Search found 243 matches

by Gta5KoRn
Sat Mar 13, 2021 10:21 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

Hi Oleg, there is No shader configuration avail for "reflect" for the p_amb_brolly_01.ydr
GTA 5\x64c.rpf\levels\gta5\props\lev_des\lev_des.rpf\
by Gta5KoRn
Tue Mar 24, 2020 6:35 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

only on z3d re-open
by Gta5KoRn
Mon Mar 23, 2020 11:41 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

it happens very often randomly. For example i want to have hub_lf, _rf, _lr and _rr in this order, but than it is suddenly mixed like _lf, _rr, lr, _rf etc.. Same with door and wheel dummies
by Gta5KoRn
Mon Mar 23, 2020 5:33 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

why is hierarchy sometimes changing after i reopen a z3d object?
by Gta5KoRn
Mon Jan 13, 2020 1:45 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

spoiler doesnt work on the latest zm version too. Is there a reason, why the IDs of engineblock and spoiler were changed to the wrong ones? :)
by Gta5KoRn
Sun Dec 08, 2019 9:27 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

i already tried to change the value and to completely delete it, but after i export the yft, it appears with old value again.

UPD: i had to restart the program to save it permanent. Now it works fine. The correct value is 24668 btw.
by Gta5KoRn
Sun Dec 08, 2019 7:53 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

engineblock vibration doesnt work on latest zm3 version more. i already tried to import an original gta car with this dummy (sultanrs) and exported it, but still no vibrations...
by Gta5KoRn
Tue Nov 19, 2019 10:44 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

ah sorry, i was confused, because the detach acts a bit different as before. I mean after i detach an object, the main object is still looking like it stays in the poly mode now, but it actually isnt. You cant select polygons etc. But on previous Zm verions the main object (all the polygons) becomes...
by Gta5KoRn
Sun Nov 17, 2019 2:19 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

UPD: Detach tool doesnt even work normally, not in the UVmapper mode. I have to switch few times from object to poly mode to detach an object.
Upd2: another tools like "move" or "scale" doesnt work too in the polymode more
by Gta5KoRn
Sun Nov 17, 2019 1:32 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

it says in the latest zm version: "Detach tool can act in UVMapper." How exactly? i selected objects inside UVMapper, than went to polymode and selected the objects again, but: "At least one polygon must be detached. file:detach.cpp line:491" or "Can detach everything only i...
by Gta5KoRn
Sun Oct 06, 2019 2:38 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

i forgot to mention. "Insert" doesnt work if you have 2 objects in the edge mode (not isolated). after switching to isolated, you have to reclick the insert button to make it work, but still dont work if you go back to not isolated. Please try this out. It happens in any project. Let me kn...
by Gta5KoRn
Sun Sep 29, 2019 8:14 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

"Insert" tool is buggy. it doesnt work in the edge mode on a not isolated object. If you switch to isolated it still doesnt work. You have to deactive and activate the tool again to make it work.
by Gta5KoRn
Wed Jul 31, 2019 12:41 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

what exactly was updated on all the update files from 18, Jul?
by Gta5KoRn
Tue May 21, 2019 8:13 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

zm crashes almost every time i copy multiple objects and put them inside the other objects. https://youtu.be/oeTc8-6hd5I
by Gta5KoRn
Wed May 08, 2019 2:32 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

is there a way to convert marked polygons to selected polygons or to hide them somehow?
by Gta5KoRn
Thu Mar 07, 2019 12:23 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

no, its just when i export multiple files, there are a lot of files in the folder, and i was wondering if i can disable the BAKs, because i dont really need theme. But if not, thats ok.
by Gta5KoRn
Wed Mar 06, 2019 7:33 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

is it possible to disable the creating of BAK files, when exporting to yft/ydr?
by Gta5KoRn
Wed Feb 27, 2019 9:20 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

there are many missing shader configurations for the trees. here are the files: https://www.mediafire.com/file/5hoyxcl2 ... es.7z/file
by Gta5KoRn
Thu Feb 21, 2019 1:41 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

thanks
by Gta5KoRn
Fri Feb 15, 2019 1:08 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

a warning message on veh_paint3 shader is wrong Texture "---" on material "--- [PAINT:1]" has incorrect UV source. It should use UV#2. Just tested in game. the "DETAIL" slot uses UV#1 on the paint3 shader. When changing it to uv#2 in zm3, it still use #1 in game. + stil...
by Gta5KoRn
Sat Dec 29, 2018 4:01 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

Hi Oleg, no shader configuration on this objects (use OpenIV search to find them):
apa_prop_yacht_glass_05.yft
ex_office3a_dcoffeeglass.ydr
prop_balcony_glass_04.yft
v_ilev_prop_fib_glass.ydr
+ is it possible to add all supported shaders to the Material Browser list?
by Gta5KoRn
Sun Dec 16, 2018 4:47 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

thanks! there is one vehicle "monster4" from the new DLC, when i import it, there is one "default" shader. I dont have any missing shader messages tho. I wonder if Zm3 cant read it correctly or Rockstar messed something up? the actual object with this "shader" is not vi...
by Gta5KoRn
Tue Dec 11, 2018 4:01 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

2 new vehicle shaders were added on todays gta update. Here the files: https://www.mediafire.com/file/br3adkwr ... rs.7z/file
by Gta5KoRn
Thu Nov 29, 2018 11:35 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

удалять полигоны видимо слишком сложнА для этой программы: https://imgur.com/a/KV9pcap
by Gta5KoRn
Fri Nov 23, 2018 10:00 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1783
Views: 620459

Re: Report Import/Export bugs here

about nov 21 update. "Anisotropic texture filtering". what exactly does this mean?