by Oleg » Mon Jun 15, 2020 4:27 am
show me a hierarchy near the boot object (it's parent and so on). I guess you should edit local axes of some other object, not the "boot_ok" object. The "boot_ok" is a geometry element, but not a structural element the game will be dealing with. Most likely, you need to rotate axes of boot_ok's parent object instead.
Rotation of axes you've done on sceenshot is correct.
show me a hierarchy near the boot object (it's parent and so on). I guess you should edit local axes of some other object, not the "boot_ok" object. The "boot_ok" is a geometry element, but not a structural element the game will be dealing with. Most likely, you need to rotate axes of boot_ok's parent object instead.
Rotation of axes you've done on sceenshot is correct.