Search found 7227 matches
- Fri Apr 05, 2024 4:08 am
- Forum: Grand Theft Auto V
- Topic: Problem after the latest update
- Replies: 8
- Views: 277
Re: Problem after the latest update
this does not seem to be an issue with the export or ZModeler. probably something have to be configured in a metadata file.
- Fri Apr 05, 2024 4:06 am
- Forum: ZModeler2 General Discussion
- Topic: Slots/Nodes
- Replies: 1
- Views: 206
Re: Slots/Nodes
Once you import an object into ZModeler, it will be placed relative to 0,0,0 point. If you want to put it in a slot, drag&drop it in a hierarchy window onto a mounting/slot dummy node, but mind to press and hold CTRL key before you release/drop the node.
- Fri Apr 05, 2024 4:04 am
- Forum: Tech support (forum, account, licenses)
- Topic: restart zmodeler
- Replies: 1
- Views: 97
Re: restart zmodeler
reboot your computer. May be there is another "zmodeler3.exe" process running in background? ensure you have "codelib.zmx" file in "Shared" folder of ZModeler. If you don't let ZModeler download updates. it is advised to move ZModeler folder from a system drive to anoth...
- Wed Apr 03, 2024 10:29 am
- Forum: Site news and events
- Topic: ZModeler 3.3.0 release notes
- Replies: 26
- Views: 25203
- Wed Apr 03, 2024 12:08 am
- Forum: Tech support (forum, account, licenses)
- Topic: Forgotten platform password
- Replies: 19
- Views: 5297
Re: login issue, reset password issue.
can't login, won't let me reset password, no email sent to verify, locked out totally. tried opening another account and now it wont let me sign in. would like to use z modeler. Your account is linked with your e-mail that was used on purchase ***96@gmail.com You can use these details to reset pass...
- Mon Apr 01, 2024 12:05 am
- Forum: Tech support (forum, account, licenses)
- Topic: Validation Issue
- Replies: 5
- Views: 383
Re: Validation Issue
Your platform ID has accessed license server today. in most of cases this is enough for ZModeler to get a fresh validation. I advise to reboot your computer and run ZModeler again. Once you see a license information window, your license key should be shown there (with 5 days remaining) and verificat...
- Sun Mar 31, 2024 11:55 pm
- Forum: Grand Theft Auto V
- Topic: symbols_embossed_opac
- Replies: 1
- Views: 268
Re: symbols_embossed_opac
Hello. Most likely the texture uses the format that is not supported by ZModeler. For example, it could use the single-channel "brightness" format, that is not available in DX11. It is converted to single-channel "Red only" format. You can probably configure material or texture s...
- Sun Mar 31, 2024 11:21 am
- Forum: Tech support (forum, account, licenses)
- Topic: Cant Redeem License
- Replies: 2
- Views: 148
Re: Cant Redeem License
Sorry for delay.
It usually works on the second day (in a time zone of license server, so it could be just a matter of several hours actually).
It usually works on the second day (in a time zone of license server, so it could be just a matter of several hours actually).
- Sat Mar 30, 2024 9:42 am
- Forum: Grand Theft Auto V
- Topic: How to make a tuning livery
- Replies: 1
- Views: 230
Re: How to make a tuning livery
Добрый день.
Не знаком со структурой тюнинга в игре, у меня нет ответа на этот вопрос.
Не знаком со структурой тюнинга в игре, у меня нет ответа на этот вопрос.
- Thu Mar 28, 2024 2:30 am
- Forum: Grand Theft Auto V
- Topic: Exporting a vehicle, makes it go nuts in game
- Replies: 8
- Views: 379
Re: Exporting a vehicle, makes it go nuts in game
may be. the non-licensed version (if something is detected) will make a zero mass vehicle on export.
- Tue Mar 26, 2024 9:51 am
- Forum: Grand Theft Auto V
- Topic: How to solve this situation with the dashboard
- Replies: 2
- Views: 140
Re: How to solve this situation with the dashboard
re-save texture as DDS image in some external tool like photoshop or Paintshop Pro.
Do not put this texture as embedded into your .yft file, add this texture into an associated .ytd package instead.
Do not put this texture as embedded into your .yft file, add this texture into an associated .ytd package instead.
- Tue Mar 26, 2024 9:50 am
- Forum: Grand Theft Auto V
- Topic: Exporting a vehicle, makes it go nuts in game
- Replies: 8
- Views: 379
Re: Exporting a vehicle, makes it go nuts in game
the first shot I would to is to import and export with no changes at all.
- Tue Mar 26, 2024 9:44 am
- Forum: Grand Theft Auto V
- Topic: Problem after the latest update
- Replies: 8
- Views: 277
Re: Problem after the latest update
yes, the set of "livery" shaders have been updated to draw the overlay texture properly in ZModeler. The export mode should be set to "Overlay" while default is "Lerp". Changing this manually to "Overlay" should solve the issue. I have updated the configuratio...
- Mon Mar 25, 2024 10:56 am
- Forum: Grand Theft Auto V
- Topic: Exporting a vehicle, makes it go nuts in game
- Replies: 8
- Views: 379
Re: Exporting a vehicle, makes it go nuts in game
make sure you export both model.yft and model_hi.yft files as their hierarchy (objects set) have to be identical. If you deleted a part that had a collision, then this part/collision might have been referred from a configuration file. I advise to reimport model back into zmodeler and take a look - m...
- Sun Mar 24, 2024 11:34 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Zmodeler3 "checking online"
- Replies: 8
- Views: 930
Re: Zmodeler3 "checking online"
Hello. Get the most recent ZModeler version 3.3.0.1231, it will able to download license key and verify it online. A manual license validation should be performed in advance. You can try to get the fresh validation key for your ZModeler version and copy&shift it, but I can't be sure ZModeler wil...
- Sun Mar 24, 2024 8:10 am
- Forum: Grand Theft Auto
- Topic: Nothing happens when importing .WFT file
- Replies: 3
- Views: 800
Re: Nothing happens when importing .WFT file
It was years ago when the .wft plugin was build and times passed since then. Most likely this file was created by some other tool and ZModeler can't understand the file data layout there.
If I am not mistaken, ZModeler will not load .wft file that was created (from openFormats) by OpenIV too.
If I am not mistaken, ZModeler will not load .wft file that was created (from openFormats) by OpenIV too.
- Sat Mar 23, 2024 11:09 pm
- Forum: Grand Theft Auto V
- Topic: uvmap
- Replies: 3
- Views: 135
Re: uvmap
There are several tutorials on UV mapping in ZModeler2 - this is generally the same as ZModeler3. You might find these videos helpful. The video shown above was (in particular) about the seam creation and "unwrap" mode that is rarely used on vehicle livery creation (used sometimes for inte...
- Sat Mar 23, 2024 11:07 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Zmodeler3 "checking online"
- Replies: 8
- Views: 930
Re: Zmodeler3 "checking online"
Add an exception for "zmodeler3.exe" application in windows defender or your antivirus/firewall tool. ZModeler accesses the www.zmodeler3.com domain on 443 port (standard https port for web page browsing). If still no luck, clear account data in ZModeler and install license key manually vi...
- Sat Mar 23, 2024 5:55 am
- Forum: Grand Theft Auto V
- Topic: uvmap
- Replies: 3
- Views: 135
Re: uvmap
Have you seen this one already?
https://www.youtube.com/watch?v=6l3G55ufr2c
https://www.youtube.com/watch?v=6l3G55ufr2c
- Sat Mar 23, 2024 5:54 am
- Forum: Tech support (forum, account, licenses)
- Topic: Zmodeler3 "checking online"
- Replies: 8
- Views: 930
Re: Zmodeler3 "checking online"
Hello.
Move ZModeler from a system drive to another drive if possible. Run ZModeler as Administrator.
Move ZModeler from a system drive to another drive if possible. Run ZModeler as Administrator.
- Fri Mar 22, 2024 7:51 am
- Forum: Grand Theft Auto V
- Topic: GTA5: Animation files (YCD)
- Replies: 26
- Views: 14583
Re: GTA5: Animation files (YCD)
may be R* guys know, not me.
- Fri Mar 22, 2024 1:56 am
- Forum: Grand Theft Auto V
- Topic: Issue with materials going black
- Replies: 4
- Views: 161
Re: Issue with materials going black
Ensure geometry object has tangents and they are computed. Toggle "Tangents" in Properties -> Mesh->Vertices->Format. Then use Surface\Normals\Calculate to updates normals and tangents. If you use .FBX or .DAE as intermediate format between ZModeler and Blender, then Tangents should be pre...
- Thu Mar 21, 2024 2:01 pm
- Forum: Grand Theft Auto V
- Topic: Issue with materials going black
- Replies: 4
- Views: 161
Re: Issue with materials going black
I see the material sample sphere in black color, so this is something in material properties that makes it appear black. open material properties and examine what exactly is there. (double-click on material or use options button on the left of "quick configuration" button you've used)
- Thu Mar 21, 2024 1:59 pm
- Forum: Grand Theft Auto V
- Topic: GTA5: Animation files (YCD)
- Replies: 26
- Views: 14583
Re: GTA5: Animation files (YCD)
Can't be of much help on this subject. I have tested modified .ycd files on original game's vehicle model. This model has roof animation configured natively, so I did nothing to configure or enable/disable animation playback (only tested what bones will be animated inside .ycd file and what exactly ...
- Thu Mar 21, 2024 1:56 pm
- Forum: Grand Theft Auto V
- Topic: Ycd animation working in openiv and zm3 not working in game
- Replies: 3
- Views: 292
Re: Ycd animation working in openiv and zm3 not working in game
Unfortunately, I have no idea how the game controls animation playback scenario - whether it will be played backward or not. This is not something inside the animation file itself, this is how the game's animation code plays the animation file.