Search found 7223 matches
- Mon Oct 28, 2019 8:25 am
- Forum: Grand Theft Auto V
- Topic: ZModeler Crashing When Opening/Merging a Z3D
- Replies: 12
- Views: 3909
Re: ZModeler Crashing When Opening/Merging a Z3D
may you send me your opened .z3d file and a .z3d file you are trying to merge? Most of merge-related changes were in TexturesService, I assume there might be some problem there still. I've also seen problem on my laptop (12Gb Memory) and the same scenario was OK on my desktop (32Gb Memory). I don't ...
- Mon Oct 28, 2019 8:17 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Crash when importing a pmd from the new 1.36 base
- Replies: 11
- Views: 5613
Re: Crash when importing a pmd from the new 1.36 base
I'll check it once I install this update. Is it a beta update or a release version?
- Sun Oct 27, 2019 7:20 am
- Forum: Grand Theft Auto V
- Topic: ZModeler Crashing When Opening/Merging a Z3D
- Replies: 12
- Views: 3909
Re: ZModeler Crashing When Opening/Merging a Z3D
enable "Secure connection (SSL)" in Settings->General->Network and ZModeler will get updates on next startup. You might need to press green down arrow in the bottom of ZModeler window to start downloading.
- Sun Oct 27, 2019 5:09 am
- Forum: Grand Theft Auto V
- Topic: ZModeler Crashing When Opening/Merging a Z3D
- Replies: 12
- Views: 3909
Re: ZModeler Crashing When Opening/Merging a Z3D
Do you have the most recent update on TexturesService.zms file? It should be version 3.2.1 Build 260 as shown in Settings->Plugins->Manager.
- Sat Oct 26, 2019 9:17 am
- Forum: ZModeler3 General discussion
- Topic: Can not move parts
- Replies: 1
- Views: 3185
Re: Can not move parts
This is an automatic selection. It can be toggled on/off using "Auto" button in the bottom-right corner of your screenshot. When you have a tool picked and automatic selection toggled on, the tool will act when something is hovered under mouse cursor; if nothing is hovered, the tool will n...
- Sat Oct 26, 2019 3:30 am
- Forum: General Discussion
- Topic: Can't assign licence
- Replies: 3
- Views: 3982
Re: Can't assign licence
Hi. Make sure to toggle off automatic page translation if you use google chrome. web account page have to be in English.
- Fri Oct 25, 2019 8:53 pm
- Forum: Site news and events
- Topic: ZModeler 3.2.1 release notes
- Replies: 9
- Views: 36133
Re: ZModeler 3.2.1 release notes
In case you get Error parsing updates XML , make sure to enable "Secure Connection (SSL)" in Settings->General->Network . This option addresses both Updating and Automatic license Installation issue. After updating ZModeler, you have to reinstall your license in ZModeler. You can use the s...
- Fri Oct 25, 2019 10:02 am
- Forum: Site news and events
- Topic: ZModeler 3.2.1 release notes
- Replies: 9
- Views: 36133
ZModeler 3.2.1 release notes
https://www.zmodeler3.com/shared/images/20171225/zm3_logo_x64_.png ZModeler 3 core have been upgraded. This is technical runtime (C++ core libraries) upgrade without any new features. However, the 64-bit version got significant changes affecting stability under Windows 10 OS. Several critical issue...
- Wed Oct 23, 2019 7:53 am
- Forum: Grand Theft Auto V
- Topic: Some objects on car appear chrome when they shouldnt
- Replies: 1
- Views: 1550
Re: Some objects on car appear chrome when they shouldnt
vehicle_mesh uses SPECMAP texture for specularity level (red channel of texture) and environment reflection level (green channel of texture). vehicle_detail does not seem to support environment reflection.
- Wed Oct 23, 2019 2:24 am
- Forum: Grand Theft Auto V
- Topic: Cloth simulation applied to static objects
- Replies: 9
- Views: 3837
Re: Cloth simulation applied to static objects
have you tried a double-collision method when collision is made of two identical objects grouped together? The one has "Deformable" option toggled on and another - off. This applies to geometry collision objects only. Once you group them, convert this group to compound. Also, give a try to...
- Wed Oct 23, 2019 2:20 am
- Forum: Grand Theft Auto V
- Topic: Create a curtain using the spline tool
- Replies: 1
- Views: 1346
Re: Create a curtain using the spline tool
Surface creation from spline is not available in ZModeler3. You can try ZModeler2 for this; you can load (open or merge) ZModeler2 .z3d files into your current scene later.
- Wed Oct 23, 2019 2:17 am
- Forum: Grand Theft Auto V
- Topic: Breakable glass for map objects - How to?
- Replies: 3
- Views: 2019
Re: Breakable glass for map objects - How to?
looks like these objects require *.cwgv data that is found in vehicles. I assume this will not work on current exports as *.cwgv files are unknown. Vehicles exporter takes these files from previous extractions obtained from imported model and I don't know the content of these files. I doubt breakabl...
- Tue Oct 22, 2019 5:15 am
- Forum: Grand Theft Auto V
- Topic: Breakable glass for map objects - How to?
- Replies: 3
- Views: 2019
Re: Breakable glass for map objects - How to?
haven't tested this ever. might take a look on this subject but it looks like something is lost and not re-created on export. how does original glass work in game? does it crash like a vehicle glass with a hole appearing or it get smashed instantly?
- Tue Oct 22, 2019 5:12 am
- Forum: Grand Theft Auto V
- Topic: Cloth simulation applied to static objects
- Replies: 9
- Views: 3837
Re: Cloth simulation applied to static objects
If I'm not mistaken, static model cloth mesh will not respond to collision or to .ybn collisions. Instead, it has some embedded constrain-planes or something like that (e.g. when banner hangs on a wall it will not move through the wall affected by wind). However, these constrains setup are unknown a...
- Sun Oct 20, 2019 11:10 am
- Forum: Grand Theft Auto V
- Topic: Cloth simulation applied to static objects
- Replies: 9
- Views: 3837
Re: Cloth simulation applied to static objects
the best way is to import/export any original model and test in game (on the same location). I haven't tested any placement with .ymap, I used to check the flag on police building
- Sat Oct 19, 2019 10:56 pm
- Forum: Grand Theft Auto V
- Topic: Cloth sim. mesh not affected by wind, only by player hit
- Replies: 1
- Views: 1448
Re: Cloth sim. mesh not affected by wind, only by player hit
you might need to mess around with cloth settings on .cloth object, but I don't have any ready solution on the subject.
- Thu Oct 17, 2019 8:12 am
- Forum: Grand Theft Auto V
- Topic: Vehicles Crash Game
- Replies: 1
- Views: 1456
Re: Vehicles Crash Game
Do you have "Base" user-defined option on topmost hierarchy node of your export branch (e.g. "buffalo2_hi" node for an export to buffalo2_hi.yft). If you do, what value is there; when you re-import your model, do you have Base value there?
- Wed Oct 16, 2019 8:30 pm
- Forum: Grand Theft Auto V
- Topic: Zmodeler help.
- Replies: 1
- Views: 1490
Re: Zmodeler help.
Upgrading BIOS will change your platform ID. You can remove your old platform ID in web account and submit your new platform ID. If you have a paid license, you can activate the remainder of your paid license for the new platform ID. reinstalling license in ZModeler might require you to remove both ...
- Wed Oct 16, 2019 1:14 am
- Forum: Grand Theft Auto V
- Topic: GTAV animations
- Replies: 4
- Views: 2792
Re: GTAV animations
most likely the sled will require both custom script and animation file(s).
- Tue Oct 15, 2019 8:53 am
- Forum: Grand Theft Auto V
- Topic: High Poly Geometry as Misc_ Objects
- Replies: 3
- Views: 2450
Re: High Poly Geometry as Misc_ Objects
mind to toggle "optimize vertices" option on import of OBJ files into ZModeler.
- Tue Oct 15, 2019 8:41 am
- Forum: Grand Theft Auto V
- Topic: GTAV animations
- Replies: 4
- Views: 2792
Re: GTAV animations
well, no, vehicle animations are unknown. OpenIV team has succeeded to decode animation file data, but I haven't got a clue on these files. The encoding of animation data is a real mess there as far as I remember.
- Tue Oct 15, 2019 12:21 am
- Forum: Grand Theft Auto V
- Topic: attach extra mesh
- Replies: 52
- Views: 16978
Re: attach extra mesh
grouping objects is not related to vertices welding. vertices welding should be done within one geometry object; grouping is a combining several (geometry) objects into one/single object. GTA Export will put all group components into a single geometry for a given part, so it has no difference for GT...
- Tue Oct 15, 2019 12:16 am
- Forum: Grand Theft Auto V
- Topic: High Poly Geometry as Misc_ Objects
- Replies: 3
- Views: 2450
Re: High Poly Geometry as Misc_ Objects
you can try to group objects instead of attaching them. Make a group, set axes properly, convert to compound.
- Mon Oct 14, 2019 6:02 am
- Forum: Grand Theft Auto V
- Topic: cloth simulation on vehicles?
- Replies: 4
- Views: 2594
Re: cloth simulation on vehicles?
Fixed. Get an update.
- Mon Oct 14, 2019 6:02 am
- Forum: Grand Theft Auto V
- Topic: Cloth simulation applied to static objects
- Replies: 9
- Views: 3837
Re: Cloth simulation applied to static objects
Fixed. Get an update.