Search found 5863 matches
- Tue Feb 07, 2023 12:04 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1831
- Views: 817783
Re: Report Import/Export bugs here
Also, on your first screenshot, the file you have selected is shown as "21 Kb" only, I assume the file is empty (only small screenshot is saved there). So, this could be the issue too, as on the second screenshot you are picking the file that is 4 Mb.
- Tue Feb 07, 2023 12:02 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1831
- Views: 817783
Re: Report Import/Export bugs here
probably, you have two GTARage plugins in ZModeler and one of them does not work. Check the "Filters" folder in ZModeler - may be something is not good there? I advise to delete GTARage.zmf from your ZModeler, run ZModeler and ensure "yft" files are not shown among those availabl...
- Tue Feb 07, 2023 2:31 am
- Forum: Grand Theft Auto V
- Topic: Hello i am trying to learn to make custom plates could anyone help
- Replies: 4
- Views: 82
Re: Hello i am trying to learn to make custom plates could anyone help
you need to convert .png images to .dds as the game uses dds only. then load these textures into ZModeler and put them into respective slots of licenseplate material (main texture to DETAIL slot, bump/normal texture to BUMP slot etc.) To edit texture layout on the model itself, use Surface\Edit UV t...
- Mon Feb 06, 2023 11:51 pm
- Forum: Grand Theft Auto V
- Topic: Hello i am trying to learn to make custom plates could anyone help
- Replies: 4
- Views: 82
Re: Hello i am trying to learn to make custom plates could anyone help
the bump-map (or normal-map) can be generated externally from a black and white texture with "height map generation" tool or something like that. This is not something you do in ZModeler. In ZModeler you can set the material up to use your own textures. The licenseplate shader has a two se...
- Mon Feb 06, 2023 11:46 pm
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1831
- Views: 817783
Re: Report Import/Export bugs here
any details or screenshot?
- Sun Feb 05, 2023 11:45 pm
- Forum: Grand Theft Auto V
- Topic: Uv Mapping cant move the mesh
- Replies: 6
- Views: 119
Re: Uv Mapping cant move the mesh
change viewport to any other and then change it back to UVMapper. UVMapper will clear itself when all UV Mapper viewports are closed. So, if you have to UV Mapper views opened, change them both to, say, Front view. P.S. On your screenshot an original object is still in vertices mode. You can't move ...
- Sun Feb 05, 2023 11:02 pm
- Forum: Grand Theft Auto V
- Topic: Uv Mapping cant move the mesh
- Replies: 6
- Views: 119
Re: Uv Mapping cant move the mesh
close uv mapper and open it again. then use edit uv again.
- Sun Feb 05, 2023 10:57 pm
- Forum: Grand Theft Auto V
- Topic: Uv Mapping cant move the mesh
- Replies: 6
- Views: 119
Re: Uv Mapping cant move the mesh
do not use unwrap mode, this is not likely the mode you actually need. use "From viewport XY".
- Sun Feb 05, 2023 9:49 am
- Forum: Grand Theft Auto V
- Topic: Model
- Replies: 3
- Views: 88
Re: Model
I would suggest to put temporary generic "color square" textures instead of main texture, specular texture and bump texture (grey, white and rgb(128, 128, 255) respectively) and test in game. Just to find out whether issue is related to texture(s) or not.
- Sun Feb 05, 2023 8:51 am
- Forum: Grand Theft Auto V
- Topic: Model
- Replies: 3
- Views: 88
Re: Model
can you make a close hi-res shot of the problem in game? And a screenshot of this part from ZModeler's UV Mapper (the layout of mapping on a texture). Currently, I assume this is a texture issue when texture has no enough pixels drawn out of bounds of mapping element in the same color as the mapped ...
- Sun Feb 05, 2023 8:45 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1831
- Views: 817783
Re: Report Import/Export bugs here
use third-party tools to map FTP to a local system drive. Something like Google Drive for google cloud storage.
- Sun Feb 05, 2023 1:24 am
- Forum: Tech support (forum, account, licenses)
- Topic: Cannot Register ZModeler License Key
- Replies: 1
- Views: 75
Re: Cannot Register ZModeler License Key
Make sure your platform ID in ZModeler is exactly the one you have in web account. Run Zmodeler as Administrator, open "Account Setup" page. Clear account name and password fields, press OK and restart ZModeler as Administrator. Copy license key in web account. Open "License Informati...
- Sat Feb 04, 2023 2:55 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Bought License doesnt work?
- Replies: 4
- Views: 46
Re: Bought License doesnt work?
Does your key appear automatically or via "Copy & Shift" method? Does it show up with "Verification: Revalidate in ... days" ? if it does, you need to restart ZModeler. Upon restart, your license key must be already there. In any case I advise to move ZModeler folder from a s...
- Sat Feb 04, 2023 2:45 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Bought License doesnt work?
- Replies: 4
- Views: 46
Re: Bought License doesnt work?
Your license key is not installed in ZModeler. Make sure the platform ID in web account is exactly the same as you have in ZModeler. Assign password like 123456 onto your platform ID in web account on "My computers" page. Run ZModeler as Administrator, open "Account Setup" page. ...
- Sat Feb 04, 2023 10:37 am
- Forum: ZModeler2 General Discussion
- Topic: problem Object "default" maximum vertices per object limit: splitting into multiple object
- Replies: 1
- Views: 45
Re: problem Object "default" maximum vertices per object limit: splitting into multiple object
One object in ZModeler can have at most 64K vertices.
- Fri Feb 03, 2023 8:06 am
- Forum: Grand Theft Auto V
- Topic: Aplha ped issue
- Replies: 2
- Views: 72
Re: Aplha ped issue
The only thing I can suggest is to sort mesh fragments from "under" to "upper" layers. To do this, detach geometry patches and attach them one by one starting from lower layer and ending up with the topmost layer. The game will render them in the same order (lower to upper) and w...
- Thu Feb 02, 2023 12:10 pm
- Forum: Tech support (forum, account, licenses)
- Topic: Logs me out whenever i try to activate my new license key
- Replies: 3
- Views: 271
Re: Logs me out whenever i try to activate my new license key
Give it a try again please.AGRudi wrote: ↑Thu Feb 02, 2023 10:43 amsame problem...
- Thu Feb 02, 2023 2:44 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Skins not showing properly after export
- Replies: 10
- Views: 238
Re: Skins not showing properly after export
actually, it should work even without "empty.dds" if I'm not mistaken... At least there were changes related to exactly this issue.
- Thu Feb 02, 2023 2:27 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Skins not showing properly after export
- Replies: 10
- Views: 238
Re: Skins not showing properly after export
well, this MAT file does not look like it was exported with material being set to "Manual UV#3". Are you sure you've made everything correct? If still no luck, try to assign "empty.dds" texture in DETAIL2 texture slot. This texture is located in game's /vehicle/truck/share/paintj...
- Thu Feb 02, 2023 1:59 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Skins not showing properly after export
- Replies: 10
- Views: 238
Re: Skins not showing properly after export
What is your SCSSoftPrism3D.zmf file version as shown in Settings->Plugins->Manager?
Also, locate the generated material file associated with "truckpaint" material and show the contents of this file please.
Also, locate the generated material file associated with "truckpaint" material and show the contents of this file please.
- Thu Feb 02, 2023 12:59 am
- Forum: Grand Theft Auto V
- Topic: Saving crashes, and damaged/corrupted z3d files.
- Replies: 1
- Views: 93
Re: Saving crashes, and damaged/corrupted z3d files.
Send me the .z3d file that it still could be opened and causes problems on save. I'll take a look few later when my ZModeler version will be ready to start after changes I've made in a past week...
- Thu Feb 02, 2023 12:58 am
- Forum: ATS and ETS2 by SCS Software
- Topic: Skins not showing properly after export
- Replies: 10
- Views: 238
Re: Skins not showing properly after export
After you have imported a model into ZModeler, locate a material in Materials Browser with adaptation name "truckpaint". Open its properties and change DETAIL2 texture's mapping from "Manual UV#2" to "Manual UV#3". Then export the model.
- Wed Feb 01, 2023 9:16 am
- Forum: Tech support (forum, account, licenses)
- Topic: tech support
- Replies: 1
- Views: 96
Re: tech support
Send me details via e-mailak2abdallah21 wrote: ↑Tue Jan 31, 2023 10:58 pm i cant login to my account but i have the paypal reciept i dont know the email or password
oleg [*] zmodeler2 . com
- Tue Jan 31, 2023 11:26 pm
- Forum: Grand Theft Auto V
- Topic: the project simply does not load and nothing happens / o projeto simplesmente não carrega nem acontece nada
- Replies: 1
- Views: 89
Re: the project simply does not load and nothing happens / o projeto simplesmente não carrega nem acontece nada
The file you are trying to import is locked. It can't be imported into ZModeler. To disable locking while exporting a file, toggle off "Lock" option. Non-locked files (as well as original game files) could be imported into ZModeler. If you are working on a project, never rely on your expor...
- Tue Jan 31, 2023 2:28 pm
- Forum: Tech support (forum, account, licenses)
- Topic: wheel misplacement
- Replies: 8
- Views: 103
Re: wheel misplacement
Are wheel axes centered to an object? looks like they are reset to world. Second, what options are set on [wheel_lf] object in GTA Options window? If I'm not mistaken, rotations and movement should be enabled and not-constrained there. Wheel collision center should match the [wheel_lf] axes center t...