by Oleg » Fri Oct 04, 2019 9:22 pm
yes, you should remove COLs before exporting .yft file (in general, you do not need to alter .yft file, editing .ydd and .yld is enough).
Concerning the wind effect direction when riding a bike or a car, it seems to be somehow coded in game, I have very the same issue on just every edited ped and this direction does work properly from time to time: for example if player falls from the bike, the next time you pick it up for a ride, wind will work fine; if you jump off and catch it up for a third ride, wind effect will be wrong again.
I've tried to check the same scenario on original non-edited models (cs_bride and Michael's suit) and noticed the same bug.
P.S. this seems like the game has some script-related issue, as when original model with cloth jumps to the bike, the cloth physics seems to be reset (it is visible when cloth straightens for a moment before starts to simulate cloth physics again).
yes, you should remove COLs before exporting .yft file (in general, you do not need to alter .yft file, editing .ydd and .yld is enough).
Concerning the wind effect direction when riding a bike or a car, it seems to be somehow coded in game, I have very the same issue on just every edited ped and this direction does work properly from time to time: for example if player falls from the bike, the next time you pick it up for a ride, wind will work fine; if you jump off and catch it up for a third ride, wind effect will be wrong again.
I've tried to check the same scenario on original non-edited models (cs_bride and Michael's suit) and noticed the same bug.
P.S. this seems like the game has some script-related issue, as when original model with cloth jumps to the bike, the cloth physics seems to be reset (it is visible when cloth straightens for a moment before starts to simulate cloth physics again).