Search found 7392 matches

by Oleg
Mon Mar 24, 2025 6:31 am
Forum: Grand Theft Auto V
Topic: How to combine brakelight and taillight together
Replies: 2
Views: 977

Re: How to combine brakelight and taillight together

there was a post here on forum on how to combine DRL and turn signal. This has something to do with polygons one above another. make some tests on big polygons above the vehicle, may be you will find out how to make this.
by Oleg
Mon Mar 24, 2025 4:41 am
Forum: Grand Theft Auto V
Topic: ERRORS WHEN IMPORTING
Replies: 3
Views: 174

Re: ERRORS WHEN IMPORTING

vanilla cars usually share some textures (especially interior textures), so the missing one could be in a .ytd you don't expect it to be. For example, buffalo2 model uses textures from vehicle_poltax_interior.ytd (police and taxi interior). Unless you give ZModeler required textures or specify textu...
by Oleg
Sun Mar 23, 2025 6:07 am
Forum: Rarely used formats
Topic: PC code has been registered in another account and i have a new one
Replies: 1
Views: 131

Re: PC code has been registered in another account and i have a new one

Hello.
You can use the Platform ID you see in ZModeler, you can't have another ID.
What are your account name and platform ID?
by Oleg
Sun Mar 23, 2025 6:06 am
Forum: ATS and ETS2 by SCS Software
Topic: truckpaint material
Replies: 2
Views: 134

Re: truckpaint material

Hello. There are no material parameters to control the reflectivity level. If I'm not mistaken, specular texture's alpha channel is used to adjust the reflection strength, so you should deal with the texture in a SPECMAP slot.
by Oleg
Sat Mar 22, 2025 9:41 am
Forum: Grand Theft Auto V
Topic: GTAV Enhanced: Import/Export support.
Replies: 0
Views: 241

GTAV Enhanced: Import/Export support.

GTAV: Enhanced version Import/Export is available The Enhanced version runs on DX12 and has a major rendering code changes update under the hood. The game has got an optimization with the features DX12 offers, including a lot of parallel rendering and computations. Given that, the new game's engine...
by Oleg
Sat Mar 22, 2025 9:27 am
Forum: Grand Theft Auto V
Topic: ERRORS WHEN IMPORTING
Replies: 3
Views: 174

Re: ERRORS WHEN IMPORTING

ZModeler is not given an option to find such textures. In most of cases, you are obligated to unpack textures and put them into the same fodler as the model you are importing. In some formats (like GTA5) you can put the .ytd texture package as-is next to the model file you are loading, but specify Z...
by Oleg
Sat Mar 22, 2025 4:56 am
Forum: Grand Theft Auto V
Topic: How to change the sound of characters walking in ZM3?
Replies: 2
Views: 173

Re: How to change the sound of characters walking in ZM3?

Hello. I doubt this is coded in a model file. Most likely this is configured in metadata file. A walking animation has triggers on some keys frames with "left step" and "right step" event types, but these are for visual effects I suppose (like blood steps or puddle effects during...
by Oleg
Sat Mar 22, 2025 4:54 am
Forum: Grand Theft Auto V
Topic: wheels flying
Replies: 13
Views: 21114

Re: wheels flying

do this trick with the door too.
also, make sure rotation options are toggled on door dummy (when no L0, L1 etc are pressed). Options I'm talking about are are in Properties->GTA5->Options window.
by Oleg
Sat Mar 22, 2025 4:53 am
Forum: Grand Theft Auto V
Topic: Issue with exporting an FBX from Autodesk maya to Zmodeler
Replies: 3
Views: 148

Re: Issue with exporting an FBX from Autodesk maya to Zmodeler

in gta shaders, red per-vertex color component is a baked AO dimmer. Green and blue are used for vertices deformation and burnt effect control. So, beside painting red component to full (white), you need to paint green and blue channels respectively. Note, GTA shaders in ZModeler usually toggle an o...
by Oleg
Sat Mar 22, 2025 4:50 am
Forum: Grand Theft Auto
Topic: I need some help, I can get this vehicle to load correctly on GTA IV
Replies: 2
Views: 139

Re: I need some help, I can get this vehicle to load correctly on GTA IV

put collision objects from vanilla game model. In most of cases, game crash on model spawn is caused by bad collisions.
by Oleg
Tue Mar 18, 2025 11:57 pm
Forum: Grand Theft Auto V
Topic: wheels flying
Replies: 13
Views: 21114

Re: wheels flying

The linked post on a topic literally tells what it is: In some cases, complex element collision can be made of two identical geometry volumes: one with "Deformable" on and another with "Deformable" off. You can combine these collision geometries into a group and then convert this...
by Oleg
Tue Mar 18, 2025 11:55 pm
Forum: Grand Theft Auto V
Topic: Issue with exporting an FBX from Autodesk maya to Zmodeler
Replies: 3
Views: 148

Re: Issue with exporting an FBX from Autodesk maya to Zmodeler

Hello. Create an object in ZModeler and assign any of problematic model's material onto an object. If the object turns black too, the issue is related to materials settings. Otherwise, the object's geometry is the issue. An object could be shaded in black (apart from material being wrong) due to the...
by Oleg
Tue Mar 18, 2025 10:09 am
Forum: Grand Theft Auto V
Topic: wheels flying
Replies: 13
Views: 21114

Re: wheels flying

no. search forum for "double collisions".

viewtopic.php?p=69725#p69725
by Oleg
Tue Mar 18, 2025 7:31 am
Forum: Grand Theft Auto V
Topic: wheels flying
Replies: 13
Views: 21114

Re: wheels flying

try "double collision" fix on chassis COL; then on problematic part's COL.
by Oleg
Tue Mar 18, 2025 7:30 am
Forum: Grand Theft Auto V
Topic: Zmodeler3 help
Replies: 1
Views: 158

Re: Zmodeler3 help

If you update a model (make any changes in hierarchy like sorting, adding, removing pars) you have to export both model.yft file and model_hi.yft file, so the hierarchy inside is in full sync.
by Oleg
Tue Mar 18, 2025 7:29 am
Forum: ZModeler3 General discussion
Topic: Update Zmodeler 3 for gta 5 enhanced
Replies: 1
Views: 1595

Re: Update Zmodeler 3 for gta 5 enhanced

There is no ScriptHook for GTA5 Enhanced version, so modified files can't be loaded by the game. Modification of game's rpf files causes game to redownload original files, so there is no option to test any file alternations in game yet. Without an ability to modify/test files, it is barely possible ...
by Oleg
Tue Mar 18, 2025 7:26 am
Forum: Grand Theft Auto
Topic: Error Exporting yft file
Replies: 1
Views: 1646

Re: Error Exporting yft file

There seems to be some bug in a scene that is completely unexpected for the exporter (no fall-back scenario). Can you send me your .z3d file so I take a glance on the issue?
by Oleg
Tue Mar 18, 2025 7:24 am
Forum: ZModeler3 Account and Licenses
Topic: Temporarily suspend my license
Replies: 1
Views: 1485

Re: Temporarily suspend my license

Hello. There is no legal pausing method for licenses, the below should not be considered as an advise. The method below can be used on your own risk, a license time deduction could happen even on suspended/paused license. You need to configure online access for your platform ID first and ensure your...
by Oleg
Sun Mar 16, 2025 12:59 pm
Forum: Grand Theft Auto V
Topic: Vehicle Light Coronas
Replies: 3
Views: 8534

Re: Vehicle Light Coronas

you don't set coronas in ZModeler. Coronas are not related to ZModeler, they are scripted in metadata file. They are bound to axes of some bone/part and this is the only thing that is related to ZModeler. I don't have any experience editing/adding coronas in GTA. I've never used to edit metadata fil...
by Oleg
Sun Mar 16, 2025 12:56 pm
Forum: Grand Theft Auto V
Topic: Wheels spawning in-correctly.
Replies: 2
Views: 1084

Re: Wheels spawning in-correctly.

wheel object's local axes are wrong. either in your model or in an upgrade file.

P.S. mind, the game uses hierarchy (axes positions) from model.yft file, not "model_hi.yft" file. If you make changes in model_hi.yft file only, this will not have an effect in game.
by Oleg
Sun Mar 16, 2025 12:55 pm
Forum: Grand Theft Auto V
Topic: wheels flying
Replies: 13
Views: 21114

Re: wheels flying

in some cases, chassis object collision can cause problems on child collisions like doors, bonnet etc.
have you tried to put (temporary) a chassis collision from other vehicle to see whether it has any effect or not?
by Oleg
Sun Mar 16, 2025 12:07 pm
Forum: Grand Theft Auto V
Topic: [HELP] Material UV Tile not work in GTA V
Replies: 1
Views: 676

Re: [HELP] Material UV Tile not work in GTA V

hello. what is the shader adaptation on this material?
Most of GTA shaders do not support texture tiling.
by Oleg
Sat Mar 15, 2025 10:58 am
Forum: Bugs report
Topic: When I click Import appears Missing IImportExportService.
Replies: 1
Views: 10841

Re: When I click Import appears Missing IImportExportService.

Hello.
Your license key is not installed in ZModeler.
You need to install license key and restart ZModeler.
It is strongly advised to run ZModeler as Administrator. Otherwise, ZModeler might be unable to saved license key on a hard drive, while it is essential to run properly.
by Oleg
Fri Mar 14, 2025 10:45 am
Forum: Tech support (forum, account, licenses)
Topic: Select faces of a non-pricpal model in Zmodeler 1.06
Replies: 10
Views: 87098

Re: Select faces of a non-pricpal model in Zmodeler 1.06

something is wrong with object boundary. I advise to export your scene to some intermediate format and import it back to new scene. this should fix the issue with geometry.

Mind, ZModeler1 is outdated product, there is no much help you can get on any issue.