Search found 36 matches
- Mon Oct 25, 2021 2:41 am
- Forum: Tech support (forum, account, licenses)
- Topic: Distorted UI and no FBX filter.
- Replies: 6
- Views: 2702
Re: Distorted UI and no FBX filter.
what is your OS version? do you have all the recent system updates installed? The FBX filter uses FBX SDK internally which, in a run, uses a set of OS libraries too. I do not include these libraries directly with ZModeler, as they could be quite heavy (just for FBX filter to run). I advice to downl...
- Tue Oct 19, 2021 11:47 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Distorted UI and no FBX filter.
- Replies: 6
- Views: 2702
Re: Distorted UI and no FBX filter.
can you check the Settings->Plugins->Manager. Is "FBX.zmf" file listed there? https://i.imgur.com/CHNO5B4.png No, i don't see it. The FBX.zmf btw as the file itself is lower case written like any other filter in the filter folder. Maybe that is the problem? the commands bar on your video ...
- Mon Oct 18, 2021 2:29 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Distorted UI and no FBX filter.
- Replies: 6
- Views: 2702
Re: Distorted UI and no FBX filter.
You should resize commands bar vertically, so command buttons appear. you can resize any toolbar by dragging it out of docked window to a floating bar. then resize it, then drag and dock it again. The FBX filter should be available on the latest download. May you check whether "FBX.zmf" f...
- Sun Oct 17, 2021 5:53 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Distorted UI and no FBX filter.
- Replies: 6
- Views: 2702
Distorted UI and no FBX filter.
https://i.imgur.com/S3FIj6g.png This is how my UI looks straight from the Zip file. I extracted the profile xml several times and i can't fix the tool bar. It doesn't snap into where it have to. The Tabs Modfiy, Display ect. ... doesn't work in any way. What do do? And no, i have no other none zm f...
- Sat Feb 29, 2020 4:33 pm
- Forum: Grand Theft Auto V
- Topic: Lock function exposed and reversed
- Replies: 7
- Views: 5040
Re: Lock function exposed and reversed
Only the work I performed is my own, so if 3D model is purchased then modified and converted, it should be mentioned in credits and posted under original modeler's allowance. There is a still the area where we feeling free to modify vanilla vehicles, while R* maybe does not really like it, but just...
- Sat Feb 29, 2020 11:31 am
- Forum: Grand Theft Auto V
- Topic: Lock function exposed and reversed
- Replies: 7
- Views: 5040
Re: Lock function exposed and reversed
I guess the only way to get rid of this now is by uncouple the YFT files itself from the "locking". I mean, some new platform/software would be good that provides the file in a way that we as modder exactly know who got the files or more to say, unable to leak them. FiveM for example just ...
- Wed Dec 27, 2017 12:34 pm
- Forum: Site news and events
- Topic: ZModeler 3.2.0 release notes
- Replies: 13
- Views: 48809
Re: ZModeler 3.2.0 release notes
I really want to able import bigger 3D models without need them to split into parts because the 64k vertices limit.
- Mon Jul 31, 2017 3:30 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005630
Re: Report Import/Export bugs here
an original mule truck model has a rain drops inside when raining.. have I missed something? when camera is moved into the truck, there is significantly less raindrops compared to free camera from outside view, but rare raindrops are still there. same goes with import/exported version, absolutely i...
- Sun Jul 30, 2017 11:13 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005630
Re: Report Import/Export bugs here
can you show me a set of screenshots explaining this issue and specify the model/filename of the vehicle that I should check? Also, does this problem relates to 3.1.5 version and the recent update of gta filter is it has significant changes in collision's properties handling. For example, most of p...
- Fri Jul 28, 2017 5:41 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1881
- Views: 1005630
Re: Report Import/Export bugs here
Edited collision objects can't be get exported with rain prevent data. Rain comes inside the vehicle if the player is not sitting in the vehicle (Means, stand outside watch inside). If you take a look at vanilla vehicles, like the Mule truck, you will see once the back doors are open, no rain comes ...
- Fri Sep 18, 2015 6:59 am
- Forum: ZModeler3 Account and Licenses
- Topic: licence stoped working and validation line is gone
- Replies: 13
- Views: 12358
Re: licence stoped working and validation line is gone
Its fixed now, the problem was no long username support of the Server packagesmadga182 wrote:I am running the latest build but still nothing
- Mon Aug 10, 2015 12:07 pm
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
@Kamel OMG thanks for the infoKamel wrote:thank you Oleg
Thank you Oleg
- Fri Aug 07, 2015 9:13 am
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
@Oleg
ok thanks Oleg, i hope that is the last problem for the exporter
ok thanks Oleg, i hope that is the last problem for the exporter
- Fri Aug 07, 2015 4:51 am
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
@Oleg And, did my post helped you?
- Thu Aug 06, 2015 3:29 pm
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
@Oleg Keep it Up! so i hope this helps you in any way :) http://media.giphy.com/media/3o85xGdkjeXTPoNBeM/giphy.gif The window cant be deform on crashes, so the Prototype version have more demage on all Cars but R* disable this feature because of Window glass and steering wheel bugs. With the ENB Ser...
- Mon Aug 03, 2015 9:55 am
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
@Oleg I read your guide but i got this issue Edit: i found the issuse, We have to import the vehiclename.ytd not vehiclename_hi.ytd 1.I cant change the language, how? 2.You post pictures with a exported vehicle and a ball attached, so i only want to remove something from a car, can you give me your ...
- Mon Aug 03, 2015 9:02 am
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
@Oleg thanks but i got something missing, and how i can change the key binds?
Watch the full pic by "Show Graphic"
Watch the full pic by "Show Graphic"
- Mon Aug 03, 2015 8:27 am
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
@Oleg How i can activate full version license? I dont wanna have a Demo version
- Sat Aug 01, 2015 2:59 am
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
I'll release an importer this weekend hopefully, so you can explore everything up. I don't expect any other important changes on an imported scene afterward, may be a minor tweaks. God D**n! Good Work!! So could you explain me the collision more? I dont really understand the collision part, so the ...
- Mon Jul 13, 2015 12:07 pm
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
Oleg, see this http://www.gtainside.com/en/gta5/cars/75984-modern-cars-bugatti-veyron-lamborghini-murcielago-v1-1/ maybe help you in Zmodeler3 This is a Map model combinded with a script. I got the same idea but its not Vehicle editing. So NG seems like Next Gen because most files on PC stands for ...
- Thu Jul 09, 2015 2:44 pm
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
it is unused. left there for some reason, I can't say whether model will work without it, but it looks like it's completely useless dummy node. Let me guess, a dummy node for tunable rims? Thanks all, so ng cant be the dummy for tunable rims because cars that you cant tune have this dummy included....
- Wed Jul 08, 2015 5:17 am
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: gta v vehicle parts
@bronyrapper
Thanks, i know the most stuff of your post from GTA SA, and the most part are selfexplained but i dont know what this is
What are these parts that is linked to wheel_lf?
Anyone know this?
Thanks, i know the most stuff of your post from GTA SA, and the most part are selfexplained but i dont know what this is
What are these parts that is linked to wheel_lf?
Anyone know this?
- Sun Jul 05, 2015 5:00 pm
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
steering wheel is a an object/joint that can rotate in gta5. There are two dummies on it for hand positions, so there could be an IK involved in steering animation, so hands are laid properly on a wheel. The character position is controlled by dseat_f dummy. OMG Its perfect for Modding, i cant f*ck...
- Sat Jul 04, 2015 8:10 am
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
@Oleg Do you know how the handposition on the steering wheel works? So Franklin, Trevor, Michael have a perfect hand position on every steering wheel. Did this work by a Dummy or something? Ithink the game still uses dummy (like seat_dside_f) and sitting posture data to control the driver's behavio...
- Sat Jul 04, 2015 4:46 am
- Forum: Grand Theft Auto
- Topic: GTA 5: ZModeler3 import/export plugin (Now available)
- Replies: 235
- Views: 546225
Re: GTA 5: ZModeler3 import/export plugin (NOT AVAILABLE)
@Oleg Do you know how the handposition on the steering wheel works? So Franklin, Trevor, Michael have a perfect hand position on every steering wheel. Did this work by a Dummy or something?