Search found 7220 matches

by Oleg
Tue Mar 24, 2020 12:03 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1881
Views: 1002434

Re: Report Import/Export bugs here

does the mix happen on file re-import or .z3d file re-open?
by Oleg
Mon Mar 23, 2020 6:15 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1881
Views: 1002434

Re: Report Import/Export bugs here

@Gta5Korn, actually it should not. May be you have a hierarchy messed and improperly shown before you save .z3d file; once you open .z3d file the browser shows correct hierarchy layout. In general, hierarchy browser retains the layout and order of objects in scene hierarchy; it is saved in .z3d file...
by Oleg
Mon Mar 23, 2020 5:07 am
Forum: ATS and ETS2 by SCS Software
Topic: Zmod does not open ETS2 Base external mod.
Replies: 10
Views: 4625

Re: Zmod does not open ETS2 Base external mod.

This is the guide on how folders and options have to be set up before you import: http://forum.zmodeler3.com/viewtopic.php?f=25&t=6757 Your "C:/users/carotina/desktop" folder should be specified as a modding folder location before you import. ZModeler will check files/folders located i...
by Oleg
Mon Mar 23, 2020 3:22 am
Forum: Tech support (forum, account, licenses)
Topic: cannot import yft files
Replies: 2
Views: 3137

Re: cannot import yft files

If an "Import" button gets dimmed/disabled, then the .yft file is locked and can not be imported.
by Oleg
Sun Mar 22, 2020 7:58 pm
Forum: ATS and ETS2 by SCS Software
Topic: Zmod does not open ETS2 Base external mod.
Replies: 10
Views: 4625

Re: Zmod does not open ETS2 Base external mod.

Your "C:/users/carotina/desktop" have to be specified as "Mods folder" in import window.
by Oleg
Sat Mar 21, 2020 9:28 pm
Forum: Grand Theft Auto
Topic: Opening the trunk
Replies: 4
Views: 4188

Re: Opening the trunk

You should adjust local axes to the trunk opens in proper direction. The angle limits are set as user-defined properties. You should import original model and take a look on doors or trunk dummies. you will see user-defined properties like "RotX" with values like "0..70". These a...
by Oleg
Sat Mar 21, 2020 12:27 am
Forum: ZModeler2 General Discussion
Topic: zmodeler2 > how to attach after scaling a object (GTA:SA)
Replies: 5
Views: 3681

Re: zmodeler2 > how to attach after scaling a object (GTA:SA

yup, probably the best choice, just forgot to mention it in a first place.
by Oleg
Fri Mar 20, 2020 10:59 pm
Forum: ZModeler2 General Discussion
Topic: zmodeler2 > how to attach after scaling a object (GTA:SA)
Replies: 5
Views: 3681

Re: zmodeler2 > how to attach after scaling a object (GTA:SA

you can't combine these parts into single part in ZModeler. You can put one into another as "parent-child" hierarchy in ZModeler, so one moving/rotating part (parent) will affect it's children too. There is no technical requirement for objects to be physically a single geometry object, you...
by Oleg
Fri Mar 20, 2020 7:51 pm
Forum: ATS and ETS2 by SCS Software
Topic: importing and exporting
Replies: 6
Views: 4243

Re: importing and exporting

I can't say much giving just these screenshots. May you show an associated .mat file content? can you show settings of material as they appear in ZModeler? can you show properties of an associated geometry object as shown in Properties->Mesh->Vertices->Format in ZModeler?
by Oleg
Fri Mar 20, 2020 7:48 pm
Forum: ZModeler2 General Discussion
Topic: zmodeler2 > how to attach after scaling a object (GTA:SA)
Replies: 5
Views: 3681

Re: zmodeler2 > how to attach after scaling a object (GTA:SA

An object exceeds 64K vertices limit after attaching, you can't attach such an object.
by Oleg
Fri Mar 20, 2020 4:27 am
Forum: Grand Theft Auto V
Topic: Selction square doesn't work any more
Replies: 2
Views: 1969

Re: Selction square doesn't work any more

You have probably toggled off "Auto" selection mode - this is a button in the bottom of ZModeler window (Spacebar is a hotkey for it).
by Oleg
Wed Mar 18, 2020 3:50 am
Forum: Grand Theft Auto V
Topic: [WIP] GTAV: Lights
Replies: 54
Views: 62665

Re: [WIP] GTAV: Lights

well, no, it is not under research.
by Oleg
Wed Mar 18, 2020 2:15 am
Forum: General Discussion
Topic: License and possible refund
Replies: 1
Views: 2750

Re: License and possible refund

Hello.

I have sent a partial refund to your payment and voided license.
by Oleg
Tue Mar 17, 2020 3:35 am
Forum: ATS and ETS2 by SCS Software
Topic: Zmod3 crash
Replies: 1
Views: 1581

Re: Zmod3 crash

Have you tried to download the latest version (64-bit and 32-bit). Does any of these start fine? If 32-bit version starts fine, you can copy its ZModeler3_profile.xml file into 64-bit installation folder and try to start 64-bit version.
by Oleg
Tue Mar 17, 2020 3:34 am
Forum: Grand Theft Auto V
Topic: Modification method
Replies: 1
Views: 1729

Re: Modification method

It looks like it is made of a lot of box primitives. To access them, you should dismiss an object and ungroup it. Quite likely, there will be other groups in a set of objects, so you will need to ungroup them too.
by Oleg
Tue Mar 17, 2020 3:32 am
Forum: ATS and ETS2 by SCS Software
Topic: importing and exporting
Replies: 6
Views: 4243

Re: importing and exporting

You should read this guide first:
viewtopic.php?f=25&t=6757

Origin is actually not needed when importing and exporting if you follow the guideline properly.
by Oleg
Tue Mar 17, 2020 3:15 am
Forum: Tech support (forum, account, licenses)
Topic: platform id
Replies: 1
Views: 1322

Re: platform id

It is shown in ZModeler on "License Information" page of "About" window.
by Oleg
Mon Mar 16, 2020 9:55 pm
Forum: Grand Theft Auto V
Topic: attach extra mesh
Replies: 52
Views: 16966

Re: attach extra mesh

toggle snapping in toolbar, toggle snapping to vertices. when you move a vertex, it will snap to the one nearby.
by Oleg
Mon Mar 16, 2020 4:49 am
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1104
Views: 559535

Re: GTA V character (Player, NPC) modding

switch to vertices mode. pick rigging\influence\paint. Expand options switch to "preset mode" and use "Pick from mesh" button. Then click on any of vertices of this object (perfectly the one in the middle) to read weighting setup/preset from this vertex. Then use Select\Separated...
by Oleg
Sat Mar 14, 2020 4:29 am
Forum: Grand Theft Auto V
Topic: Rigged Geometry doesn't move, but outline does?
Replies: 3
Views: 2275

Re: Rigged Geometry doesn't move, but outline does?

you can pick the material that is currently in use and double-click on "Shader Material". This will convert current material to shader material, so you don't need to copy or assign newly-created material onto your geometry. If you see wireframe/mesh moving when skeleton is altered, then th...
by Oleg
Sat Mar 14, 2020 4:27 am
Forum: Grand Theft Auto V
Topic: Tuning parts messing with other bones
Replies: 4
Views: 2172

Re: Tuning parts messing with other bones

Remove "GtaParts" folder in "Preferences->Filters->GTARage" branch found in "Settings->Profile->Editor". Then restart ZModeler and export model again. The latest version (you have one) should not give bones conflict after this step. If you still have this problem, then ...
by Oleg
Fri Mar 13, 2020 11:44 am
Forum: Grand Theft Auto V
Topic: attach extra mesh
Replies: 52
Views: 16966

Re: attach extra mesh

if an "Attach" tool messes the geometry, then you hit a 64K vertices limit per vertex. you can not use "Weld" tool across different objects, it can weld vertices within one geometry object. You can try using Snapping and vertices snapping to get rid of visual seams on meshes. Als...
by Oleg
Fri Mar 13, 2020 10:40 am
Forum: Grand Theft Auto V
Topic: There is a problem with the export
Replies: 6
Views: 2690

Re: There is a problem with the export

https://www.youtube.com/watch?v=iNH2EN9B0ds You need to import original .yft file, rename imported node to .global import .ydd file (it will bind to .skel located in .global automatically) apply your changes export also, it might be necessary to set "MaxBones" to something like 160 in &quo...
by Oleg
Fri Mar 13, 2020 10:17 am
Forum: Grand Theft Auto V
Topic: There is a problem with the export
Replies: 6
Views: 2690

Re: There is a problem with the export

have you used any video tutorials in your workflow? is this an original game model or the one you have imported from another resource/game? how it was rigged to original game skeleton, via "Influence'\Copy" ?
by Oleg
Fri Mar 13, 2020 9:53 am
Forum: Grand Theft Auto V
Topic: Rigged Geometry doesn't move, but outline does?
Replies: 3
Views: 2275

Re: Rigged Geometry doesn't move, but outline does?

Only shader material can perform rigging in viewport. Convert materials you are using to "Shader material" in Materials browser and you will see geometry rigging when you change skeleton bones position(s).