Model is wrecked upon import.

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Re: Model is wrecked upon import.

Post by Guest » Tue Sep 06, 2016 8:52 pm

Thanks for the reply Oleg.

This vehicle works in game and the .dff file works for him when he imports it and all that jazz.

Re: Model is wrecked upon import.

Post by Oleg » Tue Sep 06, 2016 11:56 am

It appears to be a 64K vertices limit per object. The vehicle was probably exported with some other tool than ZModeler and exceeds this limitation.

Re: Model is wrecked upon import.

Post by TeDD » Mon Sep 05, 2016 8:01 pm

https://gyazo.com/9768d58fdf95de5c2a0a47d85ffa680a - this is the problem. It's a 2010 Ford Taurus SHO from Forza I think.

Model is wrecked upon import.

Post by TeDD » Mon Sep 05, 2016 8:00 pm

Hi,

My friend has made a vehicle with Zmodeler for GTA:SA, and since I am wanting to learn from him he sent me his unlocked Police car for me to look at. However, when I import to Zmodeler2, the model is basically destroyed. This problem also persists with various GTAIV models. There doesn't seem to be a pattern, it's kind of random. Either a model will or won't work, 50/50 chance basically :P

Any ideas? thanks :D

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