Hey there,
whenever I export a GTA 3 vanilla car with Zmodeler 2, the entire car is shiny/glossy (including the interior and underside of the car which should not be shiny at all.)
I once read that in GTA 3, the car reflections are being applied from an external file. Unfortunately, I do not know how to change the reflection behaviour of certain materials/textures in Zmodeler2 so they do not use any reflections.
Does someone know how to fix this?
Thanks in advance!
GTA 3: Problem with shiny cars (Reflections all over)
Moderator: Oleg
Re: GTA 3: Problem with shiny cars (Reflections all over)
I don't remember exact settings, but reflections are likely to depend on textures you use on material. In particular, specular texture "vehicle_smallspecmap" (or something like this) is usually set on shiny materials and this texture is white; matte materials use different specular texture (dark grey color) and this might affect reflections too.
Re: GTA 3: Problem with shiny cars (Reflections all over)
Unfortunately, that did not work.
I made the following changes to the car interior texture in the Materials Editor:
1. Basic Parameters
- Uncheck "Simple Color Mode"
- Change "Specular" to Pitch Black
2. Alpha Parameters
- Unchanged
3. Extensions
- Check "Specular Highliqht"
- Set "Strength" to Value "100"
4. Texture Layers
- Unchanged
- (as I said before, this only has one texture in it, there is no specmap texture or anything else)
Any further ideas on this one?
I made the following changes to the car interior texture in the Materials Editor:
1. Basic Parameters
- Uncheck "Simple Color Mode"
- Change "Specular" to Pitch Black
2. Alpha Parameters
- Unchanged
3. Extensions
- Check "Specular Highliqht"
- Set "Strength" to Value "100"
4. Texture Layers
- Unchanged
- (as I said before, this only has one texture in it, there is no specmap texture or anything else)
Any further ideas on this one?
Re: GTA 3: Problem with shiny cars (Reflections all over)
change material name from, say "basic" to "basic [env:10]"