Search found 6044 matches

by Oleg
Fri Mar 24, 2023 5:31 am
Forum: Grand Theft Auto V
Topic: cant export and embedded texture plz resolve urgent
Replies: 9
Views: 57

Re: cant export and embedded texture plz resolve urgent

you can export model with this texture embedded. The "Type: (?)" is irrelevant to the issue. This is just a textures service not showing you the "BC7" texture format, but the texture is in BC7 and updated GTARage.zmf filter knows what to do with this texture format when one needs...
by Oleg
Fri Mar 24, 2023 3:57 am
Forum: Grand Theft Auto V
Topic: cant export and embedded texture plz resolve urgent
Replies: 9
Views: 57

Re: cant export and embedded texture plz resolve urgent

have you updated to the very latest version already? got all updates downloaded and installed? post a set of screenshots on what steps are you doing and what goes wrong. your texture loads OK on my version of ZModeler 3.3.0, it is embedded OK into an exported file and is shown properly in OpenIV in ...
by Oleg
Fri Mar 24, 2023 2:43 am
Forum: Grand Theft Auto V
Topic: cant export and embedded texture plz resolve urgent
Replies: 9
Views: 57

Re: cant export and embedded texture plz resolve urgent

get an update. Your texture is BC7 and it should be OK now to be stored in .yft files. ZModeler version 3.2.1 runs on DX9 engine and does not support BC7 textures. When this texture is loaded into ZModeler 3.2.1, it is converted to DXT5 texture. Also, your texture is 16Mb after compressing it, I adv...
by Oleg
Fri Mar 24, 2023 2:34 am
Forum: ATS and ETS2 by SCS Software
Topic: env_factor
Replies: 27
Views: 281

Re: env_factor

get the most recent update, run ZModeler, import any pmg model and close ZModeler. then run Zmodeler again and you should have this option to edit.
by Oleg
Thu Mar 23, 2023 11:27 pm
Forum: Grand Theft Auto V
Topic: cant export and embedded texture plz resolve urgent
Replies: 9
Views: 57

Re: cant export and embedded texture plz resolve urgent

what is your GTARage filter build number (shown in Settings->Plugins->Manager) ?

May you send me this texture (original file)? I'll test it over here. ZModeler should not show as "Type: (?)" as far as I see.
by Oleg
Thu Mar 23, 2023 11:23 pm
Forum: ATS and ETS2 by SCS Software
Topic: env_factor
Replies: 27
Views: 281

Re: env_factor

my bad.. fixed. get an update.
If you get options from user-defined window of material that you don't want to be included in .mat file, you can add them (comma-separated, lower-case) in Profile -> Editor -> Preferences -> Filters -> SCSPrism3D -> IgnoreUserOptionsList.
by Oleg
Thu Mar 23, 2023 11:59 am
Forum: Grand Theft Auto
Topic: Vice City - Darker DFF exports from ZMod2?
Replies: 6
Views: 53

Re: Vice City - Darker DFF exports from ZMod2?

Looks like ZModeler treats materials setup in a slightly different way. I advise to mess a little with materials setup - diffuse color, specular color, may be even emissive color.. also, some settings on reflection texture might be affecting the export too. Also it is quite possible ZModeler2 write ...
by Oleg
Thu Mar 23, 2023 11:46 am
Forum: ZModeler2 General Discussion
Topic: material transparent
Replies: 1
Views: 30

Re: material transparent

Everything load fine to me, no blank materials. On your screenshot it looks like material shader compilation failed. Do you have anything in a messaging bar, because ZModeler writes exact error and its location when it can't compile shader for material. Also, I assume you have not unpacked ZModeler3...
by Oleg
Thu Mar 23, 2023 11:05 am
Forum: General Discussion
Topic: Lights/ Parts Disappearing After Attaching
Replies: 3
Views: 28

Re: Lights/ Parts Disappearing After Attaching

use "Attachments" page under "Reply to post" window. You can upload several images to be attached to your post.
by Oleg
Thu Mar 23, 2023 10:08 am
Forum: Grand Theft Auto
Topic: Vice City - Darker DFF exports from ZMod2?
Replies: 6
Views: 53

Re: Vice City - Darker DFF exports from ZMod2?

looks like this has something to do with materials setup. Just as a quick test, import dark model into ZModeler and export it again - does it become even more darker in game?
by Oleg
Thu Mar 23, 2023 4:29 am
Forum: Tech support (forum, account, licenses)
Topic: Account woss license
Replies: 1
Views: 32

Re: Account woss license

You have probably logged in to a wrong account as you have created three accounts. Your license is OK, it is on web account mar******.com
If your platform ID has changed, you can remove old ID and add the new one. then activate the remainder of your paid license for the new ID.
by Oleg
Thu Mar 23, 2023 4:26 am
Forum: Site news and events
Topic: ZModeler 3.3.0 release notes
Replies: 10
Views: 1596

Re: ZModeler 3.3.0 release notes

pass it through any other image conversion utility to fix. The texture data could be messed up already and ZModeler can't load such a texture. For example, make an export to .yft file and put this texture there as an embedded texture. Then extract it from .yft file with OpenIV. The texture is a set ...
by Oleg
Thu Mar 23, 2023 4:18 am
Forum: Grand Theft Auto
Topic: Vice City - Darker DFF exports from ZMod2?
Replies: 6
Views: 53

Re: Vice City - Darker DFF exports from ZMod2?

This was ages ago, so I can't remember all the details, but ZModeler1 probably does not support per-vertex color. May be the model exported from ZModeler2 has per-vertex color (that is not white) and this makes model darker? as a quick test, you can import into ZModeler2 the DFF model from zmodeler1...
by Oleg
Thu Mar 23, 2023 4:15 am
Forum: General Discussion
Topic: Lights/ Parts Disappearing After Attaching
Replies: 3
Views: 28

Re: Lights/ Parts Disappearing After Attaching

this doesn't make sense unless you provide some screenshots so I can see the situation better. attaching one object to another makes one object out of two. there are no reasons for this to disappear in game. The game could hide some objects (especially extras and misc parts) being guided by vehicle'...
by Oleg
Wed Mar 22, 2023 12:41 pm
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1839
Views: 832225

Re: Report Import/Export bugs here

Collision objects might stop working on export from ZModeler randomly. This is a known issue that I have no clue where it comes from. In some cases, collision for objects works on only some of types of impact: bullet tracing, - ped/player collision, - collision with static scene objects (walls), - c...
by Oleg
Wed Mar 22, 2023 5:22 am
Forum: Grand Theft Auto V
Topic: LOD Distance issue when exporting vehicles with template
Replies: 9
Views: 343

Re: LOD Distance issue when exporting vehicles with template

yes, L1, L2 etc. all should be UV-mapped. You might have a lower-quality (lower resolution) textures for L1, L2 if needed. Mind, when you move away from the vehicle, game resource manager unloads from video memory the "hi" model file and if you rely on embedded textures, the L1 model might...
by Oleg
Wed Mar 22, 2023 3:54 am
Forum: Grand Theft Auto V
Topic: GTA V: Peds
Replies: 1
Views: 33

Re: GTA V: Peds

There is a video on youtube how to scale a ped.
by Oleg
Wed Mar 22, 2023 1:10 am
Forum: Tech support (forum, account, licenses)
Topic: Platform Not Found. Wrong Username Issue
Replies: 2
Views: 32

Re: Platform Not Found. Wrong Username Issue

Hello. Your platform ID has logged in to license server on March 17th. So it looks like your current setup in ZModeler is incorrect. 1. Make sure you run ZModeler as Administrator. 2. Assign simple password like 123456 onto your platform ID in web account on "My computers" page. 3. open &q...
by Oleg
Tue Mar 21, 2023 7:13 am
Forum: Tech support (forum, account, licenses)
Topic: Can't import game files on WIN11
Replies: 10
Views: 119

Re: Can't import game files on WIN11

1. ZModeler folder not on a system drive. Or at least not in your user folder (C:\Users\your user name\...) 2. ZModeler is being run as Administrator. 3. No other zmodeler3.exe process running in background. 4. It is recommended to right-click on ZModeler folder, pick "Properties" and togg...
by Oleg
Tue Mar 21, 2023 1:40 am
Forum: Tech support (forum, account, licenses)
Topic: Can't import game files on WIN11
Replies: 10
Views: 119

Re: Can't import game files on WIN11

do you have a codelib.zmx file in "Shared" folder? if you do, does codelib.dynamic file apper when you install license key?

make sure all zmodeler3.exe processes are down before you start zmodeler again.
by Oleg
Mon Mar 20, 2023 10:44 pm
Forum: ATS and ETS2 by SCS Software
Topic: scania_2016 interior anim_pmd
Replies: 10
Views: 281

Re: scania_2016 interior anim_pmd

move them even further, and check in game. I would even recommend to move them as a ladder: the leftmost - just a bit toward the driver seat, the second - a bit more, the third - 1cm to the driver, fourth - 5cm to the driver... just to see whether the thing actually works or not. I can see the anima...
by Oleg
Mon Mar 20, 2023 10:12 am
Forum: Tech support (forum, account, licenses)
Topic: Can't import game files on WIN11
Replies: 10
Views: 119

Re: Can't import game files on WIN11

It could be the license not installed. When you start ZModeler, "License Information" window should not appear. If it appears - your license key is not saved on a hard drive. Mind to run ZModeler as Administrator. Once license key is installed, close ZModeler. Give it 5-10 seconds before s...
by Oleg
Mon Mar 20, 2023 8:25 am
Forum: Tech support (forum, account, licenses)
Topic: Can't import game files on WIN11
Replies: 10
Views: 119

Re: Can't import game files on WIN11

may you attach a set of screenshots please? (before, after, your license information window).
by Oleg
Mon Mar 20, 2023 7:05 am
Forum: Tech support (forum, account, licenses)
Topic: Can't import game files on WIN11
Replies: 10
Views: 119

Re: Can't import game files on WIN11

Most likely you are trying to import locked model. If the "Import" button gets dimmed when you pick the file or press Import, then the file is locked and can't be imported.
Original game models should be importable.
by Oleg
Mon Mar 20, 2023 6:17 am
Forum: ATS and ETS2 by SCS Software
Topic: scania_2016 interior anim_pmd
Replies: 10
Views: 281

Re: scania_2016 interior anim_pmd

I have specified already - either edit model.pmd to refine z-position of these quads that cover the fuel level, or edit the anim.pmd model to refine vertices position of affected fuel level quad (quad with white texture). move them toward/backward, export and test in game. this is the only solution....