Search found 7231 matches

by Oleg
Fri Jul 19, 2024 12:46 am
Forum: ZModeler3 General discussion
Topic: Non-vehicle model lights flashing
Replies: 1
Views: 40

Re: Non-vehicle model lights flashing

I think this is not something that is coded in a .yft file. Most likely this could be a sort of setup/configuration in a metadata file.
by Oleg
Wed Jul 17, 2024 12:53 pm
Forum: General Discussion
Topic: ZModeler3 Vehicle Module Problems
Replies: 1
Views: 58

Re: ZModeler3 Vehicle Module Problems

Hello.
Make sure you use the latest ZModeler version.
Toggle an option "Slice to parts" on import. It looks like a model (or some part of it) hits the 64K vertices per object limit. This should not be the issue with latest version of ZModeler and GTA plugin.
by Oleg
Wed Jul 17, 2024 12:51 pm
Forum: Tech support (forum, account, licenses)
Topic: missing ImportExport service
Replies: 22
Views: 16422

Re: missing ImportExport service

Hello. Add ZModeler folder into exclude list. Make sure to restore all ZModeler files from original package as it is likely something was deleted already. License key is saved on a hard drive and is loaded when you run ZModeler. Unless the key is loaded, a "missing import/export service" e...
by Oleg
Mon Jul 15, 2024 8:38 am
Forum: ATS and ETS2 by SCS Software
Topic: All Mat file change to clamp
Replies: 1
Views: 88

Re: All Mat file change to clamp

The .tobj file has changed with no version indication. ZModeler can not determine whether it loads an old version of .obj file or the new one. So, it assumes it deals with the new version of .obj file. You can use this script to apply "wrap" and "clamp" texture addressing mode to...
by Oleg
Mon Jul 15, 2024 5:05 am
Forum: Grand Theft Auto V
Topic: optimization for model
Replies: 4
Views: 148

Re: optimization for model

no, the only way to reduce file size is geometry optimization: reducing vertices count on a model. And removing embedded textures will drop the file size of course. If you see "... 0 embedded textures" on export, then geometry optimization is your only option. ZModeler is no good in this t...
by Oleg
Mon Jul 15, 2024 5:03 am
Forum: Tech support (forum, account, licenses)
Topic: Licence Erorr (failed)
Replies: 2
Views: 90

Re: Licence Erorr (failed)

Hello. Get the latest ZModeler version. Avoid using warez copy of ZModeler as this can block your paid license too. The latest version is 3.3.1 build 1242. Your license is OK and platform ID is configured properly. Apply correct settings on "Account Setup" page in new installation of ZMode...
by Oleg
Mon Jul 15, 2024 4:57 am
Forum: Tech support (forum, account, licenses)
Topic: I lost my trial key
Replies: 1
Views: 80

Re: I lost my trial key

Hello. Sorry for delay. I have restored your ID with trial license. You have to download the latest ZModeler version, as you current version 3.2.1.1195 will not download/validate key automatically. Specify your account name Dolfino in ZModeler on "Account Setup" page, leave password field ...
by Oleg
Mon Jul 15, 2024 4:55 am
Forum: Tech support (forum, account, licenses)
Topic: platform id not working or blacklisted
Replies: 2
Views: 117

Re: platform id not working or blacklisted

Payment refunded, license voided. Platform ID is shown in ZModeler on "License Information" page. You can add the ID in web account on "My computers" page. You can remove (black-list) the ID from web account, but this has nothing special, as you can simply restore the ID by addin...
by Oleg
Sun Jul 14, 2024 11:19 am
Forum: Grand Theft Auto V
Topic: optimization for model
Replies: 4
Views: 148

Re: optimization for model

It is inaccurate to compare file size, as the one file might contain (a lot of) embedded textures while another file has not. The complexity of geometry should be compared on per-vertices level, so it is the vertices count of the model makes the file bigger or smaller. The poly count has an impact o...
by Oleg
Sun Jul 14, 2024 11:12 am
Forum: Grand Theft Auto V
Topic: Zmodeler crashes when merging
Replies: 3
Views: 1125

Re: Zmodeler crashes when merging

there's something wrong with the .z3d file itself. I advise to open the scene (File\Open) and remove all unnecessary data from this file. If you need dials only, delete everything else. Also, if you use file\merge quite a lot, some trash is accumulated from .z3d files you load. In particular, a set ...
by Oleg
Sun Jul 14, 2024 11:08 am
Forum: Tech support (forum, account, licenses)
Topic: Blacklisted Platform ID
Replies: 1
Views: 66

Re: Blacklisted Platform ID

Hello. Specify your platform ID, I will check the claim history. The ID is black-listed if the license was used before refund. You will be obligated to cover the cost of used period on license that was refunded. The dispute fee might have been applied to the claim too, but this is a rare case this f...
by Oleg
Sun Jul 14, 2024 11:04 am
Forum: Tech support (forum, account, licenses)
Topic: i removed my platform accidently
Replies: 4
Views: 859

Re: i removed my platform accidently

Hello, Scotty4469.
I have removed your old ID and paused your old paid license. You can activate the remainder of your paid license for the new ID once your current license expire.
by Oleg
Sun Jul 14, 2024 11:01 am
Forum: Tech support (forum, account, licenses)
Topic: platform id not licensed
Replies: 1
Views: 58

Re: platform id not licensed

Your platform ID is on your account "uzzer" now. Specify this account name in ZModeler on "Account Setup" page; leave password field blank; press OK and restart ZModeler.
by Oleg
Sun Jul 14, 2024 10:59 am
Forum: Tech support (forum, account, licenses)
Topic: Stuck in "Checking online..."
Replies: 1
Views: 59

Re: Stuck in "Checking online..."

hello.
If the above has nor resolved the issue, you can install and validate license key manually. Clear account name and password fields in ZModeler; restart ZModeler; apply license key via copy&shift; apply validation key via copy&shift; restart ZModeler.
by Oleg
Sun Jul 14, 2024 10:57 am
Forum: Tech support (forum, account, licenses)
Topic: missing ImportExport service
Replies: 22
Views: 16422

Re: missing ImportExport service

It should be safe to use if you've downloaded ZModeler from www.zmodeler2.com website.
Screenshot 2024-07-14 225600.png
by Oleg
Sun Jul 14, 2024 10:54 am
Forum: Tech support (forum, account, licenses)
Topic: My account
Replies: 1
Views: 43

Re: My account

Hello.
Reach me out via e-mail and specify all the details you can remind. An e-mail on purchase will help me locate an order and your Platform ID will help me locate your account.
by Oleg
Sun Jul 14, 2024 10:53 am
Forum: Tech support (forum, account, licenses)
Topic: Refund.
Replies: 1
Views: 41

Re: Refund.

Reach me out via e-mail please. Mind to specify your ZModeler account name too.
by Oleg
Sun Jul 14, 2024 10:51 am
Forum: Grand Theft Auto V
Topic: What?
Replies: 1
Views: 76

Re: What?

1. включи "snapping" и к нему еще "snap to vertices". Двигай вершинки одни к другим и они приклятся. 2. если создаёшь полигоны "на существующих" вершинках, то с них берется их UV координаты для новых полигонов. это нормально, что так текстура лежит на новой геометрии. в...
by Oleg
Sun Jul 14, 2024 10:46 am
Forum: Grand Theft Auto V
Topic: Bomb Doors on vehicle
Replies: 3
Views: 419

Re: Bomb Doors on vehicle

hello. Quite likely, you require a COL object for a part that is moving/animating in game. Also, the rotation of doors might be somehow coded relative to other parts. you might need to inject extra parts in hierarchy to split direct parent->child setup with something like parent->extra->child. and a...
by Oleg
Sun Jul 14, 2024 10:42 am
Forum: Grand Theft Auto V
Topic: Conver
Replies: 1
Views: 69

Re: Conver

возможно, есть. Были плагины для 3dsMax которые работали с разными версиями .dff файлов. Также есть много конверторов из .dff файлов во что-то промежуточное (типа .obj, .fbx) - поищи, может это решение подойдет.
by Oleg
Sun Jul 14, 2024 10:41 am
Forum: Grand Theft Auto V
Topic: Livery flips on L1, L2 & L3
Replies: 1
Views: 59

Re: Livery flips on L1, L2 & L3

The model requires texture with two sides (left and right) with livery painted there properly. Then the model's left and right side geometry have to be UV-mapper onto matching side areas of texture. I assume this work have been done on L0 geometry already, and this is what you should do on L1, L2 mo...
by Oleg
Sun Jul 14, 2024 10:36 am
Forum: Grand Theft Auto V
Topic: Merging crashes zmod
Replies: 3
Views: 478

Re: Merging crashes zmod

Hello. If you have the scene (.z3d file) that causes crash on merge, send me this file, so I can take a look. If you can use File\Open on this file and it does not crash ZModeler, then try to clear the scene of unnecessary things like textures, materials and (most important) animations (if any). Sav...
by Oleg
Sun Jul 14, 2024 10:33 am
Forum: ZModeler3 Account and Licenses
Topic: Platform not found?
Replies: 1
Views: 98

Re: Platform not found?

Hello.
Your platform ID has logged in to license server recently. In most of cases, this indicates a correct setup; license key download and validation. Is your issue resolved already?
by Oleg
Sun Jul 14, 2024 10:31 am
Forum: General Discussion
Topic: Align Straighten ZModeler
Replies: 1
Views: 83

Re: Align Straighten ZModeler

The geometry is way too detailed. I strongly advise to optimize the geometry before using it in game. Concerning your question, you can select the vertices of the inner area (those that require straightening), spin the perspective or user view so you look at these vertices from a "side" (o...
by Oleg
Sun Jul 14, 2024 10:29 am
Forum: General Discussion
Topic: cant use zmodeler keeps wanting restart
Replies: 1
Views: 46

Re: cant use zmodeler keeps wanting restart

Hello. It is strongly recommended to put ZModeler folder not on a system drive. Prefer another drive if possible or at least put ZModeler folder in "C:\Program Files\ZModeler3" folder. It is quite likely you get some ZModeler files deleted by antivirus or windows defender. ZModeler require...