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Hierarchy Tree (107b)

Posted: Tue Feb 25, 2014 2:26 pm
by Kotton
how can I change the order of clusters in the tree? ..for example, I need the chassis_hi to be above everything else, not below
I've tried unlinking, but they always go back the same order :/

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Re: Hierarchy Tree (107b)

Posted: Tue Feb 25, 2014 6:50 pm
by Oleg
Hierarchy plugin in zmod1 does not specify any order, it specifies parent-child relations only for a set of objects in scene. I barely remember any filter that supports hierarchy at all...