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_interior2".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_interior2".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_shuts".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_shuts".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_shuts".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_chrome".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_chrome".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_chrome".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_tire".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_tire".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_tire".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_tire".
ZModeler is ready.
Object "Turismo2.wft" was not found. Whole scene will be exported.
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_interior2".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_interior2".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_shuts".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_shuts".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_shuts".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_paint1".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_chrome".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_chrome".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_chrome".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_tire".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_tire".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_tire".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_tire".
hello from germany,
i really love your zmodeler2 oleg and did some work with it in the past few day, everything worked fine on cars.
BUT now as it comes down to BIKES, im having a big problem and noone can help me. so now im asking here and hope for help.
as i import a bike to zmodeler and export it, it works fine in the game without any problems.
BUT when i import the bike to zmodeler and change smth on it, even if im just adding a car part without changing anything else, back in the game the frontwheel is fucked up and somehow *in* the bike, instead of in the front as it should be.
although, i didnt changed anything on the wheel.
i tried it a several times too.
while exporting i dont get any error tho.
is that a bug in the export filter or is there something i can do about it ?
greetz
i really love your zmodeler2 oleg and did some work with it in the past few day, everything worked fine on cars.
BUT now as it comes down to BIKES, im having a big problem and noone can help me. so now im asking here and hope for help.
as i import a bike to zmodeler and export it, it works fine in the game without any problems.
BUT when i import the bike to zmodeler and change smth on it, even if im just adding a car part without changing anything else, back in the game the frontwheel is fucked up and somehow *in* the bike, instead of in the front as it should be.
although, i didnt changed anything on the wheel.
i tried it a several times too.
while exporting i dont get any error tho.
is that a bug in the export filter or is there something i can do about it ?
greetz
I imported and exported Turismo model and didnt change anything, Lod model is missing wheels and when car is moving lod models wheels are circling around model itself -.- also whole interior of car is same color as paint. Whats the problem? i only got this error when i exported model:
Object "turismo.wft" was not found. Whole scene will be exported.
Object "turismo.wft" was not found. Whole scene will be exported.
hey i got a problem now i got much warnings like neos
ZModeler is ready.
Object "test.wft" was not found. Whole scene will be exported.
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_interior".
*DELETED*
but if i open the car in 3ds i get a buggy car. in zmodeler i get a normal car so i try to place him in spark iv but if i want to view the car in spark iv i get an error that it cant be opened and if i try to see it in gta iv the game crashes can anybody say what i am doing wrong? greetings darkside.
http://img21.imageshack.us/i/vwboraiv.jpg/
this is how it looks
http://img21.imageshack.us/img21/9587/vwboraiv.jpg
ZModeler is ready.
Object "test.wft" was not found. Whole scene will be exported.
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_interior".
*DELETED*
but if i open the car in 3ds i get a buggy car. in zmodeler i get a normal car so i try to place him in spark iv but if i want to view the car in spark iv i get an error that it cant be opened and if i try to see it in gta iv the game crashes can anybody say what i am doing wrong? greetings darkside.
http://img21.imageshack.us/i/vwboraiv.jpg/
this is how it looks
http://img21.imageshack.us/img21/9587/vwboraiv.jpg
could you please stop posting this kind of stuff?! it is f***ing annoying to see so long sh*t pasted here. I have the same problem but everything work perfect!darkside wrote:hey i got a problem now i got much warnings like neos
''DELETED''
but if i open the car in 3ds i get a buggy car. in zmodeler i get a normal car so i try to place him in spark iv but if i want to view the car in spark iv i get an error that it cant be opened and if i try to see it in gta iv the game crashes can anybody say what i am doing wrong? greetings darkside.
http://img21.imageshack.us/i/vwboraiv.jpg/
this is how it looks
http://img21.imageshack.us/img21/9587/vwboraiv.jpg
each shader you use to export wft model must be equiped with properly set textures. Otherwise, "vehicle_generic_smallspecmap" will be placed and it might not suit shader needs.
when you import .3ds file, set "master scale" to 0.01 or 100.0, I don't remember which is better.
Also, apply "Reset X-Form" in 3dsmax before exporting .3ds model.
when you import .3ds file, set "master scale" to 0.01 or 100.0, I don't remember which is better.
Also, apply "Reset X-Form" in 3dsmax before exporting .3ds model.
Out of Memory error
It says 2.2.1 Build 237 and gives out of memory error...
Did you get that file i sended to you? i noticed that my door have that middle point located back of car and i moved it closer to center, and same to bodyshell point which was under car to middle as well, now it exported out just fine and worked ingame perfectly.. well almost
first of, i cannot get in to my car normally, only if i climb above drivers door ( its wide car ) i guess door dummys are too deep inside car body? and doors are not closing... also cannot break windscreen good enuff for first try anyway
EDIT: btw i have Win XP and 3Gb ( max 32bit ) RAM
Did you get that file i sended to you? i noticed that my door have that middle point located back of car and i moved it closer to center, and same to bodyshell point which was under car to middle as well, now it exported out just fine and worked ingame perfectly.. well almost
first of, i cannot get in to my car normally, only if i climb above drivers door ( its wide car ) i guess door dummys are too deep inside car body? and doors are not closing... also cannot break windscreen good enuff for first try anyway
EDIT: btw i have Win XP and 3Gb ( max 32bit ) RAM
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- Posts: 6
- Joined: Tue Jul 14, 2009 4:35 am