"cutting" polygons

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Re: "cutting" polygons

by BHD » Tue Jun 24, 2014 6:54 am

ok I'll try that, thanks!
Edit: Yep this is working fine n_n I used to use "reorient" for faces only before. It works for this along with break, with edges.

Re: "cutting" polygons

by Oleg » Tue Jun 24, 2014 6:46 am

ZModeler2 uses "Insert"+"Flip" on edges:

Image

ZModeler1 can do the same with "Break" and "Reorient" on edges.

"cutting" polygons

by BHD » Tue Jun 24, 2014 6:34 am

Hi, I'm new here :]
I've started using Zmodeler recently, I'm using version 1.07b. Needless to say, it's absolutely amazing. I'm using it to convert cars for Need for Speed: Hot Pursuit 2. And I've already made my own scratch-made vehicle too, a Kawasaki bike.
But I have this deal now: I'm trying to convert a vehicle from NFS 3. In that game, invisible parts of the model are made invisible with the alpha on the texture. In Hot Pursuit 2 I can't do that, textures don't have invisible parts (or alpha at all). So I was wondering, is it possible to "cut" the model? As in cut the polygons to remove the invisible parts?
Here's a picture to make it clearer:
Image
I need to get rid of the bottom of the model. As you can see, the textures only cover about half of some faces.
I've tried using break but it's hard for something like this and I'm not sure if it's the right aproach. Or is there any other way to get around this "problem" considering I can't use textures with alpha?
Thanks!

Edit: I know I could just move the bottom of the truck upwards and map the textures again but I'm leaving that as a last resort for now, until I find out that's the best way to do this. I also know that doing what I'm asking for probably results in adding a lot of more polygons, sorry if my question was dumb.

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