Sketchup problem

Post a reply

Smilies
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen:

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Sketchup problem

Re: Sketchup problem

by Oleg » Fri Jun 17, 2016 6:31 am

Oleg wrote:...I can recommend to disassemble hierarchy to have just a list of geometry parts - get rid of dummies and hierarchy tree (child/parent relations)...
and then export objects one by one.

Re: Sketchup problem

by GTAfan21 » Fri Jun 17, 2016 6:25 am

Sorry for the late but I did it your way I lost parts of the car. Help me. :?: :?:

Re: Sketchup problem

by GTAfan21 » Sun Jun 05, 2016 8:05 am

Thanks Oleg. I thought there would be another way. I also had ZModeler 3. That has a .dae exporter and Sketchup also supports that. So I opened it up in ZModeler 3 and exported it to .dae. Same thing that happened but even worse. NOTHING! I guess I'll try it your way.

Re: Sketchup problem

by Oleg » Sun Jun 05, 2016 2:45 am

I can't remind whether .3ds plugin in ZModeler2 has some specific limitations, may be it goes wrong on exporting hierarchy. I can recommend to disassemble hierarchy to have just a list of geometry parts - get rid of dummies and hierarchy tree (child/parent relations).

Also, .3ds is limited on object names (18 chars) and material names (12 chars). Rename materials to Mat#01, Mat#02, Mat#03 etc. It also has a limitation on texture names (12 chars), but these are automatically renamed on export when exceeded.

Sketchup problem

by GTAfan21 » Fri Jun 03, 2016 12:48 pm

Oleg, I got another problem. Sketchup supports 3ds files. Zmodeler 2 has that. It looks alright in Zmodeler. but when in Sketchup it's just the Alloy Wheels.

Here is the model in Zmodeler:

Image

Here is the model in Sketchup:

Image

Please help guys.

Top