Search found 7355 matches
- Mon Nov 11, 2024 1:10 am
- Forum: ZModeler2 General Discussion
- Topic: Importing RDR1 .wft files green cube
- Replies: 1
- Views: 10
Re: Importing RDR1 .wft files green cube
Hello. .wft files in RDR are probably different than the one used in GTA4. ZModeler is not supposed to read RDR files. Mind, the matching file extension does not mean the content/data layout pattern matches. It is likely the game could have its own specific data or some other version of data format ...
- Mon Nov 11, 2024 1:07 am
- Forum: Suggestions, Wishes, Requests
- Topic: Profile around spline
- Replies: 1
- Views: 3
Re: Profile around spline
Hello. Try Create->Surface->Loft. The profile have to be a spline too (a so-called "cross-section spline"). Make sure to toggle off "auto detalization" on spline control points and assign explicit detalization level on all control points, so you don't get way too much cross-secti...
- Sun Nov 10, 2024 7:19 am
- Forum: Tech support (forum, account, licenses)
- Topic: large z3d file doesn't open properly
- Replies: 3
- Views: 40
Re: large z3d file doesn't open properly
the performance, and UV tasks in particular, will not increase on 64bit.
- Sun Nov 10, 2024 3:27 am
- Forum: Grand Theft Auto V
- Topic: Importing 2 cars into Zmodeler
- Replies: 4
- Views: 58
Re: Importing 2 cars into Zmodeler
wait a minute... ZModeler refers and finds textures by their names, so every texture you load into ZModeler must have an unique name. In some cases when you use file\Merge it is possible to get the same texture to be loaded multiple times. Fir this purpose (to get rid of duplicate textures) there is...
- Sun Nov 10, 2024 3:21 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Not retaining uv settings on export
- Replies: 2
- Views: 25
Re: Not retaining uv settings on export
Hello.
Fixed, get an update.
Fixed, get an update.
- Sat Nov 09, 2024 10:42 am
- Forum: Grand Theft Auto V
- Topic: Importing 2 cars into Zmodeler
- Replies: 4
- Views: 58
Re: Importing 2 cars into Zmodeler
Unfortunately, there is no such an option on import. The only walk-around I can suggest is to rename textures in Textures Browser after you import/open the first car. At least, give unique names for textures that are unique for this particular model loaded. Then import another file.
- Sat Nov 09, 2024 10:39 am
- Forum: Tech support (forum, account, licenses)
- Topic: Collisions
- Replies: 1
- Views: 16
Re: Collisions
hello. not sure what exactly is meant by "I can not modify". You can dismiss the object, so it's no longer a compound and, if the object name is underlined , ungroup it (right-click, "Group->Ungroup"). Thus you can access the content of chassis collision composition and modify co...
- Sat Nov 09, 2024 10:33 am
- Forum: Tech support (forum, account, licenses)
- Topic: large z3d file doesn't open properly
- Replies: 3
- Views: 40
Re: large z3d file doesn't open properly
hello. your file might be already corrupt on save. I strongly advise to switch to 64-bit version, especially if you work with such a big scene. Mind, the .z3d file is compressed, so the actual data stored there could exceed 3.5Gb which is an application limit for 32-bit app. Also, I advise to keep t...
- Sat Nov 09, 2024 10:27 am
- Forum: ZModeler3 Account and Licenses
- Topic: I paid for 30 days and only got 29
- Replies: 1
- Views: 49
Re: I paid for 30 days and only got 29
Hello. We have 31 days in October, so your license was supposed to expire on 9th of November. Depending on the time of an activation and summer/winter time zones, it might expire somewhere in a mid-day. License is not supposed to run up to 23:59:59 of your local time. As soon as its time ends on lic...
- Thu Nov 07, 2024 10:06 am
- Forum: Tech support (forum, account, licenses)
- Topic: License validity expired and verfication failed?
- Replies: 5
- Views: 1182
Re: License validity expired and verfication failed?
My e-mail is shown in ZModeler's "About" window.Wil03 wrote: ↑Thu Nov 07, 2024 1:47 amRight! Give me your email!
- Thu Nov 07, 2024 1:48 am
- Forum: Tech support (forum, account, licenses)
- Topic: Zmoddler not logging in
- Replies: 1
- Views: 46
Re: Zmoddler not logging in
Hello. In ZModeler on "Account Setup" page you specify your account name only. The password there is optional and should be left blank. In your web account, on "My computers" page you should enable an option for your platform ID: "Allow this platform to log in" and keep...
- Thu Nov 07, 2024 1:46 am
- Forum: General Discussion
- Topic: Refund
- Replies: 5
- Views: 5975
Re: Refund
Hello.Jenixty wrote: ↑Wed Nov 06, 2024 9:52 pm this is just so hard to use please refund me
Your purchase was refunded. But you still have your trial license, so you can give it another try later.
- Thu Nov 07, 2024 1:43 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Can not complete task
- Replies: 2
- Views: 78
Re: Can not complete task
Hello. Your license looks OK on the image. Make sure to restart ZModeler as Administrator. When you run ZModeler, your "License information" window should NOT appear automatically. If it does, them license key was not saved on a hard drive (and ZModeler tries to download it again). I advis...
- Wed Nov 06, 2024 6:58 am
- Forum: Grand Theft Auto V
- Topic: Коллизия стекла не работает
- Replies: 5
- Views: 130
Re: Коллизия стекла не работает
у коллизии не должно быть открытых граней, это должен быть объект без дырок. Он, в идеале, должен быть одним объёмом. у тебя, как я вижу, два объёма - ветровое стекло и стекло фары. это не может быть один элемент. коллизию в таком случае надо делать из двух объектов, эти объекты группировать в один ...
- Wed Nov 06, 2024 12:20 am
- Forum: Grand Theft Auto V
- Topic: Material badges alpha not showing in game
- Replies: 6
- Views: 138
Re: Material badges alpha not showing in game
it should.
take any badge from the vehicle (that works in game), detach polygons, move and attache them to caliper. just to test things. if this works in game, then the issue is your original material or your original texture you've used earlier.
take any badge from the vehicle (that works in game), detach polygons, move and attache them to caliper. just to test things. if this works in game, then the issue is your original material or your original texture you've used earlier.
- Tue Nov 05, 2024 11:47 am
- Forum: Grand Theft Auto V
- Topic: Editing .ydr building files
- Replies: 17
- Views: 240
Re: Editing .ydr building files
да. модели .ydr в основном экспортируются без skeletal. Эту опцию можно включить если в модели есть иерархия (например, модели оружия).
- Tue Nov 05, 2024 8:54 am
- Forum: Grand Theft Auto V
- Topic: Material badges alpha not showing in game
- Replies: 6
- Views: 138
Re: Material badges alpha not showing in game
oh.. I've just noticed you are not having an issue with the wheel itself and the badges shader is actually used on a brake caliper. There should be no issue if you do everything right. may be your texture is missing in game (the game can't find it or can't load it?) Assign any other transparent text...
- Tue Nov 05, 2024 8:31 am
- Forum: Grand Theft Auto V
- Topic: Material badges alpha not showing in game
- Replies: 6
- Views: 138
Re: Material badges alpha not showing in game
you can use vehicle_badge shader on "hub" object, it will have transparency. You can not use "vehicle_badge" shader on "wheel" object. The game will not render anything but vehicle_tire or vehicle_tire_emissive shader when drawing wheels.
- Mon Nov 04, 2024 2:48 pm
- Forum: Grand Theft Auto V
- Topic: Editing .ydr building files
- Replies: 17
- Views: 240
Re: Editing .ydr building files
Там есть "панель инструментов" (View -> "Show toolbar") и в ней есть "Selection info window". Вот там собственно можно посмотреть текстуры с выбранного объекта и, о чудо, посказка, где они находятся.
- Mon Nov 04, 2024 12:54 pm
- Forum: Grand Theft Auto V
- Topic: Editing .ydr building files
- Replies: 17
- Views: 240
Re: Editing .ydr building files
yup. they are somewhere else. For example, if you load sc1_19_sherif.ydr file, these "im_roof4***" textures will be missing too. the game certainly has them somewhere, there's just no clue where they are.
- Mon Nov 04, 2024 12:48 pm
- Forum: Grand Theft Auto V
- Topic: Editing .ydr building files
- Replies: 17
- Views: 240
Re: Editing .ydr building files
nope, the model does use these textures in game, so they have to be found somewhere. The trick is that the game does not load scene model one on its own, it is always loaded as a set of models for some "area". That is why some models can share textures and these shared textures could be ev...
- Mon Nov 04, 2024 12:14 pm
- Forum: Grand Theft Auto V
- Topic: Editing .ydr building files
- Replies: 17
- Views: 240
Re: Editing .ydr building files
may be this is an embedded texture inside .ydr file? may you take a look in OpenIV for embedded textures in this model file?
- Mon Nov 04, 2024 12:00 pm
- Forum: Grand Theft Auto V
- Topic: Editing .ydr building files
- Replies: 17
- Views: 240
Re: Editing .ydr building files
Search for "SC1_19_RSD_JP_Wall0003" instead, it is a texture inside some .ytd file.
- Mon Nov 04, 2024 11:52 am
- Forum: Grand Theft Auto V
- Topic: Коллизия стекла не работает
- Replies: 5
- Views: 130
Re: Коллизия стекла не работает
Выстави локальные оси на коллизии как у самого объкта. если я правильно понимаю, то при первом же контакте (выстреле), объект стекла смещается/наклоняется ? Возможно, что-то с осями на иерархии и не обязательно, что на самом стекле - может и выше по иерархии. проверь оси вилки и коллизии вилки. В иг...
- Mon Nov 04, 2024 11:48 am
- Forum: Grand Theft Auto V
- Topic: Коллизия стекла не работает
- Replies: 5
- Views: 130
Re: Коллизия стекла не работает
на кадрах из игры непонятно, что именно не работает. 1. ваша коллизия трассируется, видно что пули попадают в стекло? 2. стекло разбивается (визуально что-то меняется, может цвет другой становится, не обязательно чтоб "паутинка" сразу появилась, она не появится если модель плохо сделана) 3...