Search found 125 matches

by _Vlad_
Mon Jan 23, 2017 11:42 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, please take a look at "emissive_tnt" shader
model can be found here x64i.rpf\levels\gta5\_citye\downtown_01\dt1_11.rpf\dt1_11_build_logo.ydr
by _Vlad_
Sat Jan 21, 2017 11:47 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, anything?
by _Vlad_
Sat Jan 21, 2017 5:44 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, can you check this x64f.rpf\levels\gta5\props\roadside\v_signs.rpf\prop_sign_route_01.yft
something wrong with wood material after reexport, and btw how i should import/export this thing?
Also, after reexport, in the game, when you crashed into this sign, it's duplicates for some reason
by _Vlad_
Fri Jan 20, 2017 9:27 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, sure, i know about that, no difference on the closest distance (less than 1 meter in game)
by _Vlad_
Thu Jan 19, 2017 12:46 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, yep, it's origanal model, but with chanded the half of the mesh, but without any changes in light
no, only one light selected
by _Vlad_
Thu Jan 19, 2017 12:10 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, also, no difference with colors in game, it's the same white, like before ediitng
by _Vlad_
Thu Jan 19, 2017 11:58 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

by _Vlad_
Thu Jan 19, 2017 7:36 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

and another problem, there's modded sign, hollywood instead of vinewood
but it's have bug with shadow, it's possible to fix?
https://drive.google.com/file/d/0Bx3fCR ... mszdW5rbVk
by _Vlad_
Thu Jan 19, 2017 2:44 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, i have a problem, after reexport without any changes, it's look more dull original https://pp.vk.me/c626127/v626127427/4e189/fb-962Hmv4s.jpg reexported https://pp.vk.me/c626127/v626127427/4e193/B7z-ZQ92r8s.jpg model located here x64o.rpf\levels\gta5\_hills\cityhills_02\ch2_03.rpf\ch2_03_sign....
by _Vlad_
Tue Jan 17, 2017 12:09 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, will be very usefull for people like me, who didn't like 3ds max
by _Vlad_
Tue Jan 17, 2017 9:47 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, btw, in future perspective, .YBN Collisions is planned to be editable in ZM3?
by _Vlad_
Tue Jan 17, 2017 9:30 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, thanks a lot! Awesome! You the best!
by _Vlad_
Tue Jan 17, 2017 1:51 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, will be "normal_terrain_wet" shader available today?
by _Vlad_
Mon Jan 16, 2017 10:36 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, please take a look at "normal_terrain_wet" shader
you can found model with this shader here:
x64o.rpf\levels\gta5\_hills\cityhills_02\cityhills_02.rpf\ch2_lod3_s2b_children.ydd
by _Vlad_
Sat Jan 14, 2017 1:11 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, i just want to edit original .ydd to make it empty, sometimes it's work
by _Vlad_
Sat Jan 14, 2017 2:04 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, thanks for new shaders!
btw, if i want to make empty .ydd (for map) and .yft (for map too), what i should to do? like the files consist only small geometry part and i want completely remove this geometry
by _Vlad_
Wed Jan 11, 2017 2:09 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, no, it's not stock model
by _Vlad_
Wed Jan 11, 2017 12:25 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, https://pp.vk.me/c836125/v836125427/1df ... 4RZ_6k.jpg
when i replace gtarage.zmf in ZM folder with old one, there's no issusies with this material on LOD 1 of this model
by _Vlad_
Tue Jan 10, 2017 8:09 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, after latest updates, when i export my car, L1 doesn't have Paint 1 prefix anymore.
i'm exported the L1 again, but via old zm3 build and L1 has the Paint 1 prefix. I hope you fix that as soon as possible
by _Vlad_
Mon Jan 09, 2017 6:18 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

btw, i know where you can found a terrain shaders, for example here 1) terrain_cb_w_4lyr_2tex_blend_lod x64o.rpf\levels\gta5\_hills\cityhills_02\cityhills_02.rpf\ch2_01b_l1_slod_children.ydd 2) terrain_cb_w_4lyr_lod x64o.rpf\levels\gta5\_hills\cityhills_02\cityhills_02.rpf\ch2_01b_l5_slod_children.y...
by _Vlad_
Mon Jan 09, 2017 6:10 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

You can take a look at this shaders too : 1) alpha x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_15.rp\bh1_15_bld1.ydr 2) normal_alpha x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_15.rpf\bh1_15_bld2.ydr 3) normal_spec_alpha x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_15.rpf\bh1_15_bld2.ydr 4) normal_spec_...
by _Vlad_
Mon Jan 09, 2017 4:59 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, awesome! thanks a lot! I'm very glad to see active development!
by _Vlad_
Mon Jan 09, 2017 4:53 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

@Oleg, ok, i will do
terrain_cb_w_4 yr_spec_pxm was added in recently update? because i didn't see changelog yet
by _Vlad_
Sun Jan 08, 2017 10:51 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1876
Views: 985978

Re: Report Import/Export bugs here

when i adapt material to emessivenight_alpha, zm says :
Shader "emissivenight_alpha" should use Undefined.R affection on DETAIL.
what i should do to fix that? but model is exported, it's just a warning
by _Vlad_
Sun Jan 08, 2017 1:22 pm
Forum: Grand Theft Auto V
Topic: GTA V character (Player, NPC) modding
Replies: 1110
Views: 554456

Re: GTA V character (Player, NPC) modding

@Oleg, you can import this model and export, and get the inverted bump map ingame (i checked only accs_ parts) it's a police badge and the thing with name of policeman