Search found 7173 matches
- Sun Mar 10, 2024 11:17 am
- Forum: Grand Theft Auto V
- Topic: Yld simulation export|import problems
- Replies: 9
- Views: 427
Re: Yld simulation export|import problems
I can not download the file, the site does not open to me. 1. Shader definition was added, get an update. 2. The specified error message has a set of reasons, most likely the cloth was not configured properly on export (on import some components are missing and cloth simulation is not loaded). Have ...
- Sun Mar 10, 2024 11:12 am
- Forum: Grand Theft Auto V
- Topic: Ped Culling Problem
- Replies: 1
- Views: 130
Re: Ped Culling Problem
Most likely this has something to do with the ped bounding data. Yes, the .ydd model does have a bounding information, and it could be the main spot to look for the cause. But the ped model is animated in game, so the game can not rely on the actual geometry bounds, as it can be exceeded during anim...
- Sun Mar 10, 2024 11:06 am
- Forum: Site news and events
- Topic: ZModeler 3.3.0 release notes
- Replies: 24
- Views: 23349
Re: ZModeler 3.3.0 release notes
If you click on a file to import and the "Import" button becomes dimmed, then the model file is locked. This is usually the case with models/mods downloaded from the web. ZModeler should still be able to import vanilla game models. If you import the file and see something in a hierarchy vi...
- Sun Mar 10, 2024 10:33 am
- Forum: Tech support (forum, account, licenses)
- Topic: Validation
- Replies: 1
- Views: 81
Re: Validation
Hello.
Get the latest ZModeler version.
Configure online validation.
If your key appears as "Expired" in ZModeler and has some days in web account, revoke it and activate once again to get a different license key.
Get the latest ZModeler version.
Configure online validation.
If your key appears as "Expired" in ZModeler and has some days in web account, revoke it and activate once again to get a different license key.
- Sun Mar 10, 2024 12:15 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Syntax error
- Replies: 1
- Views: 117
Re: Syntax error
Hello.
On export, specify format "ATS/ETS2 v1.4x". This will switch exporter to new-style materials format generation. You have a legacy format export that is no longer supported.
On export, specify format "ATS/ETS2 v1.4x". This will switch exporter to new-style materials format generation. You have a legacy format export that is no longer supported.
- Sun Mar 10, 2024 12:14 am
- Forum: Tech support (forum, account, licenses)
- Topic: Logging out after trying to activate new license
- Replies: 42
- Views: 9359
- Sat Mar 09, 2024 11:44 am
- Forum: Tech support (forum, account, licenses)
- Topic: PlatformID already in use
- Replies: 135
- Views: 1456301
Re: PlatformID already in use
platform IDs are not "assigned" to users by any means. ZModeler checks your hardware and generates the ID for such a hardware combination. This is the ID you can use and you can't change it. You can add the ID onto your web account even if this ID was already added to someone's account. ID...
- Sat Mar 09, 2024 11:41 am
- Forum: Grand Theft Auto V
- Topic: Lil problem with collisions
- Replies: 4
- Views: 588
Re: Lil problem with collisions
I'm very unfamiliar with what the "chassis_lowlod" collision is actually for. I suspect it is used in game for a far-distance hit-test on a model over other vehicles. When model interacts with the player, the game is likely to use the high-res collision (chassis collision and its component...
- Sat Mar 09, 2024 11:38 am
- Forum: Grand Theft Auto V
- Topic: Yld simulation export|import problems
- Replies: 9
- Views: 427
Re: Yld simulation export|import problems
Hello. 1. Specify a file name of original game's model that has "ped_wrinkle_cloth" shader in use. I will examine shader setup and add it into ZModeler. 2. You do need to press "Apply" if you have made any changes on properties page. Until you press it, changes are not sent onto ...
- Fri Mar 08, 2024 12:11 pm
- Forum: Tech support (forum, account, licenses)
- Topic: PlatformID already in use
- Replies: 135
- Views: 1456301
Re: PlatformID already in use
Platform ID --------- is already in use, I have a 30 day sub and cant even use it? Your platform ID restored on account N*****i. It has not password assigned, so you should specify your account name only (in ZModeler on "Account Setup" page). Then close ZModeler, activate license and run ...
- Fri Mar 08, 2024 11:07 am
- Forum: Grand Theft Auto V
- Topic: Lil problem with collisions
- Replies: 4
- Views: 588
Re: Lil problem with collisions
try a "dual collision" fix for a geometry collision component of flatbed. this is usually helpful for chassis collision when vehicle has any issue, but might be essential for flatbed too. or, before you try the above, do you use the geometry/mesh object as a collision for flat-bed componen...
- Fri Mar 08, 2024 7:14 am
- Forum: Tech support (forum, account, licenses)
- Topic: How to fix platform
- Replies: 1
- Views: 94
Re: How to fix platform
Hello. Enable "Allow this platform to log in" option in web account for your platform ID. Keep password field blank there and press Submit. Run ZModeler as Administrator, open "Account Setup" page and specify your account name there. Leave password field blank, press OK and close...
- Fri Mar 08, 2024 7:11 am
- Forum: Grand Theft Auto V
- Topic: The problem is not entirely clear
- Replies: 1
- Views: 247
Re: The problem is not entirely clear
К сожалению, я в это вопросе совершенно не разбираюсь. Я даже не знаю, что такое ELS в контексте GTA.
- Thu Mar 07, 2024 11:42 am
- Forum: Grand Theft Auto V
- Topic: Error: Can not unpack given file. file:GTARageImport.cpp line:201
- Replies: 1
- Views: 179
Re: Error: Can not unpack given file. file:GTARageImport.cpp line:201
This is generally to do with the file being externally modified. E.g. adjusted in CodeWalker. In particular, CodeWalker was used to clear locking data from a model file, so any file created by CodeWalker will not be loaded by ZModeler.
- Thu Mar 07, 2024 11:18 am
- Forum: Grand Theft Auto V
- Topic: weld with multiple targets is not working correctly
- Replies: 1
- Views: 194
Re: weld with multiple targets is not working correctly
it works fine to me. I do nothing specific: Weld (multiple targets mode), Export, Import.
On the image below (left to right):
Pre-welded (red), Welded (red) and exported, Imported (grey).
On the image below (left to right):
Pre-welded (red), Welded (red) and exported, Imported (grey).
- Wed Mar 06, 2024 12:18 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: look options
- Replies: 1
- Views: 134
Re: look options
Hello. This is very old, but technically still correct: https://forum.zmodeler3.com/viewtopic.php?t=5709 You will need to create a look variations definition files for the game (.sii files) and configure game model's .sii file to use variations. Also, you can create non-texture variations that can t...
- Wed Mar 06, 2024 12:14 pm
- Forum: Tech support (forum, account, licenses)
- Topic: How to import GTA V models into ZModeler 3?
- Replies: 1
- Views: 149
Re: How to import GTA V models into ZModeler 3?
Hello.
In most of cases, models released to the public are locked and can not be imported for editing/converting. ZModeler should still be able to import vanilla game models and non-locked modes.
In most of cases, models released to the public are locked and can not be imported for editing/converting. ZModeler should still be able to import vanilla game models and non-locked modes.
- Mon Mar 04, 2024 2:45 am
- Forum: Grand Theft Auto V
- Topic: Some parts not visible ingame
- Replies: 2
- Views: 262
Re: Some parts not visible ingame
every part for the game should be in scale {1.0 , 1.0 , 1.0}. This is the first thing you should start with. In particular, in ZModeler, you can change scale of the object to from {100, 100, 100} to {1,1,1} and rescale the geometry later 100x times to restore the size of geometry object. If the obje...
- Mon Mar 04, 2024 12:55 am
- Forum: Grand Theft Auto V
- Topic: How to fix Motorcycle Bones
- Replies: 36
- Views: 1781
Re: How to fix Motorcycle Bones
no. your "spring cylinder" is OK. The shock absorber's rod insider it is not ok. these vertices on top should be bind to "chassis" bone: Screenshot 2024-03-04 115425.png P.S. in game you see a model_hi geometry. It uses the skeleton from model.yft file, but the geometry is taken ...
- Mon Mar 04, 2024 12:02 am
- Forum: Grand Theft Auto V
- Topic: How to fix Motorcycle Bones
- Replies: 36
- Views: 1781
Re: How to fix Motorcycle Bones
nope, this is not an export problem. you have done something wrong. also, ZModeler allows several bones to affect the vertex, while on export only one bone is picked. Vehicle shaders do not allow multiple bones to affect the vertex, so only one bone is picked. If you see something not working proper...
- Sun Mar 03, 2024 12:26 pm
- Forum: Grand Theft Auto V
- Topic: Exported Vehicle Causing Game Crash When Spawned
- Replies: 14
- Views: 711
Re: Exported Vehicle Causing Game Crash When Spawned
the game loads the vehicle from a different location. This is, in particular, the case when the vehicle was fixed/patched in some recent game patch. Make a search by filename in OpenIV of entire "game folder", you will locate this .yft file in several places.
- Sun Mar 03, 2024 10:14 am
- Forum: Grand Theft Auto V
- Topic: Help! This keeps happening and I don't know why.
- Replies: 1
- Views: 143
Re: Help! This keeps happening and I don't know why.
Hello. You have a problem in a hierarchy. Most likely duplicate object names. I advise to import the model back into ZModeler and ensure the hierarchy is retained. and the most important - all collision elements are mounted to proper parents. if you get some COL object in a wrong branch of the hiera...
- Sun Mar 03, 2024 10:08 am
- Forum: Grand Theft Auto V
- Topic: Exported Vehicle Causing Game Crash When Spawned
- Replies: 14
- Views: 711
Re: Exported Vehicle Causing Game Crash When Spawned
no, this is a wrong scenario. 1. ensure "Combine with existing models" and "reuse materials" options are both toggled on. In most of cases, "Slice to parts" should be tolled on for vehicle editing. 2. Import model_hi.yft file first. Your scene will have a "model_hi...
- Sun Mar 03, 2024 6:07 am
- Forum: Grand Theft Auto V
- Topic: Env map not showing in game texture what am i doing wrong?
- Replies: 12
- Views: 925
Re: Env map not showing in game texture what am i doing wrong?
once you select polygons, you can drag&drop desired material onto "Scene selection" branch on the left side of Materials Browser.
- Sat Mar 02, 2024 11:26 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Platform not found. Wrong account name or misspell in ID.
- Replies: 1
- Views: 147
Re: Platform not found. Wrong account name or misspell in ID.
Hello.
The error message is exactly what it is - the account name you have specified on "Account Setup" page does not have the platform ID you see on "License Information" page. The most likely reason is a misspell in platform ID you've made when added ID in web account.
The error message is exactly what it is - the account name you have specified on "Account Setup" page does not have the platform ID you see on "License Information" page. The most likely reason is a misspell in platform ID you've made when added ID in web account.