Search found 6641 matches
- Sun Oct 01, 2023 12:22 pm
- Forum: Grand Theft Auto V
- Topic: After exporting car the car collision wrong
- Replies: 2
- Views: 21
Re: After exporting car the car collision wrong
This does not relate to chassis_dummy [COL]. This relates to collisions that are geometry objects. In particular, the collision for chassis is usually a geometry body "chassis [COL]".
- Sun Oct 01, 2023 12:21 pm
- Forum: Site news and events
- Topic: Materials library in .zml files
- Replies: 2
- Views: 131
Re: Materials library in .zml files
Texture references inside .zml files are their original path\name (e.g. "E:\Modding\MyMod\Test\body_normal.dds"). Upon loading .zml file, material tries to load texture from its original location, but is allowed to search for it if not found. In particular, it will try every folder listed ...
- Sat Sep 30, 2023 10:45 am
- Forum: Grand Theft Auto V
- Topic: I want to make my vehicle bigger.
- Replies: 6
- Views: 171
Re: I want to make my vehicle bigger.
it doesn't matter whether it is chernobog_hi.yft or a chernobog.yft file, the overall procedure is still the same: show all objects, select all, toggle pivot and scale with Scale tool.
- Sat Sep 30, 2023 7:27 am
- Forum: Tech support (forum, account, licenses)
- Topic: Purchase still have pending status
- Replies: 3
- Views: 100
Re: Purchase still have pending status
Sure, I have deleted it. If you get anything other than "Pay with PayPal" or "Debit or Credit card", then avoid using it. I have disabled all alternative payment methods on license purchase page, but this page is created by PayPal script automatically and some other options can a...
- Sat Sep 30, 2023 2:11 am
- Forum: Grand Theft Auto V
- Topic: I want to make my vehicle bigger.
- Replies: 6
- Views: 171
Re: I want to make my vehicle bigger.
changing scale in properties is a bad idea. It should retain 1.0 , 1.0, 1.0. Use Scale tool instead. You can just click with this tool and an input window will appear: toggle there "all axes" and set scale value to, say, 150.000 (which is 150% -> 1.5 scale).
- Sat Sep 30, 2023 12:19 am
- Forum: Tech support (forum, account, licenses)
- Topic: Purchase still have pending status
- Replies: 3
- Views: 100
Re: Purchase still have pending status
Have you got a confirmation e-mail from paypal with your transaction number already? because if your don't, your payment was not processed by PayPal and ZModeler's account will get not confirmation on complete payment. Once confirmation from PayPal arrives, license is usually issued in 5-10 seconds.
- Sat Sep 30, 2023 12:17 am
- Forum: Grand Theft Auto V
- Topic: I want to make my vehicle bigger.
- Replies: 6
- Views: 171
Re: I want to make my vehicle bigger.
To rescale entire scene (select \ All) you should toggle "Pivot" button and use Scale tool. If you want to move entire scene, you should toggle off "Affect children" option in Move tool. After rescaling scene in L0 mode, objects axes positions will get rescaled together with L0 g...
- Sat Sep 30, 2023 12:09 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Invalid collision bounding box!
- Replies: 8
- Views: 246
Re: Invalid collision bounding box!
may you send an original game model (pmd pmg pmc) so I can take a look? or specify a file location in base, may be I have it unpacked already.
does import/export of original game model with no changes causes collision error in game too?
does import/export of original game model with no changes causes collision error in game too?
- Fri Sep 29, 2023 11:33 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: The paintjob is not displaying properly in game
- Replies: 21
- Views: 3553
Re: The paintjob is not displaying properly in game
Are you using the latest ZModeler version? I remind the availability of texture on DETAIL2 texture slot is already an optional thing in several latest versions.
- Fri Sep 29, 2023 11:56 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Invalid collision bounding box!
- Replies: 8
- Views: 246
Re: Invalid collision bounding box!
Same here - I see nothing wrong with the collision file and collision data inside. any chance to test this model with original .pmc file? E.g. put in the mod the exported .pmd and .pmg and equip it with original .pmc file.
- Fri Sep 29, 2023 11:36 am
- Forum: Grand Theft Auto V
- Topic: ZM3 Vertex render problem
- Replies: 27
- Views: 1215
Re: ZM3 Vertex render problem
Get an update.
- Fri Sep 29, 2023 8:11 am
- Forum: ATS and ETS2 by SCS Software
- Topic: The paintjob is not displaying properly in game
- Replies: 21
- Views: 3553
Re: The paintjob is not displaying properly in game
in most of cases, UV#3 for DETAIL2 texture slot is a correct setup. However, any geometry that uses this material must be exported from ZModeler with this setup. You can not export one upgrade part with DETAIL2 set to UV#2 and then export another upgrade part with DETAIL2 set to UV#3 and make both p...
- Thu Sep 28, 2023 1:59 am
- Forum: Tech support (forum, account, licenses)
- Topic: License not working
- Replies: 3
- Views: 126
Re: License not working
I have updated the guide with the most recent and most accurate steps to perform correct installation/validation scenario.bennieclauson wrote: ↑Wed Sep 27, 2023 8:39 pm I also have the same issue. I have a key for another 15 days, but I cannot verify it on zmodeler.
viewtopic.php?p=41675
- Wed Sep 27, 2023 11:40 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Make a RHD interior animation
- Replies: 31
- Views: 3443
- Wed Sep 27, 2023 11:21 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Invalid collision bounding box!
- Replies: 8
- Views: 246
Re: Invalid collision bounding box!
I see nothing wrong in both .pmc files in this package. Is there any reference with this message to the pmc file it belongs to? May you make a quick test with collision boxes on these models: rotate them 15 degrees on Y and then 15 degrees on X. Just to mess rotation/orientation of these boxes from ...
- Wed Sep 27, 2023 11:09 am
- Forum: Tech support (forum, account, licenses)
- Topic: Zmodeler Platform not found
- Replies: 1
- Views: 121
Re: Zmodeler Platform not found
This message means ZModeler has tried to access your account (the one you have specified on Account Setup page), but there was no such a platform ID found on this account. Possible causes for this message are: - incorrect account name specified - platform ID in web account is different than the one ...
- Wed Sep 27, 2023 9:43 am
- Forum: Tech support (forum, account, licenses)
- Topic: cant use zmodeler keeps wanting restart
- Replies: 2
- Views: 54
Re: cant use zmodeler keeps wanting restart
exactly as ZModeler tells you - license key is not installed in ZModeler. make sure you've got codelib.zmx file in shared folder. I do not personally think removing this file is a good idea at all. I might have given this as advice some time ago to a user in his specific situation when ZModeler refu...
- Wed Sep 27, 2023 8:00 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Make a RHD interior animation
- Replies: 31
- Views: 3443
Re: Make a RHD interior animation
assign scene bones onto animation (e.g. drag&drop skeleton onto animation and pick "match ID to bone ID").
- Wed Sep 27, 2023 6:52 am
- Forum: ZModeler3 General discussion
- Topic: Paint bone weights in multiple locations
- Replies: 7
- Views: 138
Re: Paint bone weights in multiple locations
once you group several objects, you should see only one object in a hierarchy view. You might still be able to reach individual object by pressing ctrl, if the group is open for editing. You can right-click and pick Group->Close group.
- Wed Sep 27, 2023 6:50 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Make a RHD interior animation
- Replies: 31
- Views: 3443
Re: Make a RHD interior animation
I see.
Get an update.
Get an update.
- Wed Sep 27, 2023 5:44 am
- Forum: ZModeler3 General discussion
- Topic: Paint bone weights in multiple locations
- Replies: 7
- Views: 138
Re: Paint bone weights in multiple locations
I see. When you use "Attach" too, the result object should not exceed 64K vertices. If it does, then the poly mess like on your screenshot is a result. Consider putting this mesh as an accessory, so it is a stand-alone .mesh object. If this does not suit your scene setup, you can dismiss ....
- Wed Sep 27, 2023 2:35 am
- Forum: ZModeler3 General discussion
- Topic: Paint bone weights in multiple locations
- Replies: 7
- Views: 138
Re: Paint bone weights in multiple locations
if the model breaks in game on rigging (shows seams or something like that) there's no that much options to fix this. Perfectly copy weights from a good model can solve the issue, as "Smooth" tool currently works with just one (current) bone only. Fixing seams requires matching of entire r...
- Wed Sep 27, 2023 2:10 am
- Forum: Tech support (forum, account, licenses)
- Topic: ZMod Login Not Working
- Replies: 1
- Views: 66
Re: ZMod Login Not Working
I have assigned an e-mail from purchase (vih*******8@icloud.com) onto your account.
- Wed Sep 27, 2023 1:59 am
- Forum: Tech support (forum, account, licenses)
- Topic: I NEED HELP EXPORTING A VEHICLE!!
- Replies: 1
- Views: 39
Re: I NEED HELP EXPORTING A VEHICLE!!
Hello. Mess around with original vehicles first to get used to the scene setup for correct export. Once you are familiar with common requirements for proper export, you can move on to export a custom vehicle for fivem server. Note, you can not just import some downloaded model like .obj or .fbx file...
- Tue Sep 26, 2023 6:17 am
- Forum: ZModeler3 General discussion
- Topic: Paint bone weights in multiple locations
- Replies: 7
- Views: 138
Re: Paint bone weights in multiple locations
depending on max rig bones on a geometry, every vertex can take affection of 1, 2, 3 ... 7 bones. When you paint an affection of one bone, it will reduce influence of other bones, as the sum of all influences on a vertex should always be 100%. In some cases, adding affection of one bone can wash awa...