Search found 17 matches

by huckleberrypie
Tue Jan 12, 2021 3:21 am
Forum: Grand Theft Auto V
Topic: Ped Model Messed Up
Replies: 5
Views: 2084

Re: Ped Model Messed Up

If I"m not mistaken, the game drops to fallback/dummy ped model when some ped components are missing in your .ydd file. For example, metadata tells the game certain components are available, but your .ydd file has no these components. It is strongly advised to retain ALL components of original...
by huckleberrypie
Mon Jan 11, 2021 1:08 pm
Forum: Grand Theft Auto V
Topic: Cloth detail bump map appears on model
Replies: 3
Views: 1507

Re: Cloth detail bump map appears on model

There, it's fixed now, thanks!
Image
by huckleberrypie
Sun Jan 10, 2021 4:12 pm
Forum: Grand Theft Auto V
Topic: Cloth detail bump map appears on model
Replies: 3
Views: 1507

Cloth detail bump map appears on model

Title says all. I kanged materials from a Debra ped model for a custom ped I converted but while the materials show up mostly fine ingame, getting closer to the character reveals what appears to be a detail bump map of some sort. Is there a way to get rid of it somehow without using a blank bump map...
by huckleberrypie
Sat Jan 09, 2021 6:11 pm
Forum: ZModeler3 General discussion
Topic: Zmodler under Linux
Replies: 17
Views: 21746

Re: Zmodler under Linux

There's a Blender plugin for GTA V, but as of now it's limited to ped model editing.
by huckleberrypie
Sat Feb 08, 2020 10:30 pm
Forum: ZModeler3 General discussion
Topic: Flood weighting vertices?
Replies: 6
Views: 4974

Re: Flood weighting vertices?

Oleg wrote:switch to preset mode, press Pick button hover and click on a vertex.
I see, got it now.
by huckleberrypie
Sat Feb 08, 2020 9:00 pm
Forum: ZModeler3 General discussion
Topic: Flood weighting vertices?
Replies: 6
Views: 4974

Re: Flood weighting vertices?

Oleg wrote:An update generally addressing the feature you've suggested is available.
Thanks, but how do I use the Pick Vertex tool? Whenever I pick vertices, nothing shows up in the bone/value table.
by huckleberrypie
Fri Jan 03, 2020 10:24 pm
Forum: Watch Dogs
Topic: Scene setup. Hierarchy. LODs. Mesh properties.
Replies: 2
Views: 22205

Re: Scene setup. Hierarchy. LODs. Mesh properties.

Additionally, you can assign LOD ranges to let the game know the maximum distance for respective LODs. These ranges are assigned as a user-defined property LODs on a root dummy node of your model and contains comma-separated distance values for LODs starting from the ultra-high. For example, the mu...
by huckleberrypie
Tue Dec 31, 2019 5:07 pm
Forum: Watch Dogs
Topic: Unknown type in Hierarchy
Replies: 1
Views: 3522

Unknown type in Hierarchy

Seems like certain meshes error out like this on import:

Code: Select all

Unknown type in Hierarchy part #3 : 15 file:watchdogsskeleton.cpp line:252
Are you going to fix it some time? I'd like to rip and/or mod certain characters and/or vehicles from the game.
by huckleberrypie
Sun Dec 29, 2019 2:02 pm
Forum: ZModeler3 General discussion
Topic: Flood weighting vertices?
Replies: 6
Views: 4974

Re: Flood weighting vertices?

Oleg wrote:May you send me a link to a video (and time code) where the desired behavior is shown (in 3dsmax, maya and/or other packages)?
Here's a brief demo of what I'm suggesting:
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by huckleberrypie
Sat Dec 28, 2019 8:48 pm
Forum: ZModeler3 General discussion
Topic: Flood weighting vertices?
Replies: 6
Views: 4974

Flood weighting vertices?

Wonder if you could implement a feature wherein you can flood a group of selected vertices with a specific weight rather than try to paint every nook and cranny of the object being rigged. Maybe I've missed it here, but is there such a feature like with most other 3D modelling packages?
by huckleberrypie
Sat Dec 28, 2019 1:40 pm
Forum: Tech support (forum, account, licenses)
Topic: Unable to post in certain subforums
Replies: 2
Views: 1770

Re: Unable to post in certain subforums

Oleg wrote:done.

In general, you need to specify your forum username in ZModeler account on "Settings" page. Once you link your forum account name with zmodeler web account name, you will gain access to all forum sections.
I see, didn't notice that one lol.
by huckleberrypie
Sat Dec 28, 2019 2:15 am
Forum: Tech support (forum, account, licenses)
Topic: Unable to post in certain subforums
Replies: 2
Views: 1770

Unable to post in certain subforums

So I've bought a licence lately but for some reason I don't have the privileges to post on certain forums like the general discussion and Watch Dogs boards. Can anyone fix this?
by huckleberrypie
Fri Dec 20, 2019 4:25 pm
Forum: Mafia II
Topic: Can not compact blend mesh on material
Replies: 5
Views: 6332

Re: Can not compact blend mesh on material

Oleg wrote:no, there is no any other solution for this particular issue.
OK, but is this what you meant?
Image
I made duplicates of each material and sliced my model up to more manageable chunks.
by huckleberrypie
Thu Dec 19, 2019 2:29 pm
Forum: Mafia II
Topic: Can not compact blend mesh on material
Replies: 5
Views: 6332

Re: Can not compact blend mesh on material

mesh compacting requires vertices rearranging across entire geometry with a descent set of limitations and constrains that could cause this process to fail. In attempt to avoid it, you should have fewer polygons that use one material. For example, if your entire model uses this material, you can cr...
by huckleberrypie
Thu Dec 19, 2019 2:11 am
Forum: Mafia II
Topic: Can not compact blend mesh on material
Replies: 5
Views: 6332

Can not compact blend mesh on material

Hmm, for some reason ZM3 glitched out on me recently with this: https://i.imgur.com/BSNiq1B.png Steps to reproduce: • Extract franca.sds using SDS Tool GUI • Create franca.txt in franca folder, rename it as franca.mafia and import it in Zmodeler as usual • Edit or perhaps do nothing at all • Export ...
by huckleberrypie
Wed Dec 18, 2019 3:33 pm
Forum: Mafia II
Topic: Mafia II Import/Export filter guide
Replies: 6
Views: 26226

Re: Mafia II Import/Export filter guide

Is there a guide for character models though?