Search found 5662 matches

by Oleg
Tue Dec 06, 2022 1:52 pm
Forum: Grand Theft Auto V
Topic: Bones.
Replies: 15
Views: 57

Re: Bones.

Thanks again. One last question, how do you make parts spin like f_blade for example? Is this possible via user properties? the initial question was "how to make them spin"... This is not actually related to ZModeler's import/export. I think it's a part of game engine/scripts to apply ani...
by Oleg
Tue Dec 06, 2022 1:51 pm
Forum: Grand Theft Auto V
Topic: Bones.
Replies: 15
Views: 57

Re: Bones.

and again, what is wrong currently with these objects if you import and/or export the model with ZModeler? I've checked the skeleton bone IDs for blade objects on a bike and they seem to be OK with current filter version, so exported model should not give any problems with these objects.
by Oleg
Tue Dec 06, 2022 1:31 pm
Forum: Grand Theft Auto V
Topic: Bones.
Replies: 15
Views: 57

Re: Bones.

In particular, I think these values listed next to object names over here are not related to game. may be they are for some other scripts? Yeah, it’s the fans for an engine radiator or something along those lines. https://i.imgur.com/mV762i0_d.webp?maxwidth=640&shape=thumb&fidelity=medium So...
by Oleg
Tue Dec 06, 2022 1:28 pm
Forum: Grand Theft Auto V
Topic: Bones.
Replies: 15
Views: 57

Re: Bones.

and what exactly is wrong if you edit this model? I assume these blades are accessory (stand-alone model file) and they are mounted onto specific dummy nodes on front fork. Also, most likely they are not actually spinning and using a vehicle_track2 shader, the one that animates UV over texture to em...
by Oleg
Tue Dec 06, 2022 1:08 pm
Forum: Grand Theft Auto V
Topic: Project Cars 2 Wiper Animation Issues
Replies: 7
Views: 39

Re: Project Cars 2 Wiper Animation Issues

drop the info on what you edit in hex to make it work over here. not sure whether I'll be able to make a fix shortly, my version of zmodeler is a bit of mess due to some changes, but if this filter update can be carried out safely, i'll make it shortly.
by Oleg
Tue Dec 06, 2022 1:01 pm
Forum: Grand Theft Auto V
Topic: Bones.
Replies: 15
Views: 57

Re: Bones.

what is the file name of this bike in game to search for?
by Oleg
Tue Dec 06, 2022 12:27 pm
Forum: Grand Theft Auto V
Topic: Project Cars 2 Wiper Animation Issues
Replies: 7
Views: 39

Re: Project Cars 2 Wiper Animation Issues

may you pack the mod with materials? it looks like the import with materials causes ZModeler to fail and I don't have an option to debug it currently. Also, one of materials ends with "_skin" in a name, may be materials that support skeleton rigging (skinning) are specific? Have you tried ...
by Oleg
Tue Dec 06, 2022 10:13 am
Forum: Tech support (forum, account, licenses)
Topic: I want to get my money back
Replies: 1
Views: 18

Re: I want to get my money back

In most of cases, inability to open/save/import/export is a result of license key not being installed in application. I can see your platform ID is allowed to log in to license server, but has never did so. This is a first thing to pay attention to. Make sure the platform ID in your web account is e...
by Oleg
Tue Dec 06, 2022 8:52 am
Forum: Grand Theft Auto V
Topic: Project Cars 2 Wiper Animation Issues
Replies: 7
Views: 39

Re: Project Cars 2 Wiper Animation Issues

no, vertices color is insignificant.

I would do another thing. Import an original model, move one vertex to make a "spike" and export model. test it in game. does this model work as intended or something changes?
by Oleg
Tue Dec 06, 2022 6:58 am
Forum: Grand Theft Auto V
Topic: Bones.
Replies: 15
Views: 57

Re: Bones.

may you specify the original vehicle that uses this? and/or send me a .yft file, I'll take a look.
by Oleg
Tue Dec 06, 2022 6:57 am
Forum: ATS and ETS2 by SCS Software
Topic: skinning a standalone
Replies: 2
Views: 22

Re: skinning a standalone

you can use "Edit UV" tool in "Keep original" mode to bring current model-to-texture unwrap into "UV Mapper" window. You can use "Select\by Material" as a first step to select polygons that use "truckpaint" material only, so no other materials are in...
by Oleg
Tue Dec 06, 2022 6:38 am
Forum: Grand Theft Auto V
Topic: Project Cars 2 Wiper Animation Issues
Replies: 7
Views: 39

Re: Project Cars 2 Wiper Animation Issues

the best option is to import the modded file into ZModeler again and check whether everything (rigging) is retained or not.
by Oleg
Mon Dec 05, 2022 1:31 pm
Forum: Grand Theft Auto V
Topic: Bones.
Replies: 15
Views: 57

Re: Bones.

I don't know what "f_blade" is. May you show a screenshot as an example?
by Oleg
Mon Dec 05, 2022 11:12 am
Forum: Tech support (forum, account, licenses)
Topic: Can't revoke license anymore
Replies: 4
Views: 35

Re: Can't revoke license anymore

This is what i tried to do. The problem is that the license is already active for the wrong platform. If i read the disclaimer correctly, any license running on that platform will also be black-listed when i delete the old platform. My problem is that I can't revoke the license that is on the old p...
by Oleg
Sun Dec 04, 2022 11:31 am
Forum: ZModeler3 General discussion
Topic: Issue with an object when UV mapping
Replies: 1
Views: 65

Re: Issue with an object when UV mapping

looks like hood_a and hood_d were uv-mapped onto entire texture and most likely they use unique texture with airbrush painting. You can edit their uv-mapping and put them onto "hood area" like the rest of hoods. You can scale, move, rotate objects in UV mapper, so they occupy proper area o...
by Oleg
Sun Dec 04, 2022 11:24 am
Forum: Tech support (forum, account, licenses)
Topic: Lisence Payment
Replies: 1
Views: 52

Re: Lisence Payment

I have never heard this kind of issue reported. May be you can reach the PayPal staff support on this issue? ZModeler license server does not reject payments, it is relied on PayPal transaction to be completed first and issues license then. If this is a sort of an urgent case, you can specify "...
by Oleg
Sun Dec 04, 2022 8:35 am
Forum: Grand Theft Auto V
Topic: Can't attach body parts together
Replies: 11
Views: 142

Re: Can't attach body parts together

your scene setup looks incorrect to me. the skeleton should be in branch ".global" and none of other branches should have skeleton. The skeleton should be loaded from .yft file before anything else and the associated ig_bankman branch should be renamed to .global. Then you can proceed with...
by Oleg
Sun Dec 04, 2022 8:06 am
Forum: Grand Theft Auto V
Topic: Bones.
Replies: 15
Views: 57

Re: Bones.

no, animation will alter associated (controlled) objects position/rotation with respect to animation tracks data. Unless you apply changes to animation track data, controlled object will do what animation track tells it to do. I'm not quite sure what are you trying to achieve. If you need bone to be...
by Oleg
Sun Dec 04, 2022 8:06 am
Forum: Grand Theft Auto V
Topic: Can't attach body parts together
Replies: 11
Views: 142

Re: Can't attach body parts together

move one vertex on ped arm or head (just to easily see the "spike" in game) and export it as bankman first. put it into the game to ensure this mode works. if it does, then your custom addon ped setup is bad. I'm not aware on how custom peds are actually made, so game accepts them, I've te...
by Oleg
Sun Dec 04, 2022 3:55 am
Forum: Tech support (forum, account, licenses)
Topic: Can't revoke license anymore
Replies: 4
Views: 35

Re: Can't revoke license anymore

Delete wrong platform ID and add the correct one. Then activate your license for correct ID.
by Oleg
Sun Dec 04, 2022 3:44 am
Forum: Grand Theft Auto V
Topic: Bones.
Replies: 15
Views: 57

Re: Bones.

active animation suppresses object position/rotation if the associated object/bone is controlled by animation track. You can use "Free mode" for this.
by Oleg
Sun Dec 04, 2022 3:42 am
Forum: Grand Theft Auto V
Topic: Transmission spinning
Replies: 1
Views: 24

Re: Transmission spinning

I would suggest to import/export dune3 model with no changes to see how its front suspension will work in game. Mind, some game models use soft-rigged suspension and these models can't be edited in "Slice to parts" mode on import. Model have to be retained as single geometry object and a s...
by Oleg
Sun Dec 04, 2022 3:39 am
Forum: Tech support (forum, account, licenses)
Topic: License Key
Replies: 3
Views: 62

Re: License Key

Post a screenshot of ZModeler's license window.
by Oleg
Sun Dec 04, 2022 3:39 am
Forum: Tech support (forum, account, licenses)
Topic: license help
Replies: 1
Views: 27

Re: license help

There is nothing I can say on this, transactions are all going well as far as I see. You pick the license of your choice on "Buy license" page, press BuyNow button, complete payment at PayPal website and license is issued in a minute or two. The transaction will not complete and license wi...