Search found 17 matches

by TomcattersVF31
Wed Mar 16, 2022 4:23 am
Forum: Grand Theft Auto V
Topic: Helicopter export bugged recently?
Replies: 6
Views: 2330

Re: Helicopter export bugged recently?

Works like a charm, thank you very much for taking such quick care of this!
by TomcattersVF31
Sun Mar 13, 2022 2:24 pm
Forum: Grand Theft Auto V
Topic: Helicopter export bugged recently?
Replies: 6
Views: 2330

Re: Helicopter export bugged recently?

I think maybe the police helciopter would work, as I am not quite sure if aircraft spawn right at the start of the game. But the police helicopter arrives once you have 3 star wanted level. File name is "polmav" and is located in \Grand Theft Auto V\update\x64\dlcpacks\patchday3ng\dlc.rpf\...
by TomcattersVF31
Sun Mar 13, 2022 3:46 am
Forum: Grand Theft Auto V
Topic: Helicopter export bugged recently?
Replies: 6
Views: 2330

Re: Helicopter export bugged recently?

Hey Oleg, I tried this with the default Akula helicopter from mpchristmas2017 (Doomsday heist) DLC and it also happened. Didn't change anything, just import>export straight away. I also noticed yesterday that the same happens with propellers on aircraft.
by TomcattersVF31
Thu Mar 03, 2022 11:02 am
Forum: Grand Theft Auto V
Topic: Helicopter export bugged recently?
Replies: 6
Views: 2330

Helicopter export bugged recently?

I was working on a helicopter mod and ran into a problem which I researched for over an hour until I noticed it happens to any helicopter I export... Helicopters use 2 models each for the rotor: one static model when rotor is switched off or turning slowly (main_rotor_slow; rear_rotor_slow) and one ...
by TomcattersVF31
Wed Oct 06, 2021 7:26 am
Forum: Grand Theft Auto V
Topic: Able to give glass reflections a colored tint?
Replies: 3
Views: 1376

Able to give glass reflections a colored tint?

I remember this vaguely being possibly in GTA IV by vertex coloring, but I might be wrong. What I want for example is a normal glass texture which has a purple-ish (or yellow-ish) tint when light/sun/whatever shines onto it. So I can to some degree simulate this appearance: https://de.best-wallpaper...
by TomcattersVF31
Mon Oct 22, 2018 12:15 am
Forum: Grand Theft Auto V
Topic: [WIP] GTAV: Lights
Replies: 54
Views: 61607

Re: [WIP] GTAV: Lights

I'm having an issue with the configuration window where it will not save any changes after clicking apply similar to sergi in a previous post in the thread, reverts back to original. reinstalled zmodeler and ran as admin to make sure but the issue persists for me. Has there been any word on this? I...
by TomcattersVF31
Wed Feb 28, 2018 5:20 am
Forum: Grand Theft Auto V
Topic: [SOLVED] Collision problem
Replies: 44
Views: 23458

Re: Collision problem

Can confirm it works now. Thanks very much!
by TomcattersVF31
Wed Feb 28, 2018 2:09 am
Forum: Grand Theft Auto V
Topic: [SOLVED] Collision problem
Replies: 44
Views: 23458

Re: Collision problem

No problem, I was just wondering if that might have been the issue :D
by TomcattersVF31
Tue Feb 27, 2018 1:40 pm
Forum: Grand Theft Auto V
Topic: [SOLVED] Collision problem
Replies: 44
Views: 23458

Re: Collision problem

I still have problems as well, so far only tested boats though.

Can it be, that you forgot to include something in the update? In the affected file dropdown I couldn't spot anything GTA/RAGE related.
by TomcattersVF31
Mon Feb 26, 2018 11:00 pm
Forum: Grand Theft Auto V
Topic: [SOLVED] Collision problem
Replies: 44
Views: 23458

Re: Collision problem

It's pretty much any vehicle that uses the double COL Format with a deformable and non-deformable mesh. So technically it could happen on enterable trucks or cars, helicopters, Trains, etc as well.
by TomcattersVF31
Sat Feb 10, 2018 3:12 pm
Forum: Grand Theft Auto V
Topic: [SOLVED] Collision problem
Replies: 44
Views: 23458

Re: Collision problem

I'm a bit lost here tbh... Worked fine (and works) fine with pre 3.2 ZModeler, but with the current version I got the exact same problem. So far on boats only. I tried modifying the mesh, recalculating, etc... But, nothing really works here.
by TomcattersVF31
Sat Feb 10, 2018 12:01 am
Forum: Site news and events
Topic: GTA5: Cloth-simulated meshes
Replies: 64
Views: 78702

Re: GTA5: Cloth-simulated meshes

Thank you so much for the implementation. Just tried using modified Liberator flag on an entirely custom model and it works just fine! Perfect. 2 questions: 1. Can I import flag prop objects from around the map or does it have to be flags on vehicle models? 2. I think I'm missing something here, but...
by TomcattersVF31
Sun Sep 04, 2016 8:42 am
Forum: Tech support (forum, account, licenses)
Topic: Problem with rendering device
Replies: 2
Views: 4865

Re: Problem with rendering device

I have a solution: I have only used the profile.xml file of the backup ZM3 and it works. Just deleting it and letting ZM3 create a new one didn't work.
by TomcattersVF31
Sun Sep 04, 2016 8:30 am
Forum: Tech support (forum, account, licenses)
Topic: Problem with rendering device
Replies: 2
Views: 4865

Problem with rendering device

Hey there Oleg, I am having quite some trouble... I have used ZM3 about 2 hours ago just fine. Now I just started it again without rebooting the PC or doing anything related to Hard- or Software. However, now on startup I get the rendering device window, no biggie here. However, when choosing anythi...
by TomcattersVF31
Mon Aug 01, 2016 3:12 pm
Forum: Grand Theft Auto V
Topic: [WIP] GTAV: Lights
Replies: 54
Views: 61607

Re: [WIP] GTAV: Lights

It's me once again. I can't seem to figure out how to reduce the size of the spotlights... Perhaps someoe has a solution or idea I have tried: a)Properties: Scale XYZ b) Lights Configuration: Range (Perhaps that's the value, but it would always reset to it's previous value after clicking OK and appl...
by TomcattersVF31
Sat Jul 16, 2016 4:47 am
Forum: Grand Theft Auto V
Topic: [WIP] GTAV: Lights
Replies: 54
Views: 61607

Re: [WIP] GTAV: Lights

Okay, so I have managed to succesfully implement lights on an aircraft mod... But for gods sake, it does not work on a boat. I have been copying the lights of my plane mod, imported default lights... None worked on the boat. Can anybody else perhaps test this? Standard boat with a single light or so...
by TomcattersVF31
Sun Jul 10, 2016 12:50 am
Forum: Grand Theft Auto V
Topic: [WIP] GTAV: Lights
Replies: 54
Views: 61607

Re: [WIP] GTAV: Lights

these are not materials, these are light object. Create\Light. then Properties. Light is linked to hierarchy under associated part, configured and exported. You can take preconfigured lights from street-light illumination objects x64h.rpf\levels\gta5\props\roadside\v_traffic_lights.rpf the image wi...