Search found 6071 matches

by Oleg
Wed Mar 29, 2023 3:28 pm
Forum: Site news and events
Topic: GTA5: Cloth-simulated meshes
Replies: 60
Views: 61741

Re: GTA5: Cloth-simulated meshes

may be the cloth falls through the ground? have you set static points? have you used ped_cloth shader?
by Oleg
Wed Mar 29, 2023 2:11 pm
Forum: Grand Theft Auto V
Topic: error
Replies: 8
Views: 62

Re: error

При экспорте галочка "Skeletal" включена?
by Oleg
Wed Mar 29, 2023 1:33 pm
Forum: Grand Theft Auto V
Topic: error
Replies: 8
Views: 62

Re: error

да, конечно. С разрушаемыми моделями мира (как например столбы освещения) была (а может и есть, уже точно не вспомню) проблема с коллизиями. модель разрушалась при малейшем соприкосновении (даже если игрок просто уткнется в столб). Если не ошибаюсь, этот эффект был минимизирован - модель перестала р...
by Oleg
Wed Mar 29, 2023 11:23 am
Forum: Grand Theft Auto V
Topic: error
Replies: 8
Views: 62

Re: error

do you export with "Skeletal" option toggled on? I don't remember what option setting is correct for scenery objects export, give it a try with On and Off, the result could be different. Also, I remind the issue when street light get a damage on small impact, but it does not fall until it ...
by Oleg
Wed Mar 29, 2023 12:32 am
Forum: Grand Theft Auto V
Topic: Unclear on how to properly apply Interior Colors with [PAINT:6]
Replies: 5
Views: 49

Re: Unclear on how to properly apply Interior Colors with [PAINT:6]

I would say "yes", as it is possible to refine shape in ZModeler. However, if you are a newbie in ZModeler it would take ages to explain. Most likely you can use "Insert" tool on edges level to create edges on junctions of materials. once new edges are made, you can select polygo...
by Oleg
Tue Mar 28, 2023 1:15 pm
Forum: Grand Theft Auto V
Topic: Unclear on how to properly apply Interior Colors with [PAINT:6]
Replies: 5
Views: 49

Re: Unclear on how to properly apply Interior Colors with [PAINT:6]

hide objects that makes it hard to reach an object. you can hide an object and keep its children visible if this object's branch is expanded in hierarchy. thus, you can hide "chassis" but still be able to see/edit doors objects.
by Oleg
Tue Mar 28, 2023 11:32 am
Forum: Grand Theft Auto V
Topic: Unclear on how to properly apply Interior Colors with [PAINT:6]
Replies: 5
Views: 49

Re: Unclear on how to properly apply Interior Colors with [PAINT:6]

game applies paint color to materials that has [PAINT: x] in a material name. If the #6 is for interior, then the associated material will be painted to interior color in game. If your vehicle has interior parts that should not get painted, they have to use their own material with no "[PAINT: x...
by Oleg
Tue Mar 28, 2023 11:10 am
Forum: Grand Theft Auto V
Topic: furia animation
Replies: 6
Views: 86

Re: furia animation

флаги constrained выствятся автоматически при налиции RotX, RotY, RotZ. Это флаги ограничений (повороты, перемещение). опции для дверей со смещением посмотри на оригинале, я не знаю как опции надо выставлять. И "Slide" со значениями "0, -2" мне не нравится. там вроде пишется &quo...
by Oleg
Tue Mar 28, 2023 10:31 am
Forum: Grand Theft Auto V
Topic: furia animation
Replies: 6
Views: 86

Re: furia animation

в настройках программы поставить "GTA 5" в разделе Settings->General->Compatibility->Options.
Тогда в свойсвах обеъектов появится раздел GTA5 -> Options.
gta5_options_selection.jpg
by Oleg
Tue Mar 28, 2023 9:56 am
Forum: Grand Theft Auto V
Topic: furia animation
Replies: 6
Views: 86

Re: furia animation

Значение "Node" выставляется автоматически галочками в окне GTA5 Options.
by Oleg
Tue Mar 28, 2023 9:27 am
Forum: ZModeler3 General discussion
Topic: models not completely showing up
Replies: 1
Views: 45

Re: models not completely showing up

got any messages in a Messaging bar?
by Oleg
Tue Mar 28, 2023 7:44 am
Forum: Tech support (forum, account, licenses)
Topic: import files type
Replies: 3
Views: 50

Re: import files type

unpack ZModeler files onto another drive. Do not put ZModeler onto your system drive if possible.
Mind to run ZModeler as Administrator.
by Oleg
Tue Mar 28, 2023 3:33 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1852
Views: 833817

Re: Report Import/Export bugs here

А скиньте мне yft и ydd переделанный в GIMS, который в игре нормально на земле стоит - я посмотрю, как это вообще можно сделать.
Обновление еще не выкладывал, с ragdol все еще есть проблемы, которые пока не решил.
by Oleg
Mon Mar 27, 2023 10:24 am
Forum: Tech support (forum, account, licenses)
Topic: ZMod order stuck on pending
Replies: 2
Views: 38

Re: ZMod order stuck on pending

Log out from PayPal and proceed with purchase from beginning. This is some sort of issue with new PayPal integration when PayPal does not recognize the payment to be approved by seller and rejects it. If you have a "Debit or credit card" payment button, give it a try. If nothing of above w...
by Oleg
Mon Mar 27, 2023 10:16 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1852
Views: 833817

Re: Report Import/Export bugs here

The game seems to keep animal skeleton at original position and animates bones relative this position. I was unable to make the modified animal be higher above or lower to the ground after resize (moved skeleton's root, or bones linked to skeleton's root' or any other combinations. I have also tried...
by Oleg
Mon Mar 27, 2023 9:45 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1852
Views: 833817

Re: Report Import/Export bugs here

Понял. Спасибо большое за отзывчивость. Надеюсь у вас получится решить данную проблему. Не получается поднять модель над землей. что я только ни пробовал - игра опускает модель в землю как оригинал, так-что идея с увеличением животных в размере что-то не решается у меня.. Остальные вопросы вроде ре...
by Oleg
Mon Mar 27, 2023 4:22 am
Forum: Grand Theft Auto V
Topic: How to drag 2 material ball in Material option into 1 selected object
Replies: 1
Views: 25

Re: How to drag 2 material ball in Material option into 1 selected object

you can assign material onto selected polygons. either with drag of material ball to "Scene selection" or in a drop-down list of properties for selected polygons (Mesh->Polygons->Material).
by Oleg
Sun Mar 26, 2023 1:08 pm
Forum: Site news and events
Topic: ZModeler 3.3.0 release notes
Replies: 15
Views: 1976

Re: ZModeler 3.3.0 release notes

In general, ZModeler does not require anything to be installed, it does not use any additional libraries. ZModeler requires DirectX11 to be installed on the system. If you do not see any error on startup, then everything is ok for ZModeler to run. May be some per-application settings in ATI control ...
by Oleg
Sun Mar 26, 2023 11:04 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1852
Views: 833817

Re: Report Import/Export bugs here

Your ZModeler installation misses some files (may be they were deleted by windows defender or antivirus). In particular, there should be three "zmStoneguard" files in ZModeler folder.

Also, mind to run ZModeler as Administrator, it is essential.
by Oleg
Sun Mar 26, 2023 7:17 am
Forum: Site news and events
Topic: ZModeler 3.3.0 release notes
Replies: 15
Views: 1976

Re: ZModeler 3.3.0 release notes

There is no solution at the moment. I have nVidia 3070 on my dev PC, and nVidia 1060 on my laptop device. Laptop has also Intel(r)Graphics on-CPU device too. ZModeler runs fine on any of these devices, so I can not reproduce the black-views issue. May be you can try different video drives (e.g. star...
by Oleg
Sun Mar 26, 2023 12:21 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1852
Views: 833817

Re: Report Import/Export bugs here

мне такой способ неизвестен.

Edit: взял эту задачу в работу, посмотрю, может что-то можно допилить/доразобрать с коллизиями животных. там действительно не просто коллизии а рэгдол, то есть много разных данных, связей и прочей лабуды.
by Oleg
Sat Mar 25, 2023 7:44 am
Forum: Grand Theft Auto V
Topic: Got some problems with the out trigger legs
Replies: 3
Views: 44

Re: Got some problems with the out trigger legs

most likely chassis collision is not responding. E.g. bonnet, bumper, doors and wheels collisions are working, but the main chassis is dropped (game engine rejected it for some reason).

Try a double collision fix and check whether it resolves the issue.
by Oleg
Sat Mar 25, 2023 12:49 am
Forum: Grand Theft Auto V
Topic: Report Import/Export bugs here
Replies: 1852
Views: 833817

Re: Report Import/Export bugs here

всё верно.
скелеты животных не работают на экспорте.
у животных скелеты другие - они содержат коллизию прямо в скелете. экспортированная модель будет либо крашить игру, либо будет с проблемами коллизии.
by Oleg
Fri Mar 24, 2023 11:54 pm
Forum: Grand Theft Auto V
Topic: Material texture map deleted when merge files
Replies: 3
Views: 67

Re: Material texture map deleted when merge files

I doubt I could reproduce this with no .z3d files supplied.