Search found 12 matches

by madoyaghi
Mon Aug 12, 2024 6:38 am
Forum: ATS and ETS2 by SCS Software
Topic: animation local axis
Replies: 2
Views: 1820

Re: animation local axis

Oleg wrote: Sun Aug 11, 2024 10:42 pm hello. ensure the bone #0 (probably __root__) has local axes at 0,0,0 before you export.
i tried that root in centered fine but local axis for objects and all over the place not lining up at all
by madoyaghi
Sun Aug 11, 2024 1:48 pm
Forum: ATS and ETS2 by SCS Software
Topic: animation local axis
Replies: 2
Views: 1820

animation local axis

hey bro when i export my animation all my local axis getting moved not lining up like it was suppose to be when i exported..im exporting my animation for the first time in this mod and this is not my first animation i do but this never happened to me im dragging my animation under interior slot in z...
by madoyaghi
Mon Aug 14, 2023 11:47 am
Forum: ATS and ETS2 by SCS Software
Topic: Missing shaders
Replies: 6
Views: 4158

Re: Missing shaders

thanks bro
by madoyaghi
Sun Aug 13, 2023 7:52 pm
Forum: ATS and ETS2 by SCS Software
Topic: Missing shaders
Replies: 6
Views: 4158

Missing shaders

trying to import something from scs and getting this error and mat is just white no texture or anything

Missing shader adaptation for "eut2.unlit.vcol.tex.flipsheet" in material "bdfddd45fddf045fdfd0c5888bb8".
by madoyaghi
Fri Mar 24, 2023 9:09 am
Forum: ATS and ETS2 by SCS Software
Topic: env_factor
Replies: 27
Views: 10113

Re: env_factor

Oleg wrote: Thu Mar 23, 2023 11:23 pm my bad.. fixed. get an update.
If you get options from user-defined window of material that you don't want to be included in .mat file, you can add them (comma-separated, lower-case) in Profile -> Editor -> Preferences -> Filters -> SCSPrism3D -> IgnoreUserOptionsList.
thank you
by madoyaghi
Thu Mar 23, 2023 11:04 pm
Forum: ATS and ETS2 by SCS Software
Topic: env_factor
Replies: 27
Views: 10113

Re: env_factor

hey oleg on the latest update after i export with truckpaint and airbursh flag im getting flags : "AIRBRUSH" in my mats and its crashing my game!!
by madoyaghi
Wed Mar 22, 2023 10:42 pm
Forum: Site news and events
Topic: ZModeler 3.3.0 release notes
Replies: 27
Views: 43647

Re: ZModeler 3.3.0 release notes

no ZModeler doesnt load normal maps that was saved from 3.2

ZModeler is ready.
Failed to load texture "white_leather_n.dds". file:texturesservice.cpp line:668
VFailed to load texture: "white_leather_n.dds". file:basictextureswicanddds.cpp line:308
by madoyaghi
Fri Mar 17, 2023 9:06 am
Forum: Site news and events
Topic: ZModeler 3.3.0 release notes
Replies: 27
Views: 43647

Re: ZModeler 3.3.0 release notes

yes i figured that out but too bad the textures thats saved from 3.2.1 doesn't work in any paint program they ruined
by madoyaghi
Thu Mar 16, 2023 7:10 pm
Forum: Site news and events
Topic: ZModeler 3.3.0 release notes
Replies: 27
Views: 43647

Re: ZModeler 3.3.0 release notes

hey my normal maps are all messed up in the new 3.3.0 i just moved from 3.2.1

https://gyazo.com/26778e2a71624cc24ab3ffff85f1971a
by madoyaghi
Wed Dec 08, 2021 12:58 pm
Forum: ATS and ETS2 by SCS Software
Topic: Electrics - Problem
Replies: 4
Views: 2284

Re: Electrics - Problem

you cant have electrics and then electrics1 in they both have to be named electrics and not joined
by madoyaghi
Thu Dec 10, 2020 4:33 pm
Forum: ATS and ETS2 by SCS Software
Topic: moving mesh in uv mapper
Replies: 3
Views: 2506

Re: moving mesh in uv mapper

c.kiesman89 wrote:Does yours say press {null} instead of TAB?
it says nothing does it work for you ?
by madoyaghi
Thu Dec 10, 2020 7:59 am
Forum: ATS and ETS2 by SCS Software
Topic: moving mesh in uv mapper
Replies: 3
Views: 2506

moving mesh in uv mapper

hey Oleg i asked u this before but we were able to move mesh in uv mapper from box to a box with holding down tab and box pops out to select how many box to move i havent been able todo that in a while why ?

like you do in this part of the video
https://youtu.be/QOonjMraiPw?t=538