Vehicle editing

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Re: Vehicle editing

by vicecityplayer » Sat Nov 05, 2016 11:37 am

Hi,

That doesn't change anything, I even tried exporting onto a Floppy disk. :lol:

It is on the desktop in a seperate folder. This also happens now with the original file on the desktop that also includes the Png file images, I also have a copy of those in the folder. :?

Re: Vehicle editing

by Oleg » Sat Nov 05, 2016 10:12 am

"share violation" is the case when zmodeler tries to export/save into a file that is opened/viewer by another application. export into a different file or a different location;

Export filter error file being shared?

by vicecityplayer » Fri Nov 04, 2016 3:25 pm

I have managed to open up a dff file, and applied the textures using the Material editor wasn't any difficulty there.

I then tried in a seperate copy, I edited a part of the added files that are seperate to the vehicle mesh, deleted a couple of faces and changed some windows by moving the vertices. I then save and export the file as dff but the error 'invalid share attributes or share violation' is displayed? :?

Re: Vehicle editing

by vicecityplayer » Fri Nov 04, 2016 2:08 pm

http://gtasite.net/download/93/zmodeler-ver_-1_07b.html

This site has the installer you mentioned. I can't install it on the Windows 7 optiplex small form factor that I also use. I'll have to use on XP as I thought. :)

Re: Vehicle editing

by Oleg » Fri Nov 04, 2016 1:40 pm

it was shipped as executable with installer and uninstaller build in. Later the NullSoft installer (used in zmodeler installation package) was found to be vulnerable and my hosting service provide has removed the file. I no longer keep zmodeler 1 series for download on my website.

you can google for 1.07b (is the latest version of first series) and get your copy.

Re: Vehicle editing

by vicecityplayer » Fri Nov 04, 2016 1:31 pm

I think it was the standard version 1.0 or something.

It is no longer available on the Zanoza Modeler 2 site. How does anyone try and edit for vice city then?

Re: Vehicle editing

by Oleg » Fri Nov 04, 2016 10:23 am

I can't remind what version of zmodeler will be able to import vice city models, it was so long time ago.

Re: Vehicle editing

by vicecityplayer » Thu Nov 03, 2016 1:59 pm

Right, thanks.

I found a copy of Zanoza Modeler via a 2shared file upload site. It doesn't work. I'm running windows XP 32bit for it. Itried importing a dff, it doesn't display. Nothing in the object box either.

Re: Vehicle editing

by Oleg » Thu Nov 03, 2016 11:45 am

if i'm not mistaken, txdworkshop is the tool to extract textures from txd files.

Re: Vehicle editing

by vicecityplayer » Wed Nov 02, 2016 1:22 pm

Thanks for the reply.

And how are the images in the txd extracted?

I think you confusing vice city with San Andreas. Vice city and GTA 3 being the oldest games, they are editable with Zanoza Modeler.

Re: Vehicle editing

by Oleg » Wed Nov 02, 2016 1:09 pm

txd is a package of textures; in order to load a model and change it, all textures should be extracted from .txd file first (e.g. into a set of PNG images).

model editing involves import and export. Import is not available in free version of zmodeler2; export is available in free version. so, it's generally possible to create content in free version, but not modify existing content.

Vehicle editing

by vicecityplayer » Wed Nov 02, 2016 1:01 pm

Hi,

I wanted to get information on editing a model from the vice city game. I want to perhaps give some function or just change the model structure of a vehicle, a boat in the game.

As for TXD image file, how does that work with retexturing the object again? It must simply be loaded into the software to texture the object.

Thanks.

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