Search found 7187 matches
- Fri Mar 15, 2024 1:15 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 25
- Views: 4208
Re: MAT Problem
the texture settings options like mip_filter, u_address, v_address etc are available in the latest filter version. Are you sure you use the latest filter version? because it have to add at least "sampler : default" row on every texture slot. This is an example of zmodeler-generated .mat fi...
- Fri Mar 15, 2024 1:09 pm
- Forum: Grand Theft Auto
- Topic: Trying to make head collision box bigger
- Replies: 1
- Views: 175
Re: Trying to make head collision box bigger
hello. player and ped models do not have collisions on a skeleton model file. they have probably a hard-coded collision and hit-box data somewhere else. there are collisions in cloth-simulation files but these are solely to avoid cloth clip into the body/legs of the ped model. animals .yft files hav...
- Fri Mar 15, 2024 1:02 pm
- Forum: Rarely used formats
- Topic: .3DA filter
- Replies: 11
- Views: 24431
Re: .3DA filter
You could probably hire a freelance coder to make you an import/export plugin for Blender. This is more likely to happen as I don't see myself making a filter for ZModeler for such an old game.
- Fri Mar 15, 2024 12:58 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Is there any solution to this? The vest will shaking.
- Replies: 3
- Views: 287
Re: Is there any solution to this? The vest will shaking.
this is a wind simulation on cloth. it is controlled by per-vertex secondary color. paint secondary RGB to black to disable it.
- Thu Mar 14, 2024 12:14 am
- Forum: Tech support (forum, account, licenses)
- Topic: Help please
- Replies: 1
- Views: 133
Re: Help please
Hello.
I assume this is the issue with ZModeler2 product? You might need to download and install additional libraries:
viewtopic.php?t=5376
In particular, VisualStudio 2005 SP1 redistributive package (32-bit version, x86 is required, even if you have 64-bit OS version).
I assume this is the issue with ZModeler2 product? You might need to download and install additional libraries:
viewtopic.php?t=5376
In particular, VisualStudio 2005 SP1 redistributive package (32-bit version, x86 is required, even if you have 64-bit OS version).
- Wed Mar 13, 2024 1:47 pm
- Forum: Grand Theft Auto V
- Topic: Ycd animation working in openiv and zm3 not working in game
- Replies: 3
- Views: 314
Re: Ycd animation working in openiv and zm3 not working in game
I am not quite sure I understand you well. Do you mean the animation in game is not played at all (nothing moves) or animation is played but stucks at some time frame (end frame)? If I'm not mistaken, roof open/close animations are played one direction (start to end) and stop. Then end-to-start in r...
- Tue Mar 12, 2024 4:56 am
- Forum: Grand Theft Auto V
- Topic: Viewpoint Black Screen Problem
- Replies: 3
- Views: 347
Re: Viewpoint Black Screen Problem
ZModeler is not supposed to run on a virtual machine. Also, it has a specific code to bring rendered image from video hardware back to RAM to adjust the image and display it later again. I assume this chain might not work as designed on virtual machine with some addition layers between ZModeler and ...
- Tue Mar 12, 2024 4:04 am
- Forum: Grand Theft Auto V
- Topic: Viewpoint Black Screen Problem
- Replies: 3
- Views: 347
Re: Viewpoint Black Screen Problem
Hello.
ZModeler will not work on such a setup.
ZModeler will not work on such a setup.
- Mon Mar 11, 2024 2:30 pm
- Forum: Grand Theft Auto V
- Topic: Yld simulation export|import problems
- Replies: 9
- Views: 606
Re: Yld simulation export|import problems
The .cloth object does not require any material to be applied. "Default material" is OK, as this object is not rendered in game, it is used for cloth math only. The .cloth object should not be converted to compound. The .cloth object have to be rigged. It's not just be bind to the skeleton...
- Sun Mar 10, 2024 11:49 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Forgot ZModeler 3 password :(
- Replies: 1
- Views: 157
Re: Forgot ZModeler 3 password :(
Hello.
Forum account and ZModeler3 account are different things. You should use "Lost password" form at ZModeler3 account login page.
Given your e-mail address on forum account, I can not find any ZModeler3 account or recent purchases. You can create a new account if you like to.
Forum account and ZModeler3 account are different things. You should use "Lost password" form at ZModeler3 account login page.
Given your e-mail address on forum account, I can not find any ZModeler3 account or recent purchases. You can create a new account if you like to.
- Sun Mar 10, 2024 9:10 pm
- Forum: Grand Theft Auto V
- Topic: GTA5: Animation files (YCD)
- Replies: 26
- Views: 14777
Re: GTA5: Animation files (YCD)
There are some settings one need to be made in vehicle's metadata file to enable animation in game. Regarding movement/rotation, there are constrains (limiters) on joints/bones of hierarchy. These are in "GTA Options" window for selected hierarchy element. The default settings are "ro...
- Sun Mar 10, 2024 12:09 pm
- Forum: Grand Theft Auto V
- Topic: Yld simulation export|import problems
- Replies: 9
- Views: 606
Re: Yld simulation export|import problems
1. the .global hierarchy node should be a dummy, and it should have .skel inside it. You have renamed .skel to .global, this is incorrect. Rename it back to .skel, create a dummy node, rename it to .global, then drag&drop .skel into .global. 2. your .cloth mesh is not rigged. Toggle "Riggin...
- Sun Mar 10, 2024 11:18 am
- Forum: Grand Theft Auto V
- Topic: How can i create this kind of outline effect
- Replies: 5
- Views: 488
Re: How can i create this kind of outline effect
may be a sort of "ped_fur" shader variation?
- Sun Mar 10, 2024 11:17 am
- Forum: Grand Theft Auto V
- Topic: Yld simulation export|import problems
- Replies: 9
- Views: 606
Re: Yld simulation export|import problems
I can not download the file, the site does not open to me. 1. Shader definition was added, get an update. 2. The specified error message has a set of reasons, most likely the cloth was not configured properly on export (on import some components are missing and cloth simulation is not loaded). Have ...
- Sun Mar 10, 2024 11:12 am
- Forum: Grand Theft Auto V
- Topic: Ped Culling Problem
- Replies: 2
- Views: 218
Re: Ped Culling Problem
Most likely this has something to do with the ped bounding data. Yes, the .ydd model does have a bounding information, and it could be the main spot to look for the cause. But the ped model is animated in game, so the game can not rely on the actual geometry bounds, as it can be exceeded during anim...
- Sun Mar 10, 2024 11:06 am
- Forum: Site news and events
- Topic: ZModeler 3.3.0 release notes
- Replies: 26
- Views: 25585
Re: ZModeler 3.3.0 release notes
If you click on a file to import and the "Import" button becomes dimmed, then the model file is locked. This is usually the case with models/mods downloaded from the web. ZModeler should still be able to import vanilla game models. If you import the file and see something in a hierarchy vi...
- Sun Mar 10, 2024 10:33 am
- Forum: Tech support (forum, account, licenses)
- Topic: Validation
- Replies: 1
- Views: 108
Re: Validation
Hello.
Get the latest ZModeler version.
Configure online validation.
If your key appears as "Expired" in ZModeler and has some days in web account, revoke it and activate once again to get a different license key.
Get the latest ZModeler version.
Configure online validation.
If your key appears as "Expired" in ZModeler and has some days in web account, revoke it and activate once again to get a different license key.
- Sun Mar 10, 2024 12:15 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Syntax error
- Replies: 3
- Views: 225
Re: Syntax error
Hello.
On export, specify format "ATS/ETS2 v1.4x". This will switch exporter to new-style materials format generation. You have a legacy format export that is no longer supported.
On export, specify format "ATS/ETS2 v1.4x". This will switch exporter to new-style materials format generation. You have a legacy format export that is no longer supported.
- Sun Mar 10, 2024 12:14 am
- Forum: Tech support (forum, account, licenses)
- Topic: Logging out after trying to activate new license
- Replies: 44
- Views: 10082
- Sat Mar 09, 2024 11:44 am
- Forum: Tech support (forum, account, licenses)
- Topic: PlatformID already in use
- Replies: 139
- Views: 2147721
Re: PlatformID already in use
platform IDs are not "assigned" to users by any means. ZModeler checks your hardware and generates the ID for such a hardware combination. This is the ID you can use and you can't change it. You can add the ID onto your web account even if this ID was already added to someone's account. ID...
- Sat Mar 09, 2024 11:41 am
- Forum: Grand Theft Auto V
- Topic: Lil problem with collisions
- Replies: 4
- Views: 651
Re: Lil problem with collisions
I'm very unfamiliar with what the "chassis_lowlod" collision is actually for. I suspect it is used in game for a far-distance hit-test on a model over other vehicles. When model interacts with the player, the game is likely to use the high-res collision (chassis collision and its component...
- Sat Mar 09, 2024 11:38 am
- Forum: Grand Theft Auto V
- Topic: Yld simulation export|import problems
- Replies: 9
- Views: 606
Re: Yld simulation export|import problems
Hello. 1. Specify a file name of original game's model that has "ped_wrinkle_cloth" shader in use. I will examine shader setup and add it into ZModeler. 2. You do need to press "Apply" if you have made any changes on properties page. Until you press it, changes are not sent onto ...
- Fri Mar 08, 2024 12:11 pm
- Forum: Tech support (forum, account, licenses)
- Topic: PlatformID already in use
- Replies: 139
- Views: 2147721
Re: PlatformID already in use
Platform ID --------- is already in use, I have a 30 day sub and cant even use it? Your platform ID restored on account N*****i. It has not password assigned, so you should specify your account name only (in ZModeler on "Account Setup" page). Then close ZModeler, activate license and run ...
- Fri Mar 08, 2024 11:07 am
- Forum: Grand Theft Auto V
- Topic: Lil problem with collisions
- Replies: 4
- Views: 651
Re: Lil problem with collisions
try a "dual collision" fix for a geometry collision component of flatbed. this is usually helpful for chassis collision when vehicle has any issue, but might be essential for flatbed too. or, before you try the above, do you use the geometry/mesh object as a collision for flat-bed componen...
- Fri Mar 08, 2024 7:14 am
- Forum: Tech support (forum, account, licenses)
- Topic: How to fix platform
- Replies: 1
- Views: 122
Re: How to fix platform
Hello. Enable "Allow this platform to log in" option in web account for your platform ID. Keep password field blank there and press Submit. Run ZModeler as Administrator, open "Account Setup" page and specify your account name there. Leave password field blank, press OK and close...