Search found 34 matches

by pnwparksfan
Mon Mar 12, 2018 9:50 pm
Forum: Site news and events
Topic: GTA5: Cloth-simulated meshes
Replies: 64
Views: 82816

Re: GTA5: Cloth-simulated meshes

It looks like the problem with exporting cloth props may be related specifically to exporting materials which adapt cloth_spec_cutout. I'm still experimenting, but I imported a mesh from a cloth-only model and replaced the .cloth object on a model with non-cloth and cloth parts. It would spawn in ga...
by pnwparksfan
Fri Mar 09, 2018 8:04 pm
Forum: Site news and events
Topic: GTA5: Cloth-simulated meshes
Replies: 64
Views: 82816

Re: GTA5: Cloth-simulated meshes

@carloxfranco, I've checked flag_us models, they contain LODs for geometry and LODs for cloths too. These are importable now, but can't be exported, as lods transition (additional cloth-specific data) requires extra research. You can remove lods from .mesh and from .cloth objects to make it exporta...
by pnwparksfan
Tue Feb 27, 2018 6:23 am
Forum: Grand Theft Auto V
Topic: [SOLVED] Collision problem
Replies: 44
Views: 23906

Re: Collision problem

Yes, this was tested after installing the new update. I installed the update, restarted zmod, and imported/exported the titan and the tug, each without any changes at all. Both have the issue still. Tried with both 32-bit and 64-bit zmod 3.2.0.
by pnwparksfan
Mon Feb 26, 2018 8:26 pm
Forum: Grand Theft Auto V
Topic: [SOLVED] Collision problem
Replies: 44
Views: 23906

Re: Collision problem

umm. why is everyone mentioning planes (Aircraft) did i miss something? i haven't had trouble with aircraft collisions with x64 version of zmodeler 3 yet. please do advise if i am missing something. in my opnion the boat collisions are the only ones having this issue? oh yea i did just get an updat...
by pnwparksfan
Mon Feb 26, 2018 8:14 pm
Forum: Grand Theft Auto V
Topic: [SOLVED] Collision problem
Replies: 44
Views: 23906

Re: Collision problem

Unfortunately I am still having the same problem in the latest Zmodeler3 update from today. It looks pretty much exactly the same as before. Tested with the default TUG model and with a custom model; both have the issue. Tried with both 32-bit and 64-bit zmod, both updated to latest version.
by pnwparksfan
Sat Feb 24, 2018 11:41 am
Forum: Grand Theft Auto V
Topic: [SOLVED] Collision problem
Replies: 44
Views: 23906

Re: Collision problem

Well I understand your perspective here, but personally I think it's not very good customer service. Many of us spent quite some time trying to figure out if we had messed up our models ourselves before realizing this was a bug. That time is already lost, I can't go back in a time machine and pause ...
by pnwparksfan
Fri Feb 23, 2018 10:32 pm
Forum: Grand Theft Auto V
Topic: [SOLVED] Collision problem
Replies: 44
Views: 23906

Re: Collision problem

Hi Oleg, Will those of us who primarily work on boats and planes, models with collisions that are affected by this bug, be able to get an extra month or two added to our license? This bug has been going on quite some time now. As a software developer myself I understand it sometimes can take a while...
by pnwparksfan
Sat Feb 17, 2018 2:12 pm
Forum: Grand Theft Auto V
Topic: [SOLVED] Collision problem
Replies: 44
Views: 23906

Re: Collision problem

Oleg wrote:i'll explore this issue few later, need to complete a task with cloth first. I do remember for this issue, other users have reported this problem too.
Thanks. We are all looking forward to a solution! Can't wait to put some flags on our boats now that cloth is supported haha.
by pnwparksfan
Wed Feb 14, 2018 7:33 pm
Forum: Grand Theft Auto V
Topic: [SOLVED] Collision problem
Replies: 44
Views: 23906

Re: Collision problem

is it possible to reproduce this on a vehicle or something that I can spawn on a ground? may be a simple mod file for buffalo2 vehicle? (I use to test everything as a replacement of this car). This problem happens when exporting pretty much any boat with the latest version of Zmodeler. It also happ...