Search found 7 matches
- Tue Apr 07, 2020 7:00 am
- Forum: Grand Theft Auto V
- Topic: Reset parameters?
- Replies: 1
- Views: 1342
Reset parameters?
Friends how can I reset the taillight and brakelight parameters? Whenever I put: Left taillight [taillight_l] = 3 Right taillight [taillight_r] = 4 Left Brakelight [brakelight_l] = 9 Right Brakelight [brakelight_r] = 10 The vehicle in play only takes on the "taillight" and the "brakel...
- Mon Jan 20, 2020 8:12 am
- Forum: Grand Theft Auto V
- Topic: Lights Problem
- Replies: 1
- Views: 2011
Lights Problem
Friends, someone who can help me, I have problems with the Brakelights and Taillights lights, in the zmodeler I have correct, but when I test the vehicle in game the lights are always on for the night. During the day they hang up as usual. https://i.ibb.co/zXpGL6x/error-lights.png In other words, th...
- Mon Feb 12, 2018 8:25 pm
- Forum: Site news and events
- Topic: GTA5: Cloth-simulated meshes
- Replies: 64
- Views: 82876
Re: GTA5: Cloth-simulated meshes
So how do I create banners with movement? I did not realize anything then. Would it be possible to create a video tutorial?Oleg wrote:I haven't messed with scene cloth .yft files. Leave them for now, they might have a different format layout or setup inside.
- Mon Feb 12, 2018 10:55 am
- Forum: Site news and events
- Topic: GTA5: Cloth-simulated meshes
- Replies: 64
- Views: 82876
Re: GTA5: Cloth-simulated meshes
prop_flag_us.yft = No shader configuration avail for "cloth_default".Oleg wrote:ok, i'll check it few later.
prop_flag_us_r.yft = bust with zmodeler
prop_flag_us_s.yft = bust with zmodeler
prop_flag_usboat.yft = bust with zmodeler
- Mon Feb 12, 2018 10:06 am
- Forum: Site news and events
- Topic: GTA5: Cloth-simulated meshes
- Replies: 64
- Views: 82876
Re: GTA5: Cloth-simulated meshes
what model file gives you this app crash? does it work fine with other files (e.g. non-cloth models are well-importable?) Yes I can import other things and even yesterday I did the conversion of a car and it went well, But when I import a flag prop_flag_us.yft it gives this error or else gives ZMod...
- Sat Feb 10, 2018 1:38 am
- Forum: Site news and events
- Topic: GTA5: Cloth-simulated meshes
- Replies: 64
- Views: 82876
Re: GTA5: Cloth-simulated meshes
I already updated my Zm3 but when I import a flag my Zm3 gives this message
ZModeler is ready.
No shader configuration avail for "cloth_default".
or else this happens
ZModeler is ready.
No shader configuration avail for "cloth_default".
or else this happens
- Sat Oct 08, 2016 10:08 pm
- Forum: Site news and events
- Topic: ZModeler 3.1.1 release notes
- Replies: 6
- Views: 22174
Re: ZModeler 3.1.1 release notes
Hello, where we can see the change log updates