Zmod 1.07b Crash
Moderator: Oleg
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- Posts: 1
- Joined: Mon Sep 12, 2011 3:21 pm
Zmod 1.07b Crash
ok so i have WIndows Vista 32bit home premium and everytime i try to export a file it crashes with out hesitation. i have been looking for a solution for this issue for nearly 2 years now.. is there anything i can or cant do to stop this problem
i use Zmod to Mod Live For Speed which uses a MTR filter i think is user created not sure.. but hopefully someone can help me fix this issue cause my laptop i cannot put XP on which i have no issues on XP
i use Zmod to Mod Live For Speed which uses a MTR filter i think is user created not sure.. but hopefully someone can help me fix this issue cause my laptop i cannot put XP on which i have no issues on XP
Re: Zmod 1.07b Crash
make sure that zmod1 can export at least any other format sucessfully;
then refer Filters\MRT.txt file for a filter description - there could be some limitations or must-follow rules lised.
Try to export some very simple model first. just a cube is only color material. if still no luck, I've got no other solutions on my hands, since zmod1 is no longer supported.
then refer Filters\MRT.txt file for a filter description - there could be some limitations or must-follow rules lised.
Try to export some very simple model first. just a cube is only color material. if still no luck, I've got no other solutions on my hands, since zmod1 is no longer supported.
Re: Zmod 1.07b Crash
Zanoza modeler has worked fine on the new systems right? I would definately like to know that.
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Re: Zmod 1.07b Crash
that's odd, i have the same issue.
havent tried exporting until i read this....i usually just save as .z3d & import to zmod 2
i was having issues IMPORTING to 1.07b, so i figured an answer would be here.
maybe some filters just dont work with vista & above.
...btw, i'm running windows7 64 bit
filters worked fine on windows XP, but sadly compatability mode doesnt change that.
havent tried exporting until i read this....i usually just save as .z3d & import to zmod 2
i was having issues IMPORTING to 1.07b, so i figured an answer would be here.
maybe some filters just dont work with vista & above.
...btw, i'm running windows7 64 bit
filters worked fine on windows XP, but sadly compatability mode doesnt change that.
Re: Zmod 1.07b Crash
i have a similar problem, this time with saving to a normal z3d file.
I am using Windows 7 Home Preminum 64-bit, and previously it worked saving. I was uniting multiple objects, decided to save and Zmod crashed. I opened the file again from the .bak file, but same problem. This time the .bak file had a file size of 0 bytes, compared to around 700 kb. The z3d file was also 0 bytes. Can anyone help?
PS, sorry if I'm bumping the topic
I am using Windows 7 Home Preminum 64-bit, and previously it worked saving. I was uniting multiple objects, decided to save and Zmod crashed. I opened the file again from the .bak file, but same problem. This time the .bak file had a file size of 0 bytes, compared to around 700 kb. The z3d file was also 0 bytes. Can anyone help?
PS, sorry if I'm bumping the topic
Re: Zmod 1.07b Crash
sounds more like a permissions problem, are you using an administrator account?
Re: Zmod 1.07b Crash
Permissions problem? I also have no clue what you mean about admin account._RicH_ wrote:sounds more like a permissions problem, are you using an administrator account?
Re: Zmod 1.07b Crash
Make sure you can save at least any scene (just a couple of objects) into the target folder. Some applications are not allowed to access user profile "my documents" folder unless certain permissions are defined. So, give a try to any small scene;
If you can save and load files from the folder in a question, then it's not a "permissions" issue.
Also, when you unite multiple objects, you can hit the limit of vertices per object. 64K (~65000) vertices in one object is the limit; An attempt to save the scene with an object over this limit could fail.
If you can save and load files from the folder in a question, then it's not a "permissions" issue.
Also, when you unite multiple objects, you can hit the limit of vertices per object. 64K (~65000) vertices in one object is the limit; An attempt to save the scene with an object over this limit could fail.
Re: Zmod 1.07b Crash
I use a different folder to my documents C:/Users/Ar/Desktop/MM2 Mods/MM2 Projects/Temsa AvenueOleg wrote:Make sure you can save at least any scene (just a couple of objects) into the target folder. Some applications are not allowed to access user profile "my documents" folder unless certain permissions are defined. So, give a try to any small scene;
If you can save and load files from the folder in a question, then it's not a "permissions" issue.
Also, when you unite multiple objects, you can hit the limit of vertices per object. 64K (~65000) vertices in one object is the limit; An attempt to save the scene with an object over this limit could fail.
I am using an admin account as only one account is on my laptop, so it is a problem of vertices. Question is, how, to reduce amount of vertices? I am converting from bus driver gold using pmg filter from zmod 2.2.2 saving to old z3d file then opening with 1.07b to export to pkg for mm2.
Re: Zmod 1.07b Crash
I use a different folder to my documents C:/Users/Ar/Desktop/MM2 Mods/MM2 Projects/Temsa AvenueOleg wrote:Make sure you can save at least any scene (just a couple of objects) into the target folder. Some applications are not allowed to access user profile "my documents" folder unless certain permissions are defined. So, give a try to any small scene;
If you can save and load files from the folder in a question, then it's not a "permissions" issue.
Also, when you unite multiple objects, you can hit the limit of vertices per object. 64K (~65000) vertices in one object is the limit; An attempt to save the scene with an object over this limit could fail.
I am using an admin account as only one account is on my laptop, so it is a problem of vertices. Question is, how, to reduce amount of vertices? I am converting from bus driver gold using pmg filter from zmod 2.2.2 saving to old z3d file then opening with 1.07b to export to pkg for mm2.
Re: Zmod 1.07b Crash
make sure to delete all dummy objects in ZModeler2; rename all other parts to part#1, part#2 and so on;
you can select group of polygons and apply Modify\Submesh\Detach to detach them into separate object. Thus, you can reduce vertices/polygons count per object.
you can select group of polygons and apply Modify\Submesh\Detach to detach them into separate object. Thus, you can reduce vertices/polygons count per object.