Search found 7187 matches
- Tue Apr 23, 2024 10:09 am
- Forum: Grand Theft Auto V
- Topic: the object in the animation does not follow its axis
- Replies: 1
- Views: 63
Re: the object in the animation does not follow its axis
Your animation has an option enabled "relative to bind". In most of cases, this option should be toggled off. Unbind an object from animation, toggle this option off and bind object again.
- Mon Apr 22, 2024 1:23 am
- Forum: ZModeler3 Account and Licenses
- Topic: Purchase days
- Replies: 2
- Views: 102
Re: Purchase days
Hello. 1. License key time and validation key time is rounded to days, it has no "hours" on it. Given that this can chop some hours of license validity, ZModeler allows license to run half a day after expiration (in particular if license server confirms the license key still has some time ...
- Sun Apr 21, 2024 11:43 am
- Forum: Tech support (forum, account, licenses)
- Topic: Logging out after trying to activate new license
- Replies: 44
- Views: 10084
- Sat Apr 20, 2024 12:06 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Not getting an email
- Replies: 1
- Views: 82
Re: Not getting an email
Hello.
There is no e-mail confirmation or approval. You just specify the e-mail address for password recovery. This e-mail is the one you specify on "Lost password" page and it is the one the recovery password is sent to if e-mail matches the one set on account.
There is no e-mail confirmation or approval. You just specify the e-mail address for password recovery. This e-mail is the one you specify on "Lost password" page and it is the one the recovery password is sent to if e-mail matches the one set on account.
- Fri Apr 19, 2024 2:47 pm
- Forum: Grand Theft Auto V
- Topic: UV Mapping Question
- Replies: 3
- Views: 196
Re: UV Mapping Question
If you have a different geometry object in a _hi.yft file, then this geometry object have to be UV-mapped too. There is no way to copy UV mapping from one object to another unless objects topology is identical (literally, the same object but different UV mapping). If this is your case (same geometry...
- Fri Apr 19, 2024 2:42 pm
- Forum: ZModeler3 General discussion
- Topic: Inaccuracy in movements
- Replies: 1
- Views: 140
Re: Inaccuracy in movements
Hello. When movements become stepping or irregular, you have reached the precision of vertices coordinate data. This is a sort of a technical limitation. Also, this should have no impact on a regular-size object, as the fraction part is very small and should be invisible on an object. The fraction i...
- Fri Apr 19, 2024 11:57 am
- Forum: ZModeler3 General discussion
- Topic: ZModeler 3 will cause the active window to not be topped
- Replies: 10
- Views: 403
Re: ZModeler 3 will cause the active window to not be topped
hmm... I have enabled nVidia overlay, tried different settings there and was unable to reproduce the issue still. At least we have a sort of fix for the issue.
- Fri Apr 19, 2024 7:36 am
- Forum: Tech support (forum, account, licenses)
- Topic: My friend lost account
- Replies: 1
- Views: 93
Re: My friend lost account
make a forum post and specify his platform ID and account name he remembers. If he has a paid license, it's worth to reach me out via e-mail and specify e-mail address on purchase, so I can track it down.
- Thu Apr 18, 2024 1:23 am
- Forum: ZModeler3 General discussion
- Topic: ZModeler 3 will cause the active window to not be topped
- Replies: 10
- Views: 403
Re: ZModeler 3 will cause the active window to not be topped
this still does not reproduce to me (I have windows 10). May be in windows 11 a bit different window-messaging events are queued when user interacts between application windows. I advise to double-click on ZModeler's caption bar (top row) every time you run it, so ZModeler switches from "maximi...
- Wed Apr 17, 2024 10:44 pm
- Forum: ZModeler3 General discussion
- Topic: ZModeler 3 will cause the active window to not be topped
- Replies: 10
- Views: 403
Re: ZModeler 3 will cause the active window to not be topped
does something change if you:
A. change ZModeler's window size from maximized to smaller window right after starting it up
B. open Help\About window (then switch to another application)
C. open Materials Browser window (then switch to another application)
A. change ZModeler's window size from maximized to smaller window right after starting it up
B. open Help\About window (then switch to another application)
C. open Materials Browser window (then switch to another application)
- Wed Apr 17, 2024 3:06 pm
- Forum: Tech support (forum, account, licenses)
- Topic: add new platform
- Replies: 11
- Views: 308
- Wed Apr 17, 2024 6:42 am
- Forum: ZModeler3 General discussion
- Topic: ZModeler 3 will cause the active window to not be topped
- Replies: 10
- Views: 403
Re: ZModeler 3 will cause the active window to not be topped
Hello. There have been reports on this issue, but I still was unable to reproduce it. Does this happen when you switch windows with Alt+Tab or use task bar to switch to another application?
- Tue Apr 16, 2024 3:06 pm
- Forum: Grand Theft Auto V
- Topic: GTA5: Animation files (YCD)
- Replies: 26
- Views: 14781
Re: GTA5: Animation files (YCD)
the issue is likely to be with the mod itself or mod setup (configuration, metadata). there were no changes (in a year or more) that could give the effect you are describing.
- Mon Apr 15, 2024 11:46 pm
- Forum: Grand Theft Auto V
- Topic: how to fix (deformation)
- Replies: 7
- Views: 3084
Re: how to fix (deformation)
a bunch of screenshots will give more detail than just a description of the issue.
- Mon Apr 15, 2024 11:44 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Zmodeler File Lost
- Replies: 2
- Views: 166
Re: Zmodeler File Lost
what do you mean by "zmodeler file" ? The shortcut to run ZModeler or the .z3d scene you have saved? In general, there are no options for the .z3d file to disappear. However, when you save the .z3d file, the previous .z3d file is renamed to .bak, then the new file is created. So, there is ...
- Mon Apr 15, 2024 1:52 pm
- Forum: Tech support (forum, account, licenses)
- Topic: add new platform
- Replies: 11
- Views: 308
Re: add new platform
license key is not installed.
- Sun Apr 14, 2024 10:35 pm
- Forum: Grand Theft Auto V
- Topic: Door lights/Door Holograms
- Replies: 3
- Views: 226
Re: Door lights/Door Holograms
ask for some hint of the model author. This is not something I have seen personally, and I don't have any clue on what the trick is.
- Sun Apr 14, 2024 10:34 pm
- Forum: Tech support (forum, account, licenses)
- Topic: add new platform
- Replies: 11
- Views: 308
Re: add new platform
It is in ZModeler itself. Run ZModeler, open "About" window and switch to "License Information" page. You will see your platform ID there.MercuryMods wrote: ↑Sun Apr 14, 2024 4:17 pm i cant find it. Is it after i log in. is it on the main page or the forum page ?
viewtopic.php?t=5673
- Sun Apr 14, 2024 4:16 am
- Forum: Grand Theft Auto V
- Topic: Door lights/Door Holograms
- Replies: 3
- Views: 226
Re: Door lights/Door Holograms
have you seen this somewhere implemented already? check the associated file in openIV or in ZModeler to find out how to do this.
- Sun Apr 14, 2024 4:14 am
- Forum: Tech support (forum, account, licenses)
- Topic: Platform ID Issue
- Replies: 8
- Views: 820
Re: Platform ID Issue
This issue is popping up again and now my account is stuck on a platform ID that is not assigned the license. It won't let me remove platform IDs on the website, the check box is greyed out. So I can't use the license. you need to press the (?) icon first. This will activate the check box for platf...
- Sun Apr 14, 2024 4:13 am
- Forum: Tech support (forum, account, licenses)
- Topic: Just purchased license and platform ID not matching
- Replies: 1
- Views: 87
Re: Just purchased license and platform ID not matching
Hello. Remove IDs that you don't need and add the ID you see in ZModeler. In most of cases, ZModeler will not change ID if you run it as Administrator. In rare cases your network setup (card and devices) can affect the ID (e.g. if you use a LTE dongle to connect the internet), but it's not a must. I...
- Sun Apr 14, 2024 4:10 am
- Forum: Tech support (forum, account, licenses)
- Topic: Upload image
- Replies: 1
- Views: 66
Re: Upload image
when you open a full reply window (or new topic window) there are tabs "Options" and "Attachments" under the message window. You can upload image on "Attachments" page.
- Sun Apr 14, 2024 4:09 am
- Forum: Grand Theft Auto V
- Topic: Issue with extras parts
- Replies: 3
- Views: 228
Re: Issue with extras parts
Your zmodeler version is not up to date. make sure to use the latest version and parts/IDs will not be the issue anymore.
- Sat Apr 13, 2024 10:41 am
- Forum: Grand Theft Auto V
- Topic: yft livery spec
- Replies: 9
- Views: 415
Re: yft livery spec
<t>depending on the shader you assign, in game SPECMAP will use either UV#1 or UV#2 channel. The Red channel of SPECMAP texture is used for specular shininess, the Green texture's data is a reflection strength of environment/reflection texture. In particular, the combination of textures you have spe...
- Sat Apr 13, 2024 7:57 am
- Forum: Grand Theft Auto V
- Topic: yft livery spec
- Replies: 9
- Views: 415
Re: yft livery spec
ok, and how does this look in game and what in your opinion does not work as it should?