GTA SA / V with Z-Mod3

Discuss ZModeler 1 series issues here, ask for help and help others to become advanced users

Moderator: Oleg

User avatar
Harald-RS
Beginner
Posts: 332
Joined: Sun Oct 21, 2012 8:08 am
Location: Treuchtlingen / Germany

GTA SA / V with Z-Mod3

Post by Harald-RS »

Hi Oleg,

why dosen't support Z-Mod3 the dff and wtf files from GTA SA and GTA 5?
Greetings
Harald
My System: PC Windows 11
User avatar
Oleg
Site Admin
Posts: 14045
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Re: GTA SA / V with Z-Mod3

Post by Oleg »

ZModeler3 core has changed related to scene objects and materials. This involves re-writing of import/export code in each filter. I've ported the very minimum of requirement. GTA5 yft files are different to GTA4 wft and these are barely could be used inside one code block. So i'm working on gta5 yft filter only and gta4 wft will stay in zmod2 only.

you can save .z3d file inside zmodeler2 and load this file in zmodeler3. Several simple steps to re-configure materials and you get something very-alike to what you had in zmod2 initially.
User avatar
Harald-RS
Beginner
Posts: 332
Joined: Sun Oct 21, 2012 8:08 am
Location: Treuchtlingen / Germany

Re: GTA SA / V with Z-Mod3

Post by Harald-RS »

oh,

i dosen't have Z-Mod 2 i have only Z-Mod3.
Greetings
Harald
My System: PC Windows 11
Post Reply