Search found 6071 matches
- Wed Mar 29, 2023 3:28 pm
- Forum: Site news and events
- Topic: GTA5: Cloth-simulated meshes
- Replies: 60
- Views: 61741
Re: GTA5: Cloth-simulated meshes
may be the cloth falls through the ground? have you set static points? have you used ped_cloth shader?
- Wed Mar 29, 2023 2:11 pm
- Forum: Grand Theft Auto V
- Topic: error
- Replies: 8
- Views: 62
Re: error
При экспорте галочка "Skeletal" включена?
- Wed Mar 29, 2023 1:33 pm
- Forum: Grand Theft Auto V
- Topic: error
- Replies: 8
- Views: 62
Re: error
да, конечно. С разрушаемыми моделями мира (как например столбы освещения) была (а может и есть, уже точно не вспомню) проблема с коллизиями. модель разрушалась при малейшем соприкосновении (даже если игрок просто уткнется в столб). Если не ошибаюсь, этот эффект был минимизирован - модель перестала р...
- Wed Mar 29, 2023 11:23 am
- Forum: Grand Theft Auto V
- Topic: error
- Replies: 8
- Views: 62
Re: error
do you export with "Skeletal" option toggled on? I don't remember what option setting is correct for scenery objects export, give it a try with On and Off, the result could be different. Also, I remind the issue when street light get a damage on small impact, but it does not fall until it ...
- Wed Mar 29, 2023 12:32 am
- Forum: Grand Theft Auto V
- Topic: Unclear on how to properly apply Interior Colors with [PAINT:6]
- Replies: 5
- Views: 49
Re: Unclear on how to properly apply Interior Colors with [PAINT:6]
I would say "yes", as it is possible to refine shape in ZModeler. However, if you are a newbie in ZModeler it would take ages to explain. Most likely you can use "Insert" tool on edges level to create edges on junctions of materials. once new edges are made, you can select polygo...
- Tue Mar 28, 2023 1:15 pm
- Forum: Grand Theft Auto V
- Topic: Unclear on how to properly apply Interior Colors with [PAINT:6]
- Replies: 5
- Views: 49
Re: Unclear on how to properly apply Interior Colors with [PAINT:6]
hide objects that makes it hard to reach an object. you can hide an object and keep its children visible if this object's branch is expanded in hierarchy. thus, you can hide "chassis" but still be able to see/edit doors objects.
- Tue Mar 28, 2023 11:32 am
- Forum: Grand Theft Auto V
- Topic: Unclear on how to properly apply Interior Colors with [PAINT:6]
- Replies: 5
- Views: 49
Re: Unclear on how to properly apply Interior Colors with [PAINT:6]
game applies paint color to materials that has [PAINT: x] in a material name. If the #6 is for interior, then the associated material will be painted to interior color in game. If your vehicle has interior parts that should not get painted, they have to use their own material with no "[PAINT: x...
- Tue Mar 28, 2023 11:10 am
- Forum: Grand Theft Auto V
- Topic: furia animation
- Replies: 6
- Views: 86
Re: furia animation
флаги constrained выствятся автоматически при налиции RotX, RotY, RotZ. Это флаги ограничений (повороты, перемещение). опции для дверей со смещением посмотри на оригинале, я не знаю как опции надо выставлять. И "Slide" со значениями "0, -2" мне не нравится. там вроде пишется &quo...
- Tue Mar 28, 2023 10:31 am
- Forum: Grand Theft Auto V
- Topic: furia animation
- Replies: 6
- Views: 86
Re: furia animation
в настройках программы поставить "GTA 5" в разделе Settings->General->Compatibility->Options.
Тогда в свойсвах обеъектов появится раздел GTA5 -> Options.
Тогда в свойсвах обеъектов появится раздел GTA5 -> Options.
- Tue Mar 28, 2023 9:56 am
- Forum: Grand Theft Auto V
- Topic: furia animation
- Replies: 6
- Views: 86
Re: furia animation
Значение "Node" выставляется автоматически галочками в окне GTA5 Options.
- Tue Mar 28, 2023 9:27 am
- Forum: ZModeler3 General discussion
- Topic: models not completely showing up
- Replies: 1
- Views: 45
Re: models not completely showing up
got any messages in a Messaging bar?
- Tue Mar 28, 2023 7:44 am
- Forum: Tech support (forum, account, licenses)
- Topic: import files type
- Replies: 3
- Views: 50
Re: import files type
unpack ZModeler files onto another drive. Do not put ZModeler onto your system drive if possible.
Mind to run ZModeler as Administrator.
Mind to run ZModeler as Administrator.
- Tue Mar 28, 2023 3:33 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1852
- Views: 833817
Re: Report Import/Export bugs here
А скиньте мне yft и ydd переделанный в GIMS, который в игре нормально на земле стоит - я посмотрю, как это вообще можно сделать.
Обновление еще не выкладывал, с ragdol все еще есть проблемы, которые пока не решил.
Обновление еще не выкладывал, с ragdol все еще есть проблемы, которые пока не решил.
- Mon Mar 27, 2023 10:24 am
- Forum: Tech support (forum, account, licenses)
- Topic: ZMod order stuck on pending
- Replies: 2
- Views: 38
Re: ZMod order stuck on pending
Log out from PayPal and proceed with purchase from beginning. This is some sort of issue with new PayPal integration when PayPal does not recognize the payment to be approved by seller and rejects it. If you have a "Debit or credit card" payment button, give it a try. If nothing of above w...
- Mon Mar 27, 2023 10:16 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1852
- Views: 833817
Re: Report Import/Export bugs here
The game seems to keep animal skeleton at original position and animates bones relative this position. I was unable to make the modified animal be higher above or lower to the ground after resize (moved skeleton's root, or bones linked to skeleton's root' or any other combinations. I have also tried...
- Mon Mar 27, 2023 9:45 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1852
- Views: 833817
Re: Report Import/Export bugs here
Понял. Спасибо большое за отзывчивость. Надеюсь у вас получится решить данную проблему. Не получается поднять модель над землей. что я только ни пробовал - игра опускает модель в землю как оригинал, так-что идея с увеличением животных в размере что-то не решается у меня.. Остальные вопросы вроде ре...
- Mon Mar 27, 2023 4:22 am
- Forum: Grand Theft Auto V
- Topic: How to drag 2 material ball in Material option into 1 selected object
- Replies: 1
- Views: 25
Re: How to drag 2 material ball in Material option into 1 selected object
you can assign material onto selected polygons. either with drag of material ball to "Scene selection" or in a drop-down list of properties for selected polygons (Mesh->Polygons->Material).
- Sun Mar 26, 2023 1:08 pm
- Forum: Site news and events
- Topic: ZModeler 3.3.0 release notes
- Replies: 15
- Views: 1976
Re: ZModeler 3.3.0 release notes
In general, ZModeler does not require anything to be installed, it does not use any additional libraries. ZModeler requires DirectX11 to be installed on the system. If you do not see any error on startup, then everything is ok for ZModeler to run. May be some per-application settings in ATI control ...
- Sun Mar 26, 2023 11:04 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1852
- Views: 833817
Re: Report Import/Export bugs here
Your ZModeler installation misses some files (may be they were deleted by windows defender or antivirus). In particular, there should be three "zmStoneguard" files in ZModeler folder.
Also, mind to run ZModeler as Administrator, it is essential.
Also, mind to run ZModeler as Administrator, it is essential.
- Sun Mar 26, 2023 7:17 am
- Forum: Site news and events
- Topic: ZModeler 3.3.0 release notes
- Replies: 15
- Views: 1976
Re: ZModeler 3.3.0 release notes
There is no solution at the moment. I have nVidia 3070 on my dev PC, and nVidia 1060 on my laptop device. Laptop has also Intel(r)Graphics on-CPU device too. ZModeler runs fine on any of these devices, so I can not reproduce the black-views issue. May be you can try different video drives (e.g. star...
- Sun Mar 26, 2023 12:21 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1852
- Views: 833817
Re: Report Import/Export bugs here
мне такой способ неизвестен.
Edit: взял эту задачу в работу, посмотрю, может что-то можно допилить/доразобрать с коллизиями животных. там действительно не просто коллизии а рэгдол, то есть много разных данных, связей и прочей лабуды.
Edit: взял эту задачу в работу, посмотрю, может что-то можно допилить/доразобрать с коллизиями животных. там действительно не просто коллизии а рэгдол, то есть много разных данных, связей и прочей лабуды.
- Sun Mar 26, 2023 12:16 am
- Forum: Grand Theft Auto V
- Topic: Got some problems with the out trigger legs
- Replies: 3
- Views: 44
- Sat Mar 25, 2023 7:44 am
- Forum: Grand Theft Auto V
- Topic: Got some problems with the out trigger legs
- Replies: 3
- Views: 44
Re: Got some problems with the out trigger legs
most likely chassis collision is not responding. E.g. bonnet, bumper, doors and wheels collisions are working, but the main chassis is dropped (game engine rejected it for some reason).
Try a double collision fix and check whether it resolves the issue.
Try a double collision fix and check whether it resolves the issue.
- Sat Mar 25, 2023 12:49 am
- Forum: Grand Theft Auto V
- Topic: Report Import/Export bugs here
- Replies: 1852
- Views: 833817
Re: Report Import/Export bugs here
всё верно.
скелеты животных не работают на экспорте.
у животных скелеты другие - они содержат коллизию прямо в скелете. экспортированная модель будет либо крашить игру, либо будет с проблемами коллизии.
скелеты животных не работают на экспорте.
у животных скелеты другие - они содержат коллизию прямо в скелете. экспортированная модель будет либо крашить игру, либо будет с проблемами коллизии.
- Fri Mar 24, 2023 11:54 pm
- Forum: Grand Theft Auto V
- Topic: Material texture map deleted when merge files
- Replies: 3
- Views: 67
Re: Material texture map deleted when merge files
I doubt I could reproduce this with no .z3d files supplied.