Search found 7355 matches

by Oleg
Mon Nov 11, 2024 1:10 am
Forum: ZModeler2 General Discussion
Topic: Importing RDR1 .wft files green cube
Replies: 1
Views: 10

Re: Importing RDR1 .wft files green cube

Hello. .wft files in RDR are probably different than the one used in GTA4. ZModeler is not supposed to read RDR files. Mind, the matching file extension does not mean the content/data layout pattern matches. It is likely the game could have its own specific data or some other version of data format ...
by Oleg
Mon Nov 11, 2024 1:07 am
Forum: Suggestions, Wishes, Requests
Topic: Profile around spline
Replies: 1
Views: 3

Re: Profile around spline

Hello. Try Create->Surface->Loft. The profile have to be a spline too (a so-called "cross-section spline"). Make sure to toggle off "auto detalization" on spline control points and assign explicit detalization level on all control points, so you don't get way too much cross-secti...
by Oleg
Sun Nov 10, 2024 7:19 am
Forum: Tech support (forum, account, licenses)
Topic: large z3d file doesn't open properly
Replies: 3
Views: 40

Re: large z3d file doesn't open properly

the performance, and UV tasks in particular, will not increase on 64bit.
by Oleg
Sun Nov 10, 2024 3:27 am
Forum: Grand Theft Auto V
Topic: Importing 2 cars into Zmodeler
Replies: 4
Views: 58

Re: Importing 2 cars into Zmodeler

wait a minute... ZModeler refers and finds textures by their names, so every texture you load into ZModeler must have an unique name. In some cases when you use file\Merge it is possible to get the same texture to be loaded multiple times. Fir this purpose (to get rid of duplicate textures) there is...
by Oleg
Sun Nov 10, 2024 3:21 am
Forum: ATS and ETS2 by SCS Software
Topic: Not retaining uv settings on export
Replies: 2
Views: 25

Re: Not retaining uv settings on export

Hello.
Fixed, get an update.
by Oleg
Sat Nov 09, 2024 10:42 am
Forum: Grand Theft Auto V
Topic: Importing 2 cars into Zmodeler
Replies: 4
Views: 58

Re: Importing 2 cars into Zmodeler

Unfortunately, there is no such an option on import. The only walk-around I can suggest is to rename textures in Textures Browser after you import/open the first car. At least, give unique names for textures that are unique for this particular model loaded. Then import another file.
by Oleg
Sat Nov 09, 2024 10:39 am
Forum: Tech support (forum, account, licenses)
Topic: Collisions
Replies: 1
Views: 16

Re: Collisions

hello. not sure what exactly is meant by "I can not modify". You can dismiss the object, so it's no longer a compound and, if the object name is underlined , ungroup it (right-click, "Group->Ungroup"). Thus you can access the content of chassis collision composition and modify co...
by Oleg
Sat Nov 09, 2024 10:33 am
Forum: Tech support (forum, account, licenses)
Topic: large z3d file doesn't open properly
Replies: 3
Views: 40

Re: large z3d file doesn't open properly

hello. your file might be already corrupt on save. I strongly advise to switch to 64-bit version, especially if you work with such a big scene. Mind, the .z3d file is compressed, so the actual data stored there could exceed 3.5Gb which is an application limit for 32-bit app. Also, I advise to keep t...
by Oleg
Sat Nov 09, 2024 10:27 am
Forum: ZModeler3 Account and Licenses
Topic: I paid for 30 days and only got 29
Replies: 1
Views: 49

Re: I paid for 30 days and only got 29

Hello. We have 31 days in October, so your license was supposed to expire on 9th of November. Depending on the time of an activation and summer/winter time zones, it might expire somewhere in a mid-day. License is not supposed to run up to 23:59:59 of your local time. As soon as its time ends on lic...
by Oleg
Thu Nov 07, 2024 10:06 am
Forum: Tech support (forum, account, licenses)
Topic: License validity expired and verfication failed?
Replies: 5
Views: 1182

Re: License validity expired and verfication failed?

Wil03 wrote: Thu Nov 07, 2024 1:47 amRight! Give me your email!
My e-mail is shown in ZModeler's "About" window.
by Oleg
Thu Nov 07, 2024 1:48 am
Forum: Tech support (forum, account, licenses)
Topic: Zmoddler not logging in
Replies: 1
Views: 46

Re: Zmoddler not logging in

Hello. In ZModeler on "Account Setup" page you specify your account name only. The password there is optional and should be left blank. In your web account, on "My computers" page you should enable an option for your platform ID: "Allow this platform to log in" and keep...
by Oleg
Thu Nov 07, 2024 1:46 am
Forum: General Discussion
Topic: Refund
Replies: 5
Views: 5975

Re: Refund

Jenixty wrote: Wed Nov 06, 2024 9:52 pm this is just so hard to use please refund me
Hello.
Your purchase was refunded. But you still have your trial license, so you can give it another try later.
by Oleg
Thu Nov 07, 2024 1:43 am
Forum: ATS and ETS2 by SCS Software
Topic: Can not complete task
Replies: 2
Views: 78

Re: Can not complete task

Hello. Your license looks OK on the image. Make sure to restart ZModeler as Administrator. When you run ZModeler, your "License information" window should NOT appear automatically. If it does, them license key was not saved on a hard drive (and ZModeler tries to download it again). I advis...
by Oleg
Wed Nov 06, 2024 6:58 am
Forum: Grand Theft Auto V
Topic: Коллизия стекла не работает
Replies: 5
Views: 130

Re: Коллизия стекла не работает

у коллизии не должно быть открытых граней, это должен быть объект без дырок. Он, в идеале, должен быть одним объёмом. у тебя, как я вижу, два объёма - ветровое стекло и стекло фары. это не может быть один элемент. коллизию в таком случае надо делать из двух объектов, эти объекты группировать в один ...
by Oleg
Wed Nov 06, 2024 12:20 am
Forum: Grand Theft Auto V
Topic: Material badges alpha not showing in game
Replies: 6
Views: 138

Re: Material badges alpha not showing in game

it should.
take any badge from the vehicle (that works in game), detach polygons, move and attache them to caliper. just to test things. if this works in game, then the issue is your original material or your original texture you've used earlier.
by Oleg
Tue Nov 05, 2024 11:47 am
Forum: Grand Theft Auto V
Topic: Editing .ydr building files
Replies: 17
Views: 240

Re: Editing .ydr building files

да. модели .ydr в основном экспортируются без skeletal. Эту опцию можно включить если в модели есть иерархия (например, модели оружия).
by Oleg
Tue Nov 05, 2024 8:54 am
Forum: Grand Theft Auto V
Topic: Material badges alpha not showing in game
Replies: 6
Views: 138

Re: Material badges alpha not showing in game

oh.. I've just noticed you are not having an issue with the wheel itself and the badges shader is actually used on a brake caliper. There should be no issue if you do everything right. may be your texture is missing in game (the game can't find it or can't load it?) Assign any other transparent text...
by Oleg
Tue Nov 05, 2024 8:31 am
Forum: Grand Theft Auto V
Topic: Material badges alpha not showing in game
Replies: 6
Views: 138

Re: Material badges alpha not showing in game

you can use vehicle_badge shader on "hub" object, it will have transparency. You can not use "vehicle_badge" shader on "wheel" object. The game will not render anything but vehicle_tire or vehicle_tire_emissive shader when drawing wheels.
by Oleg
Mon Nov 04, 2024 2:48 pm
Forum: Grand Theft Auto V
Topic: Editing .ydr building files
Replies: 17
Views: 240

Re: Editing .ydr building files

Там есть "панель инструментов" (View -> "Show toolbar") и в ней есть "Selection info window". Вот там собственно можно посмотреть текстуры с выбранного объекта и, о чудо, посказка, где они находятся.
Screenshot 2024-11-05 014648.png
by Oleg
Mon Nov 04, 2024 12:54 pm
Forum: Grand Theft Auto V
Topic: Editing .ydr building files
Replies: 17
Views: 240

Re: Editing .ydr building files

yup. they are somewhere else. For example, if you load sc1_19_sherif.ydr file, these "im_roof4***" textures will be missing too. the game certainly has them somewhere, there's just no clue where they are.
by Oleg
Mon Nov 04, 2024 12:48 pm
Forum: Grand Theft Auto V
Topic: Editing .ydr building files
Replies: 17
Views: 240

Re: Editing .ydr building files

nope, the model does use these textures in game, so they have to be found somewhere. The trick is that the game does not load scene model one on its own, it is always loaded as a set of models for some "area". That is why some models can share textures and these shared textures could be ev...
by Oleg
Mon Nov 04, 2024 12:14 pm
Forum: Grand Theft Auto V
Topic: Editing .ydr building files
Replies: 17
Views: 240

Re: Editing .ydr building files

may be this is an embedded texture inside .ydr file? may you take a look in OpenIV for embedded textures in this model file?
by Oleg
Mon Nov 04, 2024 12:00 pm
Forum: Grand Theft Auto V
Topic: Editing .ydr building files
Replies: 17
Views: 240

Re: Editing .ydr building files

Search for "SC1_19_RSD_JP_Wall0003" instead, it is a texture inside some .ytd file.
by Oleg
Mon Nov 04, 2024 11:52 am
Forum: Grand Theft Auto V
Topic: Коллизия стекла не работает
Replies: 5
Views: 130

Re: Коллизия стекла не работает

Выстави локальные оси на коллизии как у самого объкта. если я правильно понимаю, то при первом же контакте (выстреле), объект стекла смещается/наклоняется ? Возможно, что-то с осями на иерархии и не обязательно, что на самом стекле - может и выше по иерархии. проверь оси вилки и коллизии вилки. В иг...
by Oleg
Mon Nov 04, 2024 11:48 am
Forum: Grand Theft Auto V
Topic: Коллизия стекла не работает
Replies: 5
Views: 130

Re: Коллизия стекла не работает

на кадрах из игры непонятно, что именно не работает. 1. ваша коллизия трассируется, видно что пули попадают в стекло? 2. стекло разбивается (визуально что-то меняется, может цвет другой становится, не обязательно чтоб "паутинка" сразу появилась, она не появится если модель плохо сделана) 3...