Can't export Model as yft

GTA San Andreas and GTA Vice City discussion.

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Maxyyyyy
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Joined: Fri Apr 09, 2021 12:01 pm

Can't export Model as yft

Post by Maxyyyyy »

Hello,

a few days ago I bought a license for this porgram, because I want to do a custom model for GTAV. I did the model in Blender and exported it as a obj file and imported it in Zmodeler. Everytime I try to export the model from Zmodeler as a yft it doesnt export the model. It always says 'Exported all lods. Hierarchy elements: 0, Materials used: 0, Embedded textures:0'. I dont know what I did wrong, but I did't changed anything in the settings or anywhere else.

I hope someone can help me, because I need this model soon.
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Oleg
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Re: Can't export Model as yft

Post by Oleg »

Hi.

Check these guides first:
viewtopic.php?f=31&t=7353
and
viewtopic.php?f=31&t=7350

Once you have scene and materials set up properly. your export will succeed.

The very first note regarding your question - your scene must have a dummy node named the same way as the file you are exporting.
For example, when you export into a file named "buffalo2.yft", your scene should have "buffalo2" dummy node. Everything inside this dummy (children nodes) will get exported.

There are some combinations possible:
export buffalo2.yft with scene having "buffalo2_hi" dummy node - will export buffalo2_hi hierarchy, but will take L1, L2, L3 level of detail on geometries.
export buffalo2_hi.yft with scene having buffalo2_hi dummy node - will export buffalo2_hi hierarchy, but will take only L0 level of detail on geometries.

in any arbitrary case, you can not export "my_test_car.yft" when your scene has no "my_test_car" dummy node.
FordPlayzYT

Re: Can't export Model as yft

Post by FordPlayzYT »

I don't even have the option to export as a yft, what do I do?
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Oleg
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Re: Can't export Model as yft

Post by Oleg »

your license key is not installed.
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