Search found 7239 matches

by Oleg
Thu Jun 20, 2024 10:45 am
Forum: ZModeler2 General Discussion
Topic: no wft hierachy after import? (i'm a novice)
Replies: 3
Views: 126

Re: no wft hierachy after import? (i'm a novice)

may be this is a ped model? have you tried to import a vehicle model?
by Oleg
Wed Jun 19, 2024 5:56 am
Forum: Grand Theft Auto V
Topic: OBJ split into multiple objects
Replies: 1
Views: 122

Re: OBJ split into multiple objects

hello.
what do you mean by "it looks really buggy"? May you attach a screenshot?
by Oleg
Tue Jun 18, 2024 10:38 am
Forum: Grand Theft Auto V
Topic: Texture bugged when export and spawn in game.
Replies: 2
Views: 173

Re: Texture bugged when export and spawn in game.

If you see random textures flickering on a vehicle, then the associated material is configured improperly and some required texture is not assigned. Or, the game has failed to find or load an associated texture and does not assign texture onto this slot when draws the geometry (a texture from previo...
by Oleg
Mon Jun 17, 2024 10:12 pm
Forum: Grand Theft Auto V
Topic: Issue with User Defined Properties
Replies: 3
Views: 288

Re: Issue with User Defined Properties

grab the window object and its collision from original vehicle first. just to make tests on your own vehicle; if it does work in game, use your own geometry object and game's original collision model -> test again. there are the following conditions for an window to crack in game: 1. L1 geometry obj...
by Oleg
Mon Jun 17, 2024 10:26 am
Forum: Grand Theft Auto V
Topic: Issue with headlights
Replies: 3
Views: 368

Re: Issue with headlights

a screenshot will give a good description of the issue...
are you talking about "corona effect" that is missing?
by Oleg
Mon Jun 17, 2024 10:25 am
Forum: Grand Theft Auto V
Topic: Issue with User Defined Properties
Replies: 3
Views: 288

Re: Issue with User Defined Properties

You should edit window COL object(s) on polygons level and assign "type of surface" on every polygon of every COL object. The "type of surface" is a numeric value in ID slot. To make things simpler, you can use "Options->GTA5" window to have a selection list of surface ...
by Oleg
Mon Jun 17, 2024 10:18 am
Forum: Grand Theft Auto V
Topic: Discord Rich Presence
Replies: 2
Views: 540

Re: Discord Rich Presence

I don't see any value of this extra work other than some extra fun of using discord on your computer. I personally don't have discord at all, so I might be missing the spot of your idea, but this all doesn't seem to me like something that worth spending time on.
by Oleg
Mon Jun 17, 2024 10:16 am
Forum: ZModeler2 General Discussion
Topic: no wft hierachy after import? (i'm a novice)
Replies: 3
Views: 126

Re: no wft hierachy after import? (i'm a novice)

hello.
you are trying to import a locked model. It will not get imported. Try an original game model instead.
by Oleg
Sun Jun 16, 2024 10:55 am
Forum: Grand Theft Auto V
Topic: Merging crashes zmod
Replies: 1
Views: 140

Re: Merging crashes zmod

does it crash if you merge it into an empty scene? does it crash ZModeler if you File\Open this .z3d file instead?
by Oleg
Sun Jun 16, 2024 10:45 am
Forum: Grand Theft Auto V
Topic: Enable all LODs in the viewport
Replies: 1
Views: 208

Re: Enable all LODs in the viewport

Hello.
No, it is not possible to toggle compound into this mod, it provides access (to edit or display) to just one build-in object at a time only. May be a sort of quick-assemble plugin for compounds could be created, but this is something to consider and requires some research first.
by Oleg
Sun Jun 16, 2024 10:11 am
Forum: ZModeler3 General discussion
Topic: Viewport Transparency not working after 3.3.0
Replies: 1
Views: 254

Re: Viewport Transparency not working after 3.3.0

There were no changes related to viewport transparency behavior. The rendering in viewport can be different, as the rendering code has changed. Transparent viewport has impact on some tools like Rigging painting (paint weight on front-facing vertices in regular mode and front/back-facing vertices in...
by Oleg
Sun Jun 16, 2024 10:06 am
Forum: ZModeler2 General Discussion
Topic: Unable to validate license.
Replies: 1
Views: 107

Re: Unable to validate license.

Use automatic online validation. It solves 99% of license issues. Make sure to use the latest ZModeler version; Enable option "Allow this platform to log in" in web account on "My computers" page. Leave password field blank and press "Save changes". Run ZModeler as Admi...
by Oleg
Sun Jun 16, 2024 10:04 am
Forum: ZModeler2 General Discussion
Topic: zModeler does not run smoothly
Replies: 1
Views: 53

Re: zModeler does not run smoothly

hello. uv-mapping in ZModeler is technically a pretty slow thing. What is the amount of vertices/polygons on a mesh(s) that you apply "Edit UV" to? If this is a 100K+ set of geometry, it will take a while for "Edit UV" to process vertices and create mapping geometry in UV Mapper....
by Oleg
Sun Jun 16, 2024 10:00 am
Forum: General Discussion
Topic: Crashday *.p3d filter/plugin won't load
Replies: 5
Views: 693

Re: Crashday *.p3d filter/plugin won't load

The *.p3d import/export it plugin was created and tested on models that were available on the date of creation. ZModeler1 product is no longer evaluating, there are no options to make changes, update or fix something in ZModeler1 product.
by Oleg
Sat Jun 15, 2024 10:56 pm
Forum: General Discussion
Topic: Crashday *.p3d filter/plugin won't load
Replies: 5
Views: 693

Re: Crashday *.p3d filter/plugin won't load

No, it ZModeler will not load Crashday *.p3d model files.
by Oleg
Fri Jun 14, 2024 9:41 pm
Forum: Grand Theft Auto V
Topic: Vertex Paint on EUP wont work?
Replies: 7
Views: 717

Re: Vertex Paint on EUP wont work?

the video has everything you need for an object to be rigged. you might have missed some step.
by Oleg
Thu Jun 13, 2024 10:24 am
Forum: Grand Theft Auto V
Topic: UV ycd animation
Replies: 4
Views: 309

Re: UV ycd animation

it looks like this has nothing to do with properties; you edit the X and Y position values on [uv] animation track. These are, probably a frame offset on texture's space (U and V respectively). as you can see, it animates intergrally with hard step/jump from previous frame position data to the new f...
by Oleg
Wed Jun 12, 2024 10:36 pm
Forum: Grand Theft Auto V
Topic: Vertex Paint on EUP wont work?
Replies: 7
Views: 717

Re: Vertex Paint on EUP wont work?

In this video, an .obj file is used as an example:
https://www.youtube.com/watch?v=iNH2EN9B0ds
by Oleg
Wed Jun 12, 2024 10:32 pm
Forum: Grand Theft Auto V
Topic: import/export
Replies: 1
Views: 251

Re: import/export

Hello. Have you installed license key in ZModeler (trial or a paid one)? When you import, you should see objects/hierarchy tree on the right panel where "Hierarchy, Structure, Properties" pages are. By default, only hierarchy elements are shown (as dummy boxes), to toggle visibility of geo...
by Oleg
Wed Jun 12, 2024 10:48 am
Forum: ATS and ETS2 by SCS Software
Topic: black dashboard
Replies: 8
Views: 734

Re: black dashboard

there is no advice I can give you with that few information given. It's up to you to research the issue and find the cause. There are plenty of reasons for dashboard not to do what it is supposed to do and quite many of topics are on this matter are not related to the model itself and its export fro...
by Oleg
Wed Jun 12, 2024 10:46 am
Forum: Grand Theft Auto V
Topic: UV ycd animation
Replies: 4
Views: 309

Re: UV ycd animation

Hello. You can't view UV animation in UV Mapper. In general, you should specify uv animation data in animation track - amount of frames per texture's U (horizontal count of frames on texture) and texture's V (vertical count of rows of frames on texture). I don't remember how it works, but this is so...
by Oleg
Tue Jun 11, 2024 8:09 am
Forum: Grand Theft Auto V
Topic: Vertex Paint on EUP wont work?
Replies: 7
Views: 717

Re: Vertex Paint on EUP wont work?

hello.
before you use Surface\Paint\Color tool, ensure the object has per-vertex color component (Primary color and Secondary color) in properties on "Mesh->Vertices->Format" branch.
by Oleg
Mon Jun 10, 2024 11:21 pm
Forum: ATS and ETS2 by SCS Software
Topic: black dashboard
Replies: 8
Views: 734

Re: black dashboard

If I'm not mistaken, dashboard is either script-drawn (like navigator part) or is a set of animated geometry that pops up from background to foreground to simulate lighting up icons on the dash or simulate moving indicators like fuel, pressure etc. There is no a simple answer on why the dashboard is...
by Oleg
Mon Jun 10, 2024 11:06 pm
Forum: Tech support (forum, account, licenses)
Topic: CONNECTION PROBLEM
Replies: 1
Views: 62

Re: CONNECTION PROBLEM

Enable option "Allow this platform to log in" in web account on "My computes" page for your ID. Leave password field blank and press "Save changes". In ZModeler, open "Account Setup" page and specify your account name only. Leave password field blank and resta...