Search found 6864 matches
- Sun Dec 10, 2023 3:33 pm
- Forum: ATS and ETS2 by SCS Software
- Topic: [SOLVED] pmc problem
- Replies: 3
- Views: 188
Re: pmc problem
You have just one variant name "Cabin" and assigned it onto all collisions? When you create any variant on a model, you loose the default variant that is created on export automatically (when no other variants available). So, if your "Cabin" variant is an additional variation, yo...
- Sun Dec 10, 2023 3:29 pm
- Forum: Grand Theft Auto V
- Topic: Working rear door from all in one fender object
- Replies: 3
- Views: 99
Re: Working rear door from all in one fender object
detached set of polygons should be given a proper name, so this is a new part with correct name. you need to create a collision for the door (and give it a proper name and settings of course). You have to export both model.yft and model_hi.yft files as the hierarchy has changed.
- Sun Dec 10, 2023 8:09 am
- Forum: Grand Theft Auto V
- Topic: Polygon animation
- Replies: 4
- Views: 166
Re: Polygon animation
in GTA the geometry of the model is still just one piece made of vertices and polygons. This geometry is bound to skeleton and its bones and the game animate skeleton bones only (when you open the door or bonnet), only skeleton's bone is moved/rotated. Geometry is bound to skeleton's bones on per-ve...
- Sun Dec 10, 2023 6:29 am
- Forum: Tech support (forum, account, licenses)
- Topic: trial license gone after getting a refund
- Replies: 1
- Views: 104
Re: trial license gone after getting a refund
No, trial license is removed when you delete platform ID from web account.
I have submitted platform ID onto your account again with new trial license, mind to assign password on "My computers" page.
I have submitted platform ID onto your account again with new trial license, mind to assign password on "My computers" page.
- Sat Dec 09, 2023 4:20 am
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 18
- Views: 1328
Re: MAT Problem
yes. I assume the reflection strength is controlled by alpha channel of base AO texture, as this is something that should not be a constant value across entire material/surface.
- Sat Dec 09, 2023 4:11 am
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 18
- Views: 1328
- Sat Dec 09, 2023 4:01 am
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 18
- Views: 1328
Re: MAT Problem
ohh... wait a minute.. the truckpaint material does not support "env_factor" option anymore.
What is your game version? Is this an original game's material you are referring to with "truckpaint" shader and "env_factor" option in it?
What is your game version? Is this an original game's material you are referring to with "truckpaint" shader and "env_factor" option in it?
- Sat Dec 09, 2023 3:53 am
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 18
- Views: 1328
Re: MAT Problem
yes, it will not be created on import. However, when you created this option, does exported material contain env_factor: {0.6, 0.6, 0.6} ?
- Sat Dec 09, 2023 3:08 am
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 18
- Views: 1328
Re: MAT Problem
type the property name first. it will enable "Add" button.
- Fri Dec 08, 2023 4:27 am
- Forum: ZModeler3 Account and Licenses
- Topic: Manual Validation Key not stored
- Replies: 4
- Views: 685
Re: Manual Validation Key not stored
make sure you have "codelib.zmx" file located in "Shared" folder inside ZModeler folder.
Once you applied validation and see "Revalidate in ... days", press OK, close ZModeler and reboot your computer.
Once you applied validation and see "Revalidate in ... days", press OK, close ZModeler and reboot your computer.
- Fri Dec 08, 2023 2:08 am
- Forum: ZModeler3 Account and Licenses
- Topic: Manual Validation Key not stored
- Replies: 4
- Views: 685
Re: Manual Validation Key not stored
Most likely you have a jammed "zmodeler3.exe" process in background that causes files access conflict. Once you apply validation key, close ZModeler and wait 5-7 seconds. Then run ZModeler again.
I have a backup of 3.2.1.1195 on my hard drive and it applies fresh validation key fine.
I have a backup of 3.2.1.1195 on my hard drive and it applies fresh validation key fine.
- Thu Dec 07, 2023 8:59 am
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 18
- Views: 1328
Re: MAT Problem
There was a discussion earlier on this subject that "env_factor" parameter is obsolete for "truckpaint" shader, so the value of Output Level on ENVMAP texture slot (translated to "env_factor" material parameter) should not produce any effect in game. You can override th...
- Thu Dec 07, 2023 8:03 am
- Forum: Tech support (forum, account, licenses)
- Topic: stuck on verification
- Replies: 5
- Views: 449
Re: stuck on verification
move ZModeler folder from a system drive to another drive if possible. Do you see a spinning circle in the bottom of ZModeler window when you start it? (check for updates). Does it stop spinning in few seconds or keep spinning all the time? Show a screenshot of your ZModeler's "About" wind...
- Thu Dec 07, 2023 8:01 am
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 18
- Views: 1328
Re: MAT Problem
may you show the original .mat file and the generated .mat file please?
- Thu Dec 07, 2023 7:54 am
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 18
- Views: 1328
Re: MAT Problem
no. in properties of every material there is a "user-defined options" page.
- Thu Dec 07, 2023 7:47 am
- Forum: Tech support (forum, account, licenses)
- Topic: stuck on verification
- Replies: 5
- Views: 449
Re: stuck on verification
Hello. Make sure to run ZModeler as Administrator. The password you specify in ZModeler on "Account Setup" page is not your account password. This is the password you assign onto your platform ID on "My computers" page. You can clear password for your platform ID in web account a...
- Thu Dec 07, 2023 7:42 am
- Forum: ATS and ETS2 by SCS Software
- Topic: MAT Problem
- Replies: 18
- Views: 1328
Re: MAT Problem
it might be suppressed by user-defined option. Take a look there. If there is no an associated option, the Output level of ENVMAP is used; if option is present, it's value is written in a .mat file. This applies to every .mat property - availability of user-defined option with property name will sup...
- Thu Dec 07, 2023 4:28 am
- Forum: Grand Theft Auto V
- Topic: Cant Import any YFT File
- Replies: 1
- Views: 444
Re: Cant Import any YFT File
Hello.
Get the latest ZModeler version and make sure license key is installed. When you run ZModeler, "License Information" window should not appear automatically. If it does, no license key was loaded at startup and import/export function was not initialized.
Get the latest ZModeler version and make sure license key is installed. When you run ZModeler, "License Information" window should not appear automatically. If it does, no license key was loaded at startup and import/export function was not initialized.
- Thu Dec 07, 2023 4:26 am
- Forum: ZModeler3 Account and Licenses
- Topic: License expired early
- Replies: 1
- Views: 448
Re: License expired early
Hello. You are using an old ZModeler version that requires manual license validation. Manual license validation key counts in full days and does not respect time zones over the globe. The web account on request of new validation key got zero days left (even though you had quite many hours left at th...
- Wed Dec 06, 2023 1:40 pm
- Forum: Grand Theft Auto V
- Topic: Are engine/exhaust dummies responsible for sound?
- Replies: 3
- Views: 509
Re: Are engine/exhaust dummies responsible for sound?
the engine dummy is likely to point the game where the engine is located, so the damage in this area can cause the vehicle to stop running; also, it is the point for failed engine smoke emitter. I think it could be related to the sound handling (engine/exhaust). You can probably figure this out by t...
- Wed Dec 06, 2023 12:22 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Ambient occlusion question
- Replies: 3
- Views: 629
Re: Ambient occlusion question
as a quick test, move this object out of the frame (3-5 meters away) and render it again. Just to find out whether this is self-affecting issue or some objects around give this effect. If this is a self-affecting case (still get bad shading on this object), send me a .z3d file with just this problem...
- Wed Dec 06, 2023 12:21 am
- Forum: Grand Theft Auto V
- Topic: [HELP] Trailer Crossing the ground when I spawn it
- Replies: 3
- Views: 631
Re: [HELP] Trailer Crossing the ground when I spawn it
seems like the game doesn't like the collision of your model. If you have used geometry collision objects, select COL geometries, open "Mesh->Vertices->Format" branch on properties page and toggle off "Deformable". Press Apply and export again.
- Wed Dec 06, 2023 12:18 am
- Forum: Grand Theft Auto V
- Topic: Lightsemissive textures suddenly locked to tires spinning and turning
- Replies: 2
- Views: 555
Re: Lightsemissive textures suddenly locked to tires spinning and turning
the hierarchy got messed is the most likely cause. When you make any changes in vehicle_hi.yft model and export this file, you have to update vehicle.yft file respectively, as the game takes hierarchy (parts/bones assignment) from the model.yft file and applies them to the geometry of model_hi.yft f...
- Wed Dec 06, 2023 12:16 am
- Forum: Grand Theft Auto V
- Topic: Are engine/exhaust dummies responsible for sound?
- Replies: 3
- Views: 509
Re: Are engine/exhaust dummies responsible for sound?
most likely this is configured in vehicle's metadata, not in the .yft file itself.
- Wed Dec 06, 2023 12:14 am
- Forum: Grand Theft Auto V
- Topic: Make lightsemissive texture brighter
- Replies: 5
- Views: 576
Re: Make lightsemissive texture brighter
No. If the emissiveMultiplier parameter is higher than 20.0 on import, it is added as user-defined property. Value in range 0..20 is converted to ZModeler's Emissive color level 0..100 (by multiplying to 5). On export, availability of emissiveMultiplier user-defined property is checked. If it is ava...