Search found 6864 matches

by Oleg
Sun Dec 10, 2023 3:33 pm
Forum: ATS and ETS2 by SCS Software
Topic: [SOLVED] pmc problem
Replies: 3
Views: 188

Re: pmc problem

You have just one variant name "Cabin" and assigned it onto all collisions? When you create any variant on a model, you loose the default variant that is created on export automatically (when no other variants available). So, if your "Cabin" variant is an additional variation, yo...
by Oleg
Sun Dec 10, 2023 3:29 pm
Forum: Grand Theft Auto V
Topic: Working rear door from all in one fender object
Replies: 3
Views: 99

Re: Working rear door from all in one fender object

detached set of polygons should be given a proper name, so this is a new part with correct name. you need to create a collision for the door (and give it a proper name and settings of course). You have to export both model.yft and model_hi.yft files as the hierarchy has changed.
by Oleg
Sun Dec 10, 2023 8:09 am
Forum: Grand Theft Auto V
Topic: Polygon animation
Replies: 4
Views: 166

Re: Polygon animation

in GTA the geometry of the model is still just one piece made of vertices and polygons. This geometry is bound to skeleton and its bones and the game animate skeleton bones only (when you open the door or bonnet), only skeleton's bone is moved/rotated. Geometry is bound to skeleton's bones on per-ve...
by Oleg
Sun Dec 10, 2023 6:29 am
Forum: Tech support (forum, account, licenses)
Topic: trial license gone after getting a refund
Replies: 1
Views: 104

Re: trial license gone after getting a refund

No, trial license is removed when you delete platform ID from web account.
I have submitted platform ID onto your account again with new trial license, mind to assign password on "My computers" page.
by Oleg
Sat Dec 09, 2023 4:20 am
Forum: ATS and ETS2 by SCS Software
Topic: MAT Problem
Replies: 18
Views: 1328

Re: MAT Problem

yes. I assume the reflection strength is controlled by alpha channel of base AO texture, as this is something that should not be a constant value across entire material/surface.
by Oleg
Sat Dec 09, 2023 4:11 am
Forum: ATS and ETS2 by SCS Software
Topic: MAT Problem
Replies: 18
Views: 1328

Re: MAT Problem

by Oleg
Sat Dec 09, 2023 4:01 am
Forum: ATS and ETS2 by SCS Software
Topic: MAT Problem
Replies: 18
Views: 1328

Re: MAT Problem

ohh... wait a minute.. the truckpaint material does not support "env_factor" option anymore.
What is your game version? Is this an original game's material you are referring to with "truckpaint" shader and "env_factor" option in it?
by Oleg
Sat Dec 09, 2023 3:53 am
Forum: ATS and ETS2 by SCS Software
Topic: MAT Problem
Replies: 18
Views: 1328

Re: MAT Problem

yes, it will not be created on import. However, when you created this option, does exported material contain env_factor: {0.6, 0.6, 0.6} ?
by Oleg
Sat Dec 09, 2023 3:08 am
Forum: ATS and ETS2 by SCS Software
Topic: MAT Problem
Replies: 18
Views: 1328

Re: MAT Problem

type the property name first. it will enable "Add" button.
by Oleg
Fri Dec 08, 2023 4:27 am
Forum: ZModeler3 Account and Licenses
Topic: Manual Validation Key not stored
Replies: 4
Views: 685

Re: Manual Validation Key not stored

make sure you have "codelib.zmx" file located in "Shared" folder inside ZModeler folder.
Once you applied validation and see "Revalidate in ... days", press OK, close ZModeler and reboot your computer.
by Oleg
Fri Dec 08, 2023 2:08 am
Forum: ZModeler3 Account and Licenses
Topic: Manual Validation Key not stored
Replies: 4
Views: 685

Re: Manual Validation Key not stored

Most likely you have a jammed "zmodeler3.exe" process in background that causes files access conflict. Once you apply validation key, close ZModeler and wait 5-7 seconds. Then run ZModeler again.

I have a backup of 3.2.1.1195 on my hard drive and it applies fresh validation key fine.
by Oleg
Thu Dec 07, 2023 8:59 am
Forum: ATS and ETS2 by SCS Software
Topic: MAT Problem
Replies: 18
Views: 1328

Re: MAT Problem

There was a discussion earlier on this subject that "env_factor" parameter is obsolete for "truckpaint" shader, so the value of Output Level on ENVMAP texture slot (translated to "env_factor" material parameter) should not produce any effect in game. You can override th...
by Oleg
Thu Dec 07, 2023 8:03 am
Forum: Tech support (forum, account, licenses)
Topic: stuck on verification
Replies: 5
Views: 449

Re: stuck on verification

move ZModeler folder from a system drive to another drive if possible. Do you see a spinning circle in the bottom of ZModeler window when you start it? (check for updates). Does it stop spinning in few seconds or keep spinning all the time? Show a screenshot of your ZModeler's "About" wind...
by Oleg
Thu Dec 07, 2023 8:01 am
Forum: ATS and ETS2 by SCS Software
Topic: MAT Problem
Replies: 18
Views: 1328

Re: MAT Problem

may you show the original .mat file and the generated .mat file please?
by Oleg
Thu Dec 07, 2023 7:54 am
Forum: ATS and ETS2 by SCS Software
Topic: MAT Problem
Replies: 18
Views: 1328

Re: MAT Problem

no. in properties of every material there is a "user-defined options" page.
by Oleg
Thu Dec 07, 2023 7:47 am
Forum: Tech support (forum, account, licenses)
Topic: stuck on verification
Replies: 5
Views: 449

Re: stuck on verification

Hello. Make sure to run ZModeler as Administrator. The password you specify in ZModeler on "Account Setup" page is not your account password. This is the password you assign onto your platform ID on "My computers" page. You can clear password for your platform ID in web account a...
by Oleg
Thu Dec 07, 2023 7:42 am
Forum: ATS and ETS2 by SCS Software
Topic: MAT Problem
Replies: 18
Views: 1328

Re: MAT Problem

it might be suppressed by user-defined option. Take a look there. If there is no an associated option, the Output level of ENVMAP is used; if option is present, it's value is written in a .mat file. This applies to every .mat property - availability of user-defined option with property name will sup...
by Oleg
Thu Dec 07, 2023 4:28 am
Forum: Grand Theft Auto V
Topic: Cant Import any YFT File
Replies: 1
Views: 444

Re: Cant Import any YFT File

Hello.
Get the latest ZModeler version and make sure license key is installed. When you run ZModeler, "License Information" window should not appear automatically. If it does, no license key was loaded at startup and import/export function was not initialized.
by Oleg
Thu Dec 07, 2023 4:26 am
Forum: ZModeler3 Account and Licenses
Topic: License expired early
Replies: 1
Views: 448

Re: License expired early

Hello. You are using an old ZModeler version that requires manual license validation. Manual license validation key counts in full days and does not respect time zones over the globe. The web account on request of new validation key got zero days left (even though you had quite many hours left at th...
by Oleg
Wed Dec 06, 2023 1:40 pm
Forum: Grand Theft Auto V
Topic: Are engine/exhaust dummies responsible for sound?
Replies: 3
Views: 509

Re: Are engine/exhaust dummies responsible for sound?

the engine dummy is likely to point the game where the engine is located, so the damage in this area can cause the vehicle to stop running; also, it is the point for failed engine smoke emitter. I think it could be related to the sound handling (engine/exhaust). You can probably figure this out by t...
by Oleg
Wed Dec 06, 2023 12:22 am
Forum: ATS and ETS2 by SCS Software
Topic: Ambient occlusion question
Replies: 3
Views: 629

Re: Ambient occlusion question

as a quick test, move this object out of the frame (3-5 meters away) and render it again. Just to find out whether this is self-affecting issue or some objects around give this effect. If this is a self-affecting case (still get bad shading on this object), send me a .z3d file with just this problem...
by Oleg
Wed Dec 06, 2023 12:21 am
Forum: Grand Theft Auto V
Topic: [HELP] Trailer Crossing the ground when I spawn it
Replies: 3
Views: 631

Re: [HELP] Trailer Crossing the ground when I spawn it

seems like the game doesn't like the collision of your model. If you have used geometry collision objects, select COL geometries, open "Mesh->Vertices->Format" branch on properties page and toggle off "Deformable". Press Apply and export again.
by Oleg
Wed Dec 06, 2023 12:18 am
Forum: Grand Theft Auto V
Topic: Lightsemissive textures suddenly locked to tires spinning and turning
Replies: 2
Views: 555

Re: Lightsemissive textures suddenly locked to tires spinning and turning

the hierarchy got messed is the most likely cause. When you make any changes in vehicle_hi.yft model and export this file, you have to update vehicle.yft file respectively, as the game takes hierarchy (parts/bones assignment) from the model.yft file and applies them to the geometry of model_hi.yft f...
by Oleg
Wed Dec 06, 2023 12:16 am
Forum: Grand Theft Auto V
Topic: Are engine/exhaust dummies responsible for sound?
Replies: 3
Views: 509

Re: Are engine/exhaust dummies responsible for sound?

most likely this is configured in vehicle's metadata, not in the .yft file itself.
by Oleg
Wed Dec 06, 2023 12:14 am
Forum: Grand Theft Auto V
Topic: Make lightsemissive texture brighter
Replies: 5
Views: 576

Re: Make lightsemissive texture brighter

No. If the emissiveMultiplier parameter is higher than 20.0 on import, it is added as user-defined property. Value in range 0..20 is converted to ZModeler's Emissive color level 0..100 (by multiplying to 5). On export, availability of emissiveMultiplier user-defined property is checked. If it is ava...