GTA SA / V with Z-Mod3

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Re: GTA SA / V with Z-Mod3

by Harald-RS » Fri Jun 26, 2015 9:04 am

oh,

i dosen't have Z-Mod 2 i have only Z-Mod3.

Re: GTA SA / V with Z-Mod3

by Oleg » Fri Jun 26, 2015 12:39 am

ZModeler3 core has changed related to scene objects and materials. This involves re-writing of import/export code in each filter. I've ported the very minimum of requirement. GTA5 yft files are different to GTA4 wft and these are barely could be used inside one code block. So i'm working on gta5 yft filter only and gta4 wft will stay in zmod2 only.

you can save .z3d file inside zmodeler2 and load this file in zmodeler3. Several simple steps to re-configure materials and you get something very-alike to what you had in zmod2 initially.

GTA SA / V with Z-Mod3

by Harald-RS » Thu Jun 25, 2015 11:20 pm

Hi Oleg,

why dosen't support Z-Mod3 the dff and wtf files from GTA SA and GTA 5?

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