Search found 250 matches
- Thu Feb 21, 2019 1:41 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
- Fri Feb 15, 2019 1:08 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
a warning message on veh_paint3 shader is wrong Texture "---" on material "--- [PAINT:1]" has incorrect UV source. It should use UV#2. Just tested in game. the "DETAIL" slot uses UV#1 on the paint3 shader. When changing it to uv#2 in zm3, it still use #1 in game. + stil...
- Sat Dec 29, 2018 4:01 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
Hi Oleg, no shader configuration on this objects (use OpenIV search to find them):
apa_prop_yacht_glass_05.yft
ex_office3a_dcoffeeglass.ydr
prop_balcony_glass_04.yft
v_ilev_prop_fib_glass.ydr
+ is it possible to add all supported shaders to the Material Browser list?
apa_prop_yacht_glass_05.yft
ex_office3a_dcoffeeglass.ydr
prop_balcony_glass_04.yft
v_ilev_prop_fib_glass.ydr
+ is it possible to add all supported shaders to the Material Browser list?
- Sun Dec 16, 2018 4:47 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
thanks! there is one vehicle "monster4" from the new DLC, when i import it, there is one "default" shader. I dont have any missing shader messages tho. I wonder if Zm3 cant read it correctly or Rockstar messed something up? the actual object with this "shader" is not vi...
- Tue Dec 11, 2018 4:01 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
2 new vehicle shaders were added on todays gta update. Here the files: https://www.mediafire.com/file/br3adkwr ... rs.7z/file
- Thu Nov 29, 2018 11:35 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
удалять полигоны видимо слишком сложнА для этой программы: https://imgur.com/a/KV9pcap
- Fri Nov 23, 2018 10:00 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
about nov 21 update. "Anisotropic texture filtering". what exactly does this mean?
- Wed Oct 03, 2018 1:45 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
Oleg please... do something with the damn UV editor. Making dirt mapping is always a challenge. It crashes constantly.... I made over 60 car mods in the last 3 years and every zm version crashed a lot. I have to save the project after every step. Especially when using "unwrap".
- Tue Sep 18, 2018 11:19 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
yes, yellow NMs behave the same way in the game as regular one. A lot of stock gta textures have inverted NMs. Many of Forza textures too. The direction of 3d effect can be changed in this way. I noticed that the tire shader shows another direction of 3d as the NM texture actually is (in game).
- Mon Sep 17, 2018 5:47 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
is it possible to fix rendering of inverted normal maps(yellow) ? the materials turns to black in zm when i use them
- Wed Aug 22, 2018 9:07 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
glass_env shader is incorrect? It seems to use Speculap map, but the section isnt there. Here a gta object with this shader: http://www.mediafire.com/file/y3s3cgld3 ... lute_s.ydr
- Thu Aug 16, 2018 12:10 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
As i said these crashes were random. I can show you videos of them tho. another bug: "insert" tool in the edge mode is sometimes buggy. Here i try to cut a quad polygon, but it doesnt work: https://imgur.com/a/xspewkY it worked on the left side tho. and sometime i have to deactivate and ac...
- Mon Jul 30, 2018 12:12 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
@Oleg i have an idea how to maybe fix crashes while working in UV. On older zm versions there was a problem, when i detached a part of an object and edited it (weld, attaching, detaching etc) , while it was at the bottom of hierarchy i became always random crashes. but when i created a dummy helper ...
- Tue Jul 24, 2018 12:51 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
@Deadspin well i have several videos of the crash while working in UVeditor.
@Oleg new shader was added on todays gta update. here the model: http://www.mediafire.com/file/zy2pi53ksl0s3bh/blimp3.7z
@Oleg new shader was added on todays gta update. here the model: http://www.mediafire.com/file/zy2pi53ksl0s3bh/blimp3.7z
- Thu Jul 19, 2018 9:50 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
@Umarium deactivate "Slice to parts" on import.
- Thu Jul 19, 2018 12:54 am
- Forum: Grand Theft Auto V
- Topic: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15)
- Replies: 30
- Views: 106399
Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15
Does this mean, i dont need to import stock V cars with dummies like "spoiler" more to make it work on my mod?
- Tue Jul 17, 2018 10:20 pm
- Forum: Grand Theft Auto V
- Topic: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15)
- Replies: 30
- Views: 106399
Re: GTA V: Import/Export filter in ZModeler 3.1.0 (10.Aug.15
@Oleg where to find this generator? or is this an automatic process?
- Wed Jul 04, 2018 8:55 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
Олег, сделай чтото с UV мэппером.. крашится постоянно при работе в нём, это п*ц какойто...
- Thu Jun 21, 2018 2:38 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
i removed useless objects from the project, now is the size 71mb, seems to save without problems now.
Btw the program is still very unstable while working in the UV editor. It crashes randomly very often in different projects. I can send the video if needed
Btw the program is still very unstable while working in the UV editor. It crashes randomly very often in different projects. I can send the video if needed
- Wed Jun 20, 2018 9:09 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
it was 92mb
- Wed Jun 20, 2018 8:26 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
z3d files getting corrupt on the latest version. sometimes there is a crash when trying to open or Texture "(null)" was not found.
i have to reopen the project in another program copy after every save to check if the file isnt corrupted..
i have to reopen the project in another program copy after every save to check if the file isnt corrupted..
- Sat Jun 09, 2018 12:42 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
thanks for the fix! -------------- another suggestion: the settings on this tools will not be saved after restarting the program: https://imgur.com/a/k82s9c6 can this be fixed? ------------------------- btw just found a bug that causes a crash with this scenario: Clicking on the options of a tool, t...
- Thu Jun 07, 2018 11:21 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
i found what causes the bug with messed up Dummie's User-Defined Options:
When i select the whole model and change the properties here: https://imgur.com/icuHRsO
after that all the dummies become same settings: https://imgur.com/bwxFnxw
When i select the whole model and change the properties here: https://imgur.com/icuHRsO
after that all the dummies become same settings: https://imgur.com/bwxFnxw
- Mon Jun 04, 2018 10:27 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
bug? when i unwrap UV on a object that is on a left side, it sometimes becomes a weird mapping, but when i mirror the object to the right side it becomes a better and clean mapping somehow. Unwrap with object on the left side: https://i.imgur.com/aHh2WR3.jpg on the right side: https://i.imgur.com/Xj...
- Mon May 21, 2018 4:46 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1876
- Views: 985159
Re: Report Import/Export bugs here
i have no idea how this happens. cant reproduce too.. yes, i use iso mode for properties accessing i never used "instanced" by Create\Copy the bug appeared while i worked on the model, copied objects, imported another yft files to the scene, UV mapping. But when exactly the bug happend i d...