by Oleg » Sun Jun 05, 2016 2:45 am
I can't remind whether .3ds plugin in ZModeler2 has some specific limitations, may be it goes wrong on exporting hierarchy. I can recommend to disassemble hierarchy to have just a list of geometry parts - get rid of dummies and hierarchy tree (child/parent relations).
Also, .3ds is limited on object names (18 chars) and material names (12 chars). Rename materials to Mat#01, Mat#02, Mat#03 etc. It also has a limitation on texture names (12 chars), but these are automatically renamed on export when exceeded.
I can't remind whether .3ds plugin in ZModeler2 has some specific limitations, may be it goes wrong on exporting hierarchy. I can recommend to disassemble hierarchy to have just a list of geometry parts - get rid of dummies and hierarchy tree (child/parent relations).
Also, .3ds is limited on object names (18 chars) and material names (12 chars). Rename materials to Mat#01, Mat#02, Mat#03 etc. It also has a limitation on texture names (12 chars), but these are automatically renamed on export when exceeded.